Difference between revisions of "Fireworks"

From The Game-Maker Archive
Jump to navigationJump to search
m (moved Firework to Fireworks)
 
(13 intermediate revisions by one other user not shown)
Line 9: Line 9:
 
'''Website:''' [http://rogerlevy.net/ rogerlevy.net]<br />
 
'''Website:''' [http://rogerlevy.net/ rogerlevy.net]<br />
 
'''Related games:''' ''[[KonoTest]]''
 
'''Related games:''' ''[[KonoTest]]''
}}[[Category:Pending articles]]<center>'''FULL ENTRY COMING SOON!'''</center>
+
}}Fireworks is less of a game than a single-screen experiment with animation. In the center of the screen we have Mogo, from ''[[KonoTest]]''. Around him is a sequence of animation frames, arranged in the shape of a heart. The animation is of an explosion, leaving behind several bright embers -- presumably the fireworks of the title.
  
 +
For a player there's nothing really to do in this game. For e [[Game-Maker]] user, there are a few interesting nuances. You can study Levy's animation technique, both within the individual tile and as staggered around the screen. From there you can imagine a hypothetical cutscene or level-end status screen using a variation on this demo -- or simply its use as a dynamic in-game effect.
  
 +
== Story ==
  
 +
N/A
  
 +
== Instructions ==
  
 +
[[File:Fireworks-Shot.gif|thumb|320px|Your love sets me on fire, in ''Fireworks'']]
  
 +
* Left arrow (4 on the numerical keypad): Walk to the left
 +
* Right arrow (6 on the numerical keypad): Walk to the right
  
 +
== Credits ==
  
 +
Designed by [[Roger Levy]].
  
An unfinished experiment by [[Roger Levy]]. The character is Mogo, from ''[[KonoTest]]''.
+
== Background ==
  
 +
Roger Levy:
 +
: My entire GM tree [is] pretty sad. There are 2 alpha games and 1 experiment that I know of (''Fireworks'').
  
 +
== Availability ==
  
 +
Prior to this archive's online presence, this game is not known to be publicly available.
  
 +
== Archive History ==
  
 +
In December 2011 a passing reference to Game-Maker in the TIGSource forums led to direct communication with Levy. On December 30th he provided the sum of his surviving Game-Maker work, which was then added to the archive.
  
 +
== Links ==
  
== Background ==
+
<youtube>URs9ZxbFrI0</youtube>
  
[[File:Fireworks-Shot.gif|thumb|320px|Bouncing around in ''Fireworks'']]
+
* '''[http://www.aderack.com/game-maker/java/fireworks.php Play ''Fireworks'' online]'''
 
 
Roger Levy:
 
: My entire GM tree [is] pretty sad. There are 2 alpha games and 1 experiment that I know of (''Fireworks'').
 
  
 
== Downloads ==
 
== Downloads ==
  
* '''''[http://www.aderack.com/game-maker/downloads/konotest.zip KonoTest]''''' (91 kB)
+
* '''''[http://www.aderack.com/game-maker/downloads/firework.zip Fireworks]''''' (76.2 kB)
  
 +
[[Category: Game-Maker games]]
 
[[Category: Incomplete games]]
 
[[Category: Incomplete games]]
 
[[Category: Roger Levy]]
 
[[Category: Roger Levy]]
 
[[Category: Character games]]
 
[[Category: Character games]]
 +
[[Category: Experimental]]
 
[[Category: New discoveries]]
 
[[Category: New discoveries]]
 +
[[Category: Barely-there games]]
 +
[[Category: Games needing maps]]
 +
[[Category: Maryland]]
 +
[[Category: United States]]

Latest revision as of 22:06, 2 July 2021

Fireworks
Fireworks-Title.gif

Release type: Incomplete
Release date: N/A (Begun 1997)
Levels: 1
Author: Roger Levy
Website: rogerlevy.net
Related games: KonoTest

Fireworks is less of a game than a single-screen experiment with animation. In the center of the screen we have Mogo, from KonoTest. Around him is a sequence of animation frames, arranged in the shape of a heart. The animation is of an explosion, leaving behind several bright embers -- presumably the fireworks of the title.

For a player there's nothing really to do in this game. For e Game-Maker user, there are a few interesting nuances. You can study Levy's animation technique, both within the individual tile and as staggered around the screen. From there you can imagine a hypothetical cutscene or level-end status screen using a variation on this demo -- or simply its use as a dynamic in-game effect.

Story[edit]

N/A

Instructions[edit]

Your love sets me on fire, in Fireworks
  • Left arrow (4 on the numerical keypad): Walk to the left
  • Right arrow (6 on the numerical keypad): Walk to the right

Credits[edit]

Designed by Roger Levy.

Background[edit]

Roger Levy:

My entire GM tree [is] pretty sad. There are 2 alpha games and 1 experiment that I know of (Fireworks).

Availability[edit]

Prior to this archive's online presence, this game is not known to be publicly available.

Archive History[edit]

In December 2011 a passing reference to Game-Maker in the TIGSource forums led to direct communication with Levy. On December 30th he provided the sum of his surviving Game-Maker work, which was then added to the archive.

Links[edit]

Downloads[edit]