Difference between revisions of "Super Mario 5"
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"One thing I didn't mention before was a trick I used to get digital music. I recorded music from the SNES ''Super Mario All-Stars'' version of SMB3. I used Creative's VOC editing utility to make them loop seamlessly. The music sounded great in-game, though I had to use PC speaker for sound effects as a result." | "One thing I didn't mention before was a trick I used to get digital music. I recorded music from the SNES ''Super Mario All-Stars'' version of SMB3. I used Creative's VOC editing utility to make them loop seamlessly. The music sounded great in-game, though I had to use PC speaker for sound effects as a result." | ||
− | [[Category: Unknown games]][[Category:T3 Software]] | + | [[Category: Unknown games]] |
+ | [[Category: T3 Software]] | ||
+ | [[Category: Side-scrolling]] | ||
+ | [[Category: Platformers]] | ||
+ | [[Category: Character games]] | ||
[[Category: Tributes]] | [[Category: Tributes]] | ||
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[[Category: Sequels]] | [[Category: Sequels]] |
Revision as of 06:49, 7 December 2010
Release type: Unknown
Release date: ?
Levels: ?
Author: T3 Software
Website: T3 Software
Related games: ?
A complete sequel to Super Mario World based mostly on Super Mario Bros. 3.
"The game didn't really resemble the original. Mario couldn't stomp enemies but he could get a fire flower.
"This was a step down from the original but the gameplay worked decently enough.
"One thing I didn't mention before was a trick I used to get digital music. I recorded music from the SNES Super Mario All-Stars version of SMB3. I used Creative's VOC editing utility to make them loop seamlessly. The music sounded great in-game, though I had to use PC speaker for sound effects as a result."