Difference between revisions of "Top 5 Game-Maker Wishlist"

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: 1) Fixed idle sequences (maybe a choice of five idle sequences, A-E, with A being overall default; on completion, any animation sequence can be set to default to any of the five idle sequences).
 
: 1) Fixed idle sequences (maybe a choice of five idle sequences, A-E, with A being overall default; on completion, any animation sequence can be set to default to any of the five idle sequences).
 
: 2) Grant monsters the same abilities as characters (optionally affected by, and affect, BBL properties; different sizes; different animations; ability to birth other monsters).
 
: 2) Grant monsters the same abilities as characters (optionally affected by, and affect, BBL properties; different sizes; different animations; ability to birth other monsters).
: 3) On-screen stats (with some options about what to display, where, and how).
+
: 3) Fixed scrolling (several options: keep centered, auto-scroll, screen-by-screen).
: 4) Fixed scrolling (several options: keep centered, auto-scroll, screen-by-screen).
+
: 4) Improved music support (MIDI, .MOD).
: 5) Improved music support (MIDI, .MOD).
+
: 5) On-screen stats (with some options about what to display, where, and how).
  
 
'''[[Matthew Groves]]:'''
 
'''[[Matthew Groves]]:'''

Revision as of 07:40, 8 December 2010

TENTATIVE AREA


The question: If Game-Maker were to have received one last update, what are the top five features or fixes you would ask for?

EJR Tairne/A-J Games:

1) Fixed idle sequences (maybe a choice of five idle sequences, A-E, with A being overall default; on completion, any animation sequence can be set to default to any of the five idle sequences).
2) Grant monsters the same abilities as characters (optionally affected by, and affect, BBL properties; different sizes; different animations; ability to birth other monsters).
3) Fixed scrolling (several options: keep centered, auto-scroll, screen-by-screen).
4) Improved music support (MIDI, .MOD).
5) On-screen stats (with some options about what to display, where, and how).

Matthew Groves:

I probably would have answered differently 15 years ago, but I think a scripting language (a custom language like with ZZT or even something like Lua) would have been very handy, and would have resulted in a larger variety of game types.

Josh Turcotte:

I don't really even know anymore, it's been so long since I had any interaction with it; certainly larger creature sprites would have been nice, but I remember nothing more.