Difference between revisions of "Super Mario 5"

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"One thing I didn't mention before was a trick I used to get digital music. I recorded music from the SNES ''Super Mario All-Stars'' version of SMB3. I used Creative's VOC editing utility to make them loop seamlessly. The music sounded great in-game, though I had to use PC speaker for sound effects as a result."
 
"One thing I didn't mention before was a trick I used to get digital music. I recorded music from the SNES ''Super Mario All-Stars'' version of SMB3. I used Creative's VOC editing utility to make them loop seamlessly. The music sounded great in-game, though I had to use PC speaker for sound effects as a result."
  
[[Category: Unknown games]][[Category:T3 Software]]
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[[Category: Unknown games]]
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[[Category: T3 Software]]
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[[Category: Side-scrolling]]
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[[Category: Platformers]]
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[[Category: Character games]]
 
[[Category: Tributes]]
 
[[Category: Tributes]]
[[Category: Character games]]
 
 
[[Category: Sequels]]
 
[[Category: Sequels]]

Revision as of 06:49, 7 December 2010

Super Mario 5
Unknown.png

Release type: Unknown
Release date: ?
Levels: ?
Author: T3 Software
Website: T3 Software
Related games: ?

A complete sequel to Super Mario World based mostly on Super Mario Bros. 3.

"The game didn't really resemble the original. Mario couldn't stomp enemies but he could get a fire flower.

"This was a step down from the original but the gameplay worked decently enough.

"One thing I didn't mention before was a trick I used to get digital music. I recorded music from the SNES Super Mario All-Stars version of SMB3. I used Creative's VOC editing utility to make them loop seamlessly. The music sounded great in-game, though I had to use PC speaker for sound effects as a result."