Difference between revisions of "Shorty Da Pimp: Aliens Stole My Hoe!"

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{{box
 
{{box
|header='''''Shorty Da Pimp: Aliens Stole My Hoe!'''''
+
|header='''''Shorty Da Pimp: Aliens Stole My Hoe! <br />Version .001 Beta'''''
|file=[[File:shorty.png|290px|border]]
+
|file=[[File:shorty-title.gif|290px|border]]
 
|text=
 
|text=
'''Release type:''' [[Shareware|Freeware]]<br />
+
'''Release type:''' [[Shareware]]<br />
'''Release date:''' 1994<br />
+
'''Release date:''' [[1994]][[Category: 1994]]<br />
 
'''Levels:''' 5 (in demo version)<br />
 
'''Levels:''' 5 (in demo version)<br />
'''Author:''' [[Viper | C.H.]]<br />
+
'''Author:''' [[Terry Chatman]]<br />
 +
'''Registration price:''' $5<br />
 +
'''Registration bonus:''' 25 more levels<br />
 
'''Related games:''' ''[[Nebula]]''
 
'''Related games:''' ''[[Nebula]]''
}}''Shorty Da Pimp'' claims to be a demo of an upcoming 30-level masterpiece. In its distributed form, Shorty consists of five levels (only two of them actual platformer maps), all lifted verbatim from ''[[Nebula]]''. There may be a few new items and monsters scattered around, but the background tiles and geometry are unchanged.
+
}}''Shorty Da Pimp'' claims to be a demo of an upcoming 30-level masterpiece. In its distributed form, ''Shorty'' consists of two levels (across five maps), lifted straight from ''[[Nebula]]''. The item and monster placement may be adjusted, but the tiles and geometry are unchanged.
  
That’s sensible enough, for a designer’s first game; you take the provided gameware, and you alter it just enough to make it your own. That’s part of the learning process. It’s how everyone I know codes HTML. You’d expect the designer to keep the game private, and only release something he was proud to call his own, but hey. Youthful indiscretion and enthusiasm, right?
+
That’s sensible enough, for a designer’s first game; one takes the provided gameware, and alters it just enough to make it one's own. That’s part of the learning process. You would expect a designer to keep such a game private until he completed an original project, but hey. Maybe the world needed to see this.
  
For the protagonist, [[Viper | C.H.]] strayed a bit further and sampled the character sprite from id Software’s ''Commandeer Keen''. So… okay, in 1994 that must have taken some serious work. The guy was willing to spend that much time ripping and tweaking a highly recognizable character sprite, but he wasn’t willing to design his own background tiles or even level maps? At least the guy knows what he wants when he sees it.
+
[[File:shorty.png|thumb|320px|Familiar territory in ''Shorty Da Pimp'']]
  
At this point it would be easy to shrug ''Shorty'' off as random clutter. But then comes the twist: a sprite edit has turned Keen’s helmet into an afro, and given him a good shot of melanin. According to the story, aliens have “done stole [Shorty's] Hoe. And i’m countin’ on ya to get my hoe back.” Furthermore, due to a malevolent alien power, whenever Shorty gets injured he turns pale and screams “I’m white!”
+
What raises more questions is the character sprite. For the protagonist, [[Terry Chatman]] ripped the character sprite from id Software’s ''Commandeer Keen''. In 1994, doing so must have taken some serious work. So Chatman was willing to spend hours ripping and tweaking a highly recognizable character sprite, but was unwilling to design his own maps or background tiles. At least the guy knows what he wants when he sees it.
  
<blockquote>if i get my a#$ beat i’ll stay white 4 eva.. now i’m countin’ on ya to guide me safely through da aliens crib.. and bring my hoe back to me, and keep me BLACK!</blockquote>
+
At this point it would be easy to shrug ''Shorty'' off as random clutter. But then comes the twist: Chatman's sprite edit transforms Keen’s helmet into an afro, and gives his skin a shot of melanin. According to the story, aliens have “done stole [Shorty's] Hoe. And i’m countin’ on ya to get my hoe back.” Those aliens also have developed technology that drains the color from Shorty's cheeks; whenever he gets injured, Shorty turns pale and screams “I’m white!” The goal, therefore, is to recover your prostitute and to make every effort to stay black. A more noble mission, it is hard to imagine.
  
A more noble mission I have yet to hear.
+
[[File:Shorty-sprite.png|center]]
  
So there we have it. ''Nebula'', plus a sprite edit of Billy Blaze. And yet the framework takes the game on a weird tangent to the left, across what probably should be a tired line of racial comedy but which in context is just inappropriate enough to be inexplicably charming.
+
So there we have it. ''Nebula'', plus a sprite edit of Billy Blaze. And yet the framework takes the game on a weird tangent to the left, across what probably should be a tired line of racial comedy but which in context is just bizarre enough to be inexplicably charming.
 +
 
 +
==Story==
 +
 
 +
'Sup... My Name is shorty the PiMP and aliens done stole my Hoe. And i'm countin' on ya to get my hoe back...  My second PiMP's done told  me that these aliens have weapons that will and can turn me white ... they done said if i get my a#$ beat i'll stay white  4 eva.. now i'm countin' on ya to guide me safely through da aliens crib.. and bring my hoe back to me, and keep me BLACK! I've equipped my self with my .38, for my gun. Bottles, Gasoline, and alotta newspaper for da fire bombs... now it's all up to you!
 +
 
 +
[[File:ShortyLevel1.png|thumb|320px|Level 1 in ''Shorty'']]
 +
 
 +
==Instructions==
 +
 
 +
[[File:ShortyLevel2.png|thumb|320px|Level 2 in ''Shorty'']]
 +
 
 +
'''IN SHORT:'''
 +
 
 +
To Shoot Da Gun. -- Tap da Space Bar
 +
 
 +
To Throw fire bombs -- Tap da Enter key
 +
 
 +
'''Keys -'''
 +
 
 +
:9- Jump Right
 +
:7- Jump Left
 +
:8- Jump Up
 +
:6- Right
 +
:4- Left
 +
:2- Down
 +
 
 +
'''GOOD LUCK!'''
 +
 
 +
==Credits==
 +
 
 +
'''Storyline:'''
 +
:C.H.
 +
 
 +
'''Graphics, Character:'''
 +
:C.H.
 +
 
 +
'''Background:  '''
 +
:Greg Stone
 +
 
 +
'''Monsters:'''
 +
:Joan Stone
 +
 
 +
'''Scenes:'''
 +
:Gregory Stone &
 +
:C.H.
 +
 
 +
==Resources==
 +
* Background blocks, maps, monster blocks, and monsters borrowed from ''[[Nebula]]''.
 +
* Character blocks borrowed from ''[http://en.wikipedia.org/wiki/Commander_Keen Commander Keen]''.
 +
 
 +
== Availability ==
 +
 
 +
During the early 1990s this game was available for download from GameLynk's [[Frontline BBS]].
 +
 
 +
== Archive history ==
 +
 
 +
This game was introduced to the archive in c1994, through download from the Frontline BBS.
 +
 
 +
== Links ==
 +
 
 +
<youtube>uItzzgsFVgk</youtube>
 +
 
 +
=== Interviews / Articles ===
 +
 
 +
* [http://www.diygamer.com/2010/09/gm-archive-15b-easiest-lifting-ii/ The Easiest Lifting, Act II (DIYGamer)]
 +
 
 +
=== Listings ===
 +
 
 +
* [https://archive.org/details/ShortyDaPimp_1020 archive.org entry]
 +
* [http://demu.org/resource/ShortyDaPimp_1020 demu.org entry]
 +
 
 +
=== Misc. Links ===
 +
 
 +
* '''[http://www.aderack.com/game-maker/java/shorty.php Play ''Shorty Da Pimp'' online]'''
 +
 
 +
== Downloads ==
 +
 
 +
* '''''[http://www.aderack.com/game-maker/downloads/shorty.zip Shorty Da Pimp]''''' (387.8 kB)
 +
* [[Media:ShortyStars.png|Star map]] (102.0 kB)
 +
* [[Media:ShortyLevel1.png|Level 1 map]] (201.9 kB)
 +
* [[Media:ShortyLevel2.png|Level 2 map]] (159.4 kB)
 +
 
 +
[[Category: Game-Maker games]]
 +
[[Category: Shareware]]
 +
[[Category: Terry Chatman]]
 +
[[Category: Side-scrolling]]
 +
[[Category: Platformers]]
 +
[[Category: Character games]]
 +
[[Category: Appropriation]]
 +
[[Category: Satire]]
 +
[[Category: Old discoveries]]
 +
[[Category: Frontline BBS]]
 +
[[Category: Eponymous titles]]
 +
[[Category: Complete games]]
 +
[[Category: California]]
 +
[[Category: United States]]
 +
[[Category: DIYGamer]]

Latest revision as of 22:07, 2 July 2021

Shorty Da Pimp: Aliens Stole My Hoe!
Version .001 Beta
Shorty-title.gif

Release type: Shareware
Release date: 1994
Levels: 5 (in demo version)
Author: Terry Chatman
Registration price: $5
Registration bonus: 25 more levels
Related games: Nebula

Shorty Da Pimp claims to be a demo of an upcoming 30-level masterpiece. In its distributed form, Shorty consists of two levels (across five maps), lifted straight from Nebula. The item and monster placement may be adjusted, but the tiles and geometry are unchanged.

That’s sensible enough, for a designer’s first game; one takes the provided gameware, and alters it just enough to make it one's own. That’s part of the learning process. You would expect a designer to keep such a game private until he completed an original project, but hey. Maybe the world needed to see this.

Familiar territory in Shorty Da Pimp

What raises more questions is the character sprite. For the protagonist, Terry Chatman ripped the character sprite from id Software’s Commandeer Keen. In 1994, doing so must have taken some serious work. So Chatman was willing to spend hours ripping and tweaking a highly recognizable character sprite, but was unwilling to design his own maps or background tiles. At least the guy knows what he wants when he sees it.

At this point it would be easy to shrug Shorty off as random clutter. But then comes the twist: Chatman's sprite edit transforms Keen’s helmet into an afro, and gives his skin a shot of melanin. According to the story, aliens have “done stole [Shorty's] Hoe. And i’m countin’ on ya to get my hoe back.” Those aliens also have developed technology that drains the color from Shorty's cheeks; whenever he gets injured, Shorty turns pale and screams “I’m white!” The goal, therefore, is to recover your prostitute and to make every effort to stay black. A more noble mission, it is hard to imagine.

Shorty-sprite.png

So there we have it. Nebula, plus a sprite edit of Billy Blaze. And yet the framework takes the game on a weird tangent to the left, across what probably should be a tired line of racial comedy but which in context is just bizarre enough to be inexplicably charming.

Story[edit]

'Sup... My Name is shorty the PiMP and aliens done stole my Hoe. And i'm countin' on ya to get my hoe back... My second PiMP's done told me that these aliens have weapons that will and can turn me white ... they done said if i get my a#$ beat i'll stay white 4 eva.. now i'm countin' on ya to guide me safely through da aliens crib.. and bring my hoe back to me, and keep me BLACK! I've equipped my self with my .38, for my gun. Bottles, Gasoline, and alotta newspaper for da fire bombs... now it's all up to you!

Level 1 in Shorty

Instructions[edit]

Level 2 in Shorty

IN SHORT:

To Shoot Da Gun. -- Tap da Space Bar

To Throw fire bombs -- Tap da Enter key

Keys -

9- Jump Right
7- Jump Left
8- Jump Up
6- Right
4- Left
2- Down

GOOD LUCK!

Credits[edit]

Storyline:

C.H.

Graphics, Character:

C.H.

Background:

Greg Stone

Monsters:

Joan Stone

Scenes:

Gregory Stone &
C.H.

Resources[edit]

  • Background blocks, maps, monster blocks, and monsters borrowed from Nebula.
  • Character blocks borrowed from Commander Keen.

Availability[edit]

During the early 1990s this game was available for download from GameLynk's Frontline BBS.

Archive history[edit]

This game was introduced to the archive in c1994, through download from the Frontline BBS.

Links[edit]

Interviews / Articles[edit]

Listings[edit]

Misc. Links[edit]

Downloads[edit]