Difference between revisions of "Category:Mike Perrucci"

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{{featured}}[[Category:Feature games|Perrucci, Mike]][[File:mike-perrucci.gif|thumb|320px|An MP game]]
 
{{featured}}[[Category:Feature games|Perrucci, Mike]][[File:mike-perrucci.gif|thumb|320px|An MP game]]
  
Mike “'''Mazeguy'''” Perrucci is a relative late-comer from Sellersville, Pennsylvania. Although at a glance his games look fairly simple, when you pay attention they're amongst the most advanced and carefully designed [[Game-Maker]] projects out there. For one, Perrucci never repeats himself. Never mind between games; within each game, no two levels are remotely similar. Typically each stage can boast not just distinct backgrounds and enemies but different mechanics and often a slightly different character sprite, with different animations and abilities to suit the level’s theme.
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Mike “'''Mazeguy'''” Perrucci is a relative late-comer from Pennsylvania. Although at a glance his games look fairly simple, when you pay attention they're amongst the most advanced and carefully designed [[Game-Maker]] projects out there. For one, Perrucci never repeats himself. Never mind between games; within each game, no two levels are remotely similar. Typically each stage can boast not just distinct backgrounds and enemies but different mechanics and often a slightly different character sprite, with different animations and abilities to suit the level’s theme.
  
 
Where these games really excel are in their creative use of background animations and monster birthing — two of the most powerful, yet least exploited, Game-Maker traits. Between the two, there’s almost no end of effects that you can fake — as aptly demonstrated in Perrucci’s second game.
 
Where these games really excel are in their creative use of background animations and monster birthing — two of the most powerful, yet least exploited, Game-Maker traits. Between the two, there’s almost no end of effects that you can fake — as aptly demonstrated in Perrucci’s second game.
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You can download Mike Perrucci’s games, and read a bit more on their background, at his website. It's hard to say what is more surprising about his games; their advanced design, or that they passed under the radar for so long and then presented themselves, fully formed, so long after the fact.
 
You can download Mike Perrucci’s games, and read a bit more on their background, at his website. It's hard to say what is more surprising about his games; their advanced design, or that they passed under the radar for so long and then presented themselves, fully formed, so long after the fact.
  
== Links ==
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== Sites ==
  
* [[User:Mazeguy | Mazeguy's user page]]
 
 
* [http://www.mazeguy.net/blobs.html Mazeguy's site]
 
* [http://www.mazeguy.net/blobs.html Mazeguy's site]
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=== Social Media ===
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* [http://www.youtube.com/user/MikeMazeguy Mazeguy's YouTube portal]
 
* [http://www.youtube.com/user/MikeMazeguy Mazeguy's YouTube portal]
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== Interviews / Articles ==
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* [http://www.diygamer.com/2010/06/gamemaker-archive-mike-perrucci/ Mike Perrucci (DIYGamer)]
 
* [http://www.diygamer.com/2010/06/gamemaker-archive-mike-perrucci/ Mike Perrucci (DIYGamer)]
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== Misc. Links ==
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* [[User:MikeMazeguy | MikeMazeguy's user page]]
  
 
[[Category: Game-Maker artists|Perrucci, Mike]]
 
[[Category: Game-Maker artists|Perrucci, Mike]]
 
[[Category: Active users|Perrucci, Mike]]
 
[[Category: Active users|Perrucci, Mike]]
 
[[Category: Victims of Entropy|Perrucci, Mike]]
 
[[Category: Victims of Entropy|Perrucci, Mike]]
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[[Category: Pennsylvania|Perrucci, Mike]]
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[[Category: DIYGamer|Perrucci]]

Latest revision as of 17:18, 7 September 2016

Featured.png
An MP game

Mike “Mazeguy” Perrucci is a relative late-comer from Pennsylvania. Although at a glance his games look fairly simple, when you pay attention they're amongst the most advanced and carefully designed Game-Maker projects out there. For one, Perrucci never repeats himself. Never mind between games; within each game, no two levels are remotely similar. Typically each stage can boast not just distinct backgrounds and enemies but different mechanics and often a slightly different character sprite, with different animations and abilities to suit the level’s theme.

Where these games really excel are in their creative use of background animations and monster birthing — two of the most powerful, yet least exploited, Game-Maker traits. Between the two, there’s almost no end of effects that you can fake — as aptly demonstrated in Perrucci’s second game.

You can download Mike Perrucci’s games, and read a bit more on their background, at his website. It's hard to say what is more surprising about his games; their advanced design, or that they passed under the radar for so long and then presented themselves, fully formed, so long after the fact.

Sites

Social Media

Interviews / Articles

Misc. Links

Subcategories

This category has only the following subcategory.

Pages in category "Mike Perrucci"

The following 6 pages are in this category, out of 6 total.

Media in category "Mike Perrucci"

The following 78 files are in this category, out of 78 total.