Difference between revisions of "Woman Warrior and the Outer Limits"
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The "'''['''" & "''']'''" keys make her move faster to the left or right. | The "'''['''" & "''']'''" keys make her move faster to the left or right. | ||
− | Hit '''F9''' to calibrate the joystick and then '''F8''' to turn the joystick on. | + | Hit '''F9''' to calibrate the joystick and then '''F8''' to turn the joystick on. |
+ | |||
+ | ==Credits== | ||
+ | |||
+ | Designed by [[Sheldon Chase]]. | ||
==Resources== | ==Resources== |
Revision as of 19:18, 23 March 2011
Release type: Demo game
Release date: July 12, 1994
Levels: 4
Author: Sheldon Chase
Related games: Woman Warrior and the Attack from Below, Houses
As the title suggests, this game was inspired by an episode of everyone's favorite 1960s anthology series.
Both this game and its sequel incorporate relatively enormous, multi-block monsters. On its own this is an unusual technique, as Game-Maker only really supports single-block monsters. More advanced designers will design large static monsters out of side-by-side monster blocks. One or two of those blocks will be “hotspots” that, when destroyed, will spawn swirling explosion monsters that consume all the surrounding blocks. The monsters generally are static, as once they get moving there is no way to guarantee that the blocks will all stay together. Yet somehow Chase gets it right. Here, enormous flying saucers move along complex synchronize paths, occasionally birthing a laser bolt to attack the character below.
Another curious trait of both Woman Warrior games is their extensive use of cutscenes. Characters and monsters animate along intricately timed paths and animations, accompanied by digitized sound, voice, and music cues to help tell the story. In-engine cutscenes are extremely rare for Game-Maker, particularly on such a scale.
Finally, Chase’s games are distinguished by a sort of rudimentary puzzle-solving. In The Outer Limits, this involves luring benevolent ant monsters to the exit, collecting arrows from the desert sands, slaying the ants with those arrows, and hoping the resulting explosion will take out a few of the mutant weeds that block your way. It only take a couple of tries, and the game only has the one level. Still, there is plenty of stuff going on here.
Story
The Outer Limits is a game based on the B&W T.V. series from the early 60's. This game uses parts from two episodes: "The Cry of Silence" and the "Zanti Misfits".
You play the role of the girl that is now left alone in the canyon. The strange weeds seem to be aware of your presence. Overhead there is a flying saucer that appears to "come and go" for some as yet unknown reason.
Hint: you must utilize the Zanti Misfits (large ant-like critters) to remove the weeds blocking the exit.
Can you get out of the canyon alive? Look for the arrows that "pop up" every now and then. GOOD LUCK!
Instructions
Walk over an arrow to pick it up.
<Space Bar> shoots the arrow in your last direction.
Numeric keypad moves the woman warrior 8 directions.
The "[" & "]" keys make her move faster to the left or right.
Hit F9 to calibrate the joystick and then F8 to turn the joystick on.
Credits
Designed by Sheldon Chase.
Resources
- The character is based on photographs by Eadweard Muybridge, and is further adapted from his Houses sprite.
- Sounds presumably sampled from the Outer Limits episodes "Cry of Silence" and "Zanti Misfits".
Links
Downloads
- Woman Warrior and the Outer Limits (459.3 kB)
- Game map (57.8 kB)