Difference between revisions of "Top 5 Game-Maker Wishlist"
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: 8. Resource compiling, so the lay user can't read your ending .txt or sample the audio. | : 8. Resource compiling, so the lay user can't read your ending .txt or sample the audio. | ||
: 9. Save/Load option to make players reload at the beginning of their current level rather than the exact moment. | : 9. Save/Load option to make players reload at the beginning of their current level rather than the exact moment. | ||
+ | |||
+ | ===[[Jeremy LaMar]]:=== | ||
+ | |||
+ | # Monsters need to be able to spawn other monsters! | ||
+ | # a HUD to display health, lives, etc. would be nice... a bit annoying to go into the menu every time. | ||
+ | # Hitpoints for monsters would also be nice... it'd make designing boss monsters a lot easier. | ||
+ | # Programmable objects like in ZZT or MZX would definitely open up a lot of options and allow for a greater variety of game types. | ||
+ | # MP3's for the music. The older formats are definitely dated. | ||
==Stats== | ==Stats== | ||
− | : ********** Improved monsters (size, properties, abilities, behaviors) | + | : ************ Improved monsters (size, properties, abilities, behaviors) |
+ | : ***** Improved music (format support and/or editor) | ||
: **** Improved scrolling | : **** Improved scrolling | ||
− | |||
: *** Improved idle sequences/state system | : *** Improved idle sequences/state system | ||
: *** Improved inventory/item system (item pickup, organization, use) | : *** Improved inventory/item system (item pickup, organization, use) | ||
− | : ** Customizable HUD | + | : *** Customizable HUD |
+ | : *** Enhanced/more advanced environmental interaction (as in Mario -- bricks, [?] blocks) | ||
: ** Some kind of optional scripting functionality | : ** Some kind of optional scripting functionality | ||
: ** Fix edge-of-screen problems (monsters, animations) | : ** Fix edge-of-screen problems (monsters, animations) | ||
: ** Improved multimedia support (large video or audio clips) | : ** Improved multimedia support (large video or audio clips) | ||
: ** In-game text field support | : ** In-game text field support | ||
− | |||
: * Multiple background layers (scrolling or transparency) | : * Multiple background layers (scrolling or transparency) | ||
: * Improved monster collision ("bounciness") | : * Improved monster collision ("bounciness") |
Revision as of 20:09, 8 January 2011
This page records a poll of known Game-Maker authors for whom contact information is available.
The question: If Game-Maker were to have received one last update, what are the top five features or fixes you would ask for?
Contents
Responses
EJR Tairne/A-J Games:
- Fixed idle sequences (maybe a choice of five idle sequences, A-E, with A being overall default; on completion, any animation sequence can be set to default to any of the five idle sequences).
- Grant monsters the same abilities as characters (optionally affected by, and affect, BBL properties; HP and special counters; different sizes; different animations; ability to birth other monsters).
- Fixed scrolling (several options: keep centered, auto-scroll, screen-by-screen).
- Improved music support (MIDI, .MOD).
- On-screen stats (with some options about what to display, where, and how).
Just below the cut:
- 6. I always wanted customizable in-game text fields. RPGs and adventure games are somewhat tricker without dialog.
Matthew Groves:
- I probably would have answered differently 15 years ago, but I think a scripting language (a custom language like with ZZT or even something like Lua) would have been very handy, and would have resulted in a larger variety of game types.
- If you had asked me when I was 15, I would have probably said that I wanted to make a CD-ROM sized game, so the ability to include and use large assets like voice tracks, background music, video, etc.
Josh Turcotte:
- I don't really even know anymore, it's been so long since I had any interaction with it; certainly larger creature sprites would have been nice, but I remember nothing more.
James W. Morris:
- The ability to construct multi-tile non-player sprites
- The ability to print text to the screen, and define when and where it would appear
- The ability to assign hit point values to non-player sprites
- The ability to define a player HUD with tweakable parameters such as health bar, currency/points earned, inventory item selected, etc.
- Lite scripting functionality that allows tiles to listen for particular events, and respond with an action.
Sylvain Martin/PPP Team:
- Editable music,
- separate background (at least 1 parallax layer) and
- clipping of monsters when they approach borders are the definite things I think that will lack forever. Then, I would put
- gravity-sensible monsters and possibly
- hitpoints for monsters.
CarsonCity314:
- If Game-Maker had been updated, there are several features I'd have wanted:
- A set of options for screen scrolling so creators could better choose where they wanted their character to be on the screen.
- Better collision behavior with solid monsters (so that they would be more solid than bouncy)
- A better state system for characters, so you can have branching behavior trees (eg. when on the ground, the keys have these effects; when in the air, the keys have these other effects). 6 and 7 are related to this.
- More options for enemy movement, so you wouldn't need to have monsters die and get replaced to change movement behavior.
- A buffer area for off-screen animated tiles, so you wouldn't be left with artifacts
Below the cut:
- 6. Standing animations for different character facings.
- 7. Some options between "no momentum" and "momentum" for character movement, and some options between "gravity" and "no gravity." I was somehow never successful at replicating jumping behavior from other 2d games like Commander Keen (jumping was either too stiff or permitted multi-jumping.
- 8. I'd also have liked a way for monsters to interact with map tiles, but I gather that would have required very substantive changes. This would be #1 or #2 otherwise.
T3 Software:
- Fix the scrolling.
- Support for MOD (S3M, XM, MOD) music.
- States for monsters/characters to allow more complex design, e.g. player character stays in one state until it hits the ground.
- Item pickup on contact.
- Larger monster support.
Alan Caudel:
- I asked a couple of friends who used to use Game-Maker as well. These are some of the top things we could think of.
- If Game-Maker were to have received one last update, the top five features or fixes I would ask for:
- Multi-block monsters/Characters bigger than 2 blocks.
- Character transformations (like Mario picks up a mushroom and gets big)
- Monsters affected by gravity/background (not just floating in the air)
- Jumping on monsters like Mario.
- More interactive environments (Hitting bricks, question blocks, moving platforms)
Bonus!
- 6. Ability to export to .swf (to be usable on sites like Kongregate.com)
Tyler Pantella:
- inventory objects could be dropped to create land tiles
- needed multiplayer functionality
- the function of items could have been expanded a bit
Chris Laviolette:
- Collision masks. If not in the Block editor for all 3 types, or as a 4th block type, then at least in the Character editor with "bounding box", pixel-precision, and mask offset options.
- More options for screen-scrolling; threshold, centering, stop & restart, whatever.
- Compatibility with Wave sounds (or at least a built-in .wav to .voc converter), MIDI, and tracker music.
- In-game dialogue boxes. Multiple choice responses for the adventure game designers! It'd probably be best as a new GM "component" with triggers tied to Background Block properties, used on a per-room basis in the Integrator.
- Gravity forces exclusive to certain Character and Monster states/movements.
Honourable mentions:
- 6. Character actions for button combinations.
- 7. Vector-based movement animations for characters.
- 8. Resource compiling, so the lay user can't read your ending .txt or sample the audio.
- 9. Save/Load option to make players reload at the beginning of their current level rather than the exact moment.
Jeremy LaMar:
- Monsters need to be able to spawn other monsters!
- a HUD to display health, lives, etc. would be nice... a bit annoying to go into the menu every time.
- Hitpoints for monsters would also be nice... it'd make designing boss monsters a lot easier.
- Programmable objects like in ZZT or MZX would definitely open up a lot of options and allow for a greater variety of game types.
- MP3's for the music. The older formats are definitely dated.
Stats
- ************ Improved monsters (size, properties, abilities, behaviors)
- ***** Improved music (format support and/or editor)
- **** Improved scrolling
- *** Improved idle sequences/state system
- *** Improved inventory/item system (item pickup, organization, use)
- *** Customizable HUD
- *** Enhanced/more advanced environmental interaction (as in Mario -- bricks, [?] blocks)
- ** Some kind of optional scripting functionality
- ** Fix edge-of-screen problems (monsters, animations)
- ** Improved multimedia support (large video or audio clips)
- ** In-game text field support
- * Multiple background layers (scrolling or transparency)
- * Improved monster collision ("bounciness")
- * Character transformations (as in Mario)
- * Some mechanism to allow jumping on monsters (as in Mario)
- * Multiplayer functionality
- * Improved character collision