Difference between revisions of "Fireworks"
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'''Website:''' [http://rogerlevy.net/ rogerlevy.net]<br /> | '''Website:''' [http://rogerlevy.net/ rogerlevy.net]<br /> | ||
'''Related games:''' ''[[KonoTest]]'' | '''Related games:''' ''[[KonoTest]]'' | ||
− | }}[[ | + | }}Fireworks is less of a game than a single-screen experiment with animation. In the center of the screen we have Mogo, from ''[[KonoTest]]''. Around him is a sequence of animation frames, arranged in the shape of a heart. The animation is of an explosion, leaving behind several bright embers -- presumably the fireworks of the title. |
+ | For a player there's nothing really to do in this game. For e [[Game-Maker]] user, there are a few interesting nuances. You can study Levy's animation technique, both within the individual tile and as staggered around the screen. From there you can imagine a hypothetical cutscene or level-end status screen using a variation on this demo -- or simply its use as a dynamic in-game effect. | ||
+ | == Story == | ||
+ | N/A | ||
+ | == Instructions == | ||
+ | [[File:Fireworks-Shot.gif|thumb|320px|Your love sets me on fire, in ''Fireworks'']] | ||
+ | * Left arrow (4 on the numerical keypad): Walk to the left | ||
+ | * Right arrow (6 on the numerical keypad): Walk to the right | ||
+ | == Credits == | ||
+ | Designed by [[Roger Levy]]. | ||
− | + | == Background == | |
+ | Roger Levy: | ||
+ | : My entire GM tree [is] pretty sad. There are 2 alpha games and 1 experiment that I know of (''Fireworks''). | ||
+ | == Availability == | ||
+ | Prior to this archive's online presence, this game is not known to be publicly available. | ||
+ | == Archive History == | ||
+ | In December 2011 a passing reference to Game-Maker in the TIGSource forums led to direct communication with Levy. On December 30th he provided the sum of his surviving Game-Maker work, which was then added to the archive. | ||
+ | == Links == | ||
− | + | <youtube>URs9ZxbFrI0</youtube> | |
− | [ | + | * '''[http://www.aderack.com/game-maker/java/fireworks.php Play ''Fireworks'' online]''' |
− | |||
− | |||
− | |||
== Downloads == | == Downloads == | ||
− | * '''''[http://www.aderack.com/game-maker/downloads/ | + | * '''''[http://www.aderack.com/game-maker/downloads/firework.zip Fireworks]''''' (76.2 kB) |
+ | [[Category: Game-Maker games]] | ||
[[Category: Incomplete games]] | [[Category: Incomplete games]] | ||
[[Category: Roger Levy]] | [[Category: Roger Levy]] | ||
[[Category: Character games]] | [[Category: Character games]] | ||
+ | [[Category: Experimental]] | ||
[[Category: New discoveries]] | [[Category: New discoveries]] | ||
+ | [[Category: Barely-there games]] | ||
+ | [[Category: Games needing maps]] | ||
+ | [[Category: Maryland]] | ||
+ | [[Category: United States]] |
Latest revision as of 22:06, 2 July 2021
Release type: Incomplete
Release date: N/A (Begun 1997)
Levels: 1
Author: Roger Levy
Website: rogerlevy.net
Related games: KonoTest
Fireworks is less of a game than a single-screen experiment with animation. In the center of the screen we have Mogo, from KonoTest. Around him is a sequence of animation frames, arranged in the shape of a heart. The animation is of an explosion, leaving behind several bright embers -- presumably the fireworks of the title.
For a player there's nothing really to do in this game. For e Game-Maker user, there are a few interesting nuances. You can study Levy's animation technique, both within the individual tile and as staggered around the screen. From there you can imagine a hypothetical cutscene or level-end status screen using a variation on this demo -- or simply its use as a dynamic in-game effect.
Contents
Story[edit]
N/A
Instructions[edit]
- Left arrow (4 on the numerical keypad): Walk to the left
- Right arrow (6 on the numerical keypad): Walk to the right
Credits[edit]
Designed by Roger Levy.
Background[edit]
Roger Levy:
- My entire GM tree [is] pretty sad. There are 2 alpha games and 1 experiment that I know of (Fireworks).
Availability[edit]
Prior to this archive's online presence, this game is not known to be publicly available.
Archive History[edit]
In December 2011 a passing reference to Game-Maker in the TIGSource forums led to direct communication with Levy. On December 30th he provided the sum of his surviving Game-Maker work, which was then added to the archive.
Links[edit]
Downloads[edit]
- Fireworks (76.2 kB)