Difference between revisions of "Ego Force"
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'''Release type:''' [[:Category:Incomplete games|Incomplete]]<br /> | '''Release type:''' [[:Category:Incomplete games|Incomplete]]<br /> | ||
− | '''Beta date:''' June 24, 1995<br /> | + | '''Beta date:''' June 24, [[1995]][[Category: 1995]]<br /> |
'''Levels:''' 7 <br /> | '''Levels:''' 7 <br /> | ||
− | '''Author:''' [[ | + | '''Author:''' [[James Faux]]<br /> |
'''Related games:''' none | '''Related games:''' none | ||
− | }} | + | }}Although ''Ego Force'' has just two levels, and in many senses seems like a tech demo, it also is one of the more advanced games to come out of the [[Game-Maker]] scene. It’s a forced-scrolling space shooter, that alternates between side-scrolling and top-down stages. It contains animated menus and titles, original music, and several neat techniques. |
Though you can pull a few tricks, fundamentally Game-Maker is designed for top-down adventure games. Most of the fun in developing with the package is to make Game-Maker do what it doesn’t want to do. Thus you will see many noble attempts at jumping physics and textless role-playing games and action games so frantic that the engine can barely keep up. What I’ve only seen a few of are space shooters. Of those, ''Ego Force'' gets it most right. The ship’s idle animation forces it perpetually forward; monsters move in ''Gradius''-inspired patterns, space junk and obstacles drift into the frame, demanding attention. The ship moves quickly and cleanly. The design is both sleek and gritty. | Though you can pull a few tricks, fundamentally Game-Maker is designed for top-down adventure games. Most of the fun in developing with the package is to make Game-Maker do what it doesn’t want to do. Thus you will see many noble attempts at jumping physics and textless role-playing games and action games so frantic that the engine can barely keep up. What I’ve only seen a few of are space shooters. Of those, ''Ego Force'' gets it most right. The ship’s idle animation forces it perpetually forward; monsters move in ''Gradius''-inspired patterns, space junk and obstacles drift into the frame, demanding attention. The ship moves quickly and cleanly. The design is both sleek and gritty. | ||
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One throwaway, yet profound, detail comes right at the start. After hitting “Play”, you are thrown into an in-engine selection screen. You can choose three options: a practice mode, and two ostensible difficulty settings. That’s unusual enough. But to the left is a window, depicting the hero ship on a speedy elevator. the elevator platform is still in the center of the frame, while the background zooms past, using several layers of apparent parallax scrolling. | One throwaway, yet profound, detail comes right at the start. After hitting “Play”, you are thrown into an in-engine selection screen. You can choose three options: a practice mode, and two ostensible difficulty settings. That’s unusual enough. But to the left is a window, depicting the hero ship on a speedy elevator. the elevator platform is still in the center of the frame, while the background zooms past, using several layers of apparent parallax scrolling. | ||
− | It’s a trick. It’s a very clever trick of the background tiles, and one | + | It’s a trick. It’s a very clever trick of the background tiles, and one that has been repeated at least three times — once in another [[Eclypse Games|Eclypse]] game, and twice in [[A-J Games]] projects. |
==Story== | ==Story== | ||
Line 31: | Line 31: | ||
The UPC has no choice but to exterminate the aliens. Their powers pose a threat to the whole universe. The Experimental Gunship Operations Force will handle the situation. | The UPC has no choice but to exterminate the aliens. Their powers pose a threat to the whole universe. The Experimental Gunship Operations Force will handle the situation. | ||
+ | |||
+ | ==Instructions== | ||
+ | |||
+ | Use the numerical keypad. | ||
+ | |||
+ | : 8, 6, 2, 4: Move up, right, down, and left | ||
+ | : 7, 9, 3, 1: Move diagonally | ||
+ | : Space: Shoot | ||
+ | : M: Fire missiles (in full version) | ||
==Credits== | ==Credits== | ||
Line 36: | Line 45: | ||
'''Art/Animation/Music/Sound Effects/Etc.:''' James Faux | '''Art/Animation/Music/Sound Effects/Etc.:''' James Faux | ||
− | '''Beta Testers:''' Jason Everman, John Woerner, Shawn Knowles, Brian Dromgoole, | + | '''Beta Testers:''' Jason Everman, John Woerner, Shawn Knowles, Brian Dromgoole, <nowiki>[</nowiki>[[Azurelore Korrigan]]<nowiki>]</nowiki>, Luke Delengowski, David Rickenbach |
'''Game Engine (Game-Maker):''' Recreational Software Designs (RSD) | '''Game Engine (Game-Maker):''' Recreational Software Designs (RSD) | ||
Line 42: | Line 51: | ||
"Thanks alot guys! Without you this game wouldn't be possible!" | "Thanks alot guys! Without you this game wouldn't be possible!" | ||
− | ==Links== | + | == Availability == |
+ | |||
+ | Prior to this archive's online presence, this game is not known to be publicly available. | ||
+ | |||
+ | == Archive History == | ||
+ | |||
+ | This game has been part of the archive from within hours of its inception, courtesy of the author's SiNiSTRY BBS. | ||
+ | |||
+ | == Links == | ||
<videoflash>ZGYdw-6XYNg</videoflash> | <videoflash>ZGYdw-6XYNg</videoflash> | ||
− | * [http://www.diygamer.com/2010/05/gamemaker-archive-eclypse-games/ Eclypse Games (DIYGamer] | + | === Interviews / Articles === |
+ | |||
+ | * [http://www.diygamer.com/2010/05/gamemaker-archive-eclypse-games/ Eclypse Games (DIYGamer)] | ||
+ | |||
+ | === Listings === | ||
+ | |||
+ | * [https://archive.org/details/EgoForce_1020 archive.org entry] | ||
+ | * [http://demu.org/resource/EgoForce_1020 demu.org entry] | ||
+ | |||
+ | === Misc. Links === | ||
+ | |||
+ | * '''[http://www.aderack.com/game-maker/java/ego.php Play ''Ego Force'' online]''' | ||
− | ==Downloads== | + | == Downloads == |
− | * [http://www.aderack.com/game-maker/downloads/ego.zip Ego Force] (1.5 MB) | + | * '''''[http://www.aderack.com/game-maker/downloads/ego.zip Ego Force]''''' (1.5 MB) |
+ | * [[Media:Ego1.png|Level 1 map]] (15.8 kB) | ||
+ | * [[Media:Ego2.png|Level 2 map]] (48.4 kB) | ||
− | [[Category:Game-Maker games]][[Category: | + | [[Category: Game-Maker games]] |
+ | [[Category: Incomplete games]] | ||
+ | [[Category: James Faux]] | ||
+ | [[Category: Varied perspective]] | ||
+ | [[Category: Shooters]] | ||
+ | [[Category: In-game menus]] | ||
+ | [[Category: False scrolling]] | ||
+ | [[Category: Experimental]] | ||
+ | [[Category: Old discoveries]] | ||
+ | [[Category: Original music]] | ||
+ | [[Category: New Jersey]] | ||
+ | [[Category: United States]] | ||
+ | [[Category: DIYGamer]] |
Latest revision as of 15:21, 22 June 2021
Release type: Incomplete
Beta date: June 24, 1995
Levels: 7
Author: James Faux
Related games: none
Although Ego Force has just two levels, and in many senses seems like a tech demo, it also is one of the more advanced games to come out of the Game-Maker scene. It’s a forced-scrolling space shooter, that alternates between side-scrolling and top-down stages. It contains animated menus and titles, original music, and several neat techniques.
Though you can pull a few tricks, fundamentally Game-Maker is designed for top-down adventure games. Most of the fun in developing with the package is to make Game-Maker do what it doesn’t want to do. Thus you will see many noble attempts at jumping physics and textless role-playing games and action games so frantic that the engine can barely keep up. What I’ve only seen a few of are space shooters. Of those, Ego Force gets it most right. The ship’s idle animation forces it perpetually forward; monsters move in Gradius-inspired patterns, space junk and obstacles drift into the frame, demanding attention. The ship moves quickly and cleanly. The design is both sleek and gritty.
One throwaway, yet profound, detail comes right at the start. After hitting “Play”, you are thrown into an in-engine selection screen. You can choose three options: a practice mode, and two ostensible difficulty settings. That’s unusual enough. But to the left is a window, depicting the hero ship on a speedy elevator. the elevator platform is still in the center of the frame, while the background zooms past, using several layers of apparent parallax scrolling.
It’s a trick. It’s a very clever trick of the background tiles, and one that has been repeated at least three times — once in another Eclypse game, and twice in A-J Games projects.
Contents
Story
The UPC (Universal Planet Control) has discovered an alien civilization beyond the boundaries of space. The small asteroid-like planet is approaching our solar system.
Peace explorers left to gather more information about the planet. Shortly after the first analysis, the ships were destroyed, but the data they sent was unlike anything we've ever seen.
...This planet has enough power to engulf entire planets...
The UPC has no choice but to exterminate the aliens. Their powers pose a threat to the whole universe. The Experimental Gunship Operations Force will handle the situation.
Instructions
Use the numerical keypad.
- 8, 6, 2, 4: Move up, right, down, and left
- 7, 9, 3, 1: Move diagonally
- Space: Shoot
- M: Fire missiles (in full version)
Credits
Art/Animation/Music/Sound Effects/Etc.: James Faux
Beta Testers: Jason Everman, John Woerner, Shawn Knowles, Brian Dromgoole, [Azurelore Korrigan], Luke Delengowski, David Rickenbach
Game Engine (Game-Maker): Recreational Software Designs (RSD)
"Thanks alot guys! Without you this game wouldn't be possible!"
Availability
Prior to this archive's online presence, this game is not known to be publicly available.
Archive History
This game has been part of the archive from within hours of its inception, courtesy of the author's SiNiSTRY BBS.
Links
Interviews / Articles
Listings
Misc. Links
Downloads
- Ego Force (1.5 MB)
- Level 1 map (15.8 kB)
- Level 2 map (48.4 kB)