Difference between revisions of "DD4: Canadian Boxing Day"
(Created page with "{{box |header='''''Dummy Duck 4''''' |file=290px|border |text= '''Release type:''' Unknown<br /> '''Release date:''' ?<br /> '''Levels:''' ?<br /> '''Aut...") |
|||
(67 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | {{box | + | {{Pending}}{{featured}}{{box |
− | |header=''''' | + | |header='''''DD4: Canadian Boxing Day''''' |
− | |file=[[File: | + | |file=[[File:dd4.gif|290px|border]] |
|text= | |text= | ||
− | '''Release type:''' [[ | + | '''Release type:''' [[Shareware]]<br /> |
− | '''Release date:''' | + | '''Release date:''' [[1998]] [[Category: 1998|Dummy Duck 4]]<br /> |
− | '''Levels:''' | + | '''Levels:''' 25<br /> |
'''Author:''' [[Alan Caudel]]<br /> | '''Author:''' [[Alan Caudel]]<br /> | ||
− | '''Website:''' [http://www.dummyduck.com/ | + | '''Website:''' [http://www.dummyduck.com/ Dummy Duck]<br /> |
'''Related games:''' ''[[Dummy Duck]]'', ''[[Dummy Duck 2]]'', ''[[Dummy Duck 3]]'', ''[[Dummy Duck 5]]'' | '''Related games:''' ''[[Dummy Duck]]'', ''[[Dummy Duck 2]]'', ''[[Dummy Duck 3]]'', ''[[Dummy Duck 5]]'' | ||
− | }} | + | }}{{PendingHeader}}[[Category: Pending articles|Dummy Duck 4]] |
+ | With the formula set, the fourth ''Dummy Duck'' game has some decisions before it. How are we going to play this? ''[[Dummy Duck 3]]'' worked well. Really well. Do we do another like that, maybe try to make it incrementally better? Do we do something wildly different, like ''Simon's Quest'' or ''Adventure of Link''? Well, as you'd imagine, ''DD4'' chooses door number three. Yes, it's basically the same kind of thing we had last time. But, '''''in Claymation!''''' | ||
+ | [At a stretch, Sonic the Hedgehog 3, plus SMB3] | ||
+ | [Just as the last game was part of an artistic phase, at this point Caudel is playing with stop-motion animation.] | ||
− | [[ | + | [The era of multimedia - The Neverhood, etc.] |
− | [[ | + | |
+ | But, yes, also push elements to new extremes: the story, the anthology of disparity. | ||
+ | |||
+ | Doesn't play as well as the last game. Harder again; movement is less smooth; levels are messier. | ||
+ | |||
+ | The game also includes extensive hand-drawn and in-engine cutscenes. Messier and less cohesive aesthetic, even as each portion is more ambitious than the last. | ||
+ | |||
+ | Incorporates concepts from ''[[Adventure]]'' and ''[[Jet!]]''. Also, a scrolling shooter segment involving Red that works surprisingly well. | ||
+ | |||
+ | Lots of health, and now enemies tend to move in predictable patterns, making them more of a passive environmental threat, but enemies take away a ton of health and levels are filled with navigational hazards. Lots of lives, to make up for all of the trial and error that will be required. | ||
+ | |||
+ | [[File:DD4-03.gif|thumb|320px|Enter the world of ''DD4: Canadian Boxing Day''.]] | ||
+ | |||
+ | The extensive story segments (involving a mix of .FLI animation and automated in-engine segments) serve to contextualize and justify the abrupt changes of location and design style between levels. | ||
+ | |||
+ | Level 1: Standard bucolic scene, punctuated with spikes and topped with a space ship interior. | ||
+ | |||
+ | Level 2: shooter segment from inside ship cockpit | ||
+ | |||
+ | Level 3: Space Harrier / ''[[Jet!]]'' sprite-scaler sequence | ||
+ | |||
+ | Level 4: ''[[Adventure]]'' QTE sequence. | ||
+ | |||
+ | Level 5: Another bucolic platformer. | ||
+ | |||
+ | Lots and lots and lots of cutscenes, using a mix of in-engine elements, hand-drawn and photo-collage .FLI animations, and meticulously timed sound clips. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | {{SeriesNav|Dummy Duck 3|DD4|Dummy Duck 5|[[Dummy Duck series]]}} | ||
+ | |||
+ | == Story == | ||
+ | |||
+ | [[File:DD4-04.gif|thumb|320px|Red stars in a scrolling shooter, complete with faux parallax.]] | ||
+ | |||
+ | '''Dummy Duck 4''' | ||
+ | |||
+ | Well, Mister Bad is back. And he's knee deep in EVIL! It's up to our favorite feathered hero to save the entire UNIVERSE!!!!!!!!!!!! | ||
+ | |||
+ | Well... | ||
+ | |||
+ | maybe, the entire world! | ||
+ | |||
+ | umm... | ||
+ | |||
+ | Okay, just Middleburg. | ||
+ | |||
+ | So... Well, Mr.Bad uses his spaceship (which is 1 word!) to fly around and blow up stuff. | ||
+ | |||
+ | Okay...Well, you know, that's not very good, so if you don't want stuff to be blown up, then BEAT THE GAME!!!!!!!!!!!!!! | ||
+ | |||
+ | == Instructions == | ||
+ | |||
+ | [[File:DD4-01.gif|thumb|320px|Cool guys don't look at explosions]] | ||
+ | |||
+ | You can either use the joystick, arrow keys, or the numeric keypad to control. | ||
+ | |||
+ | UL U UR | ||
+ | |||
+ | \ | / | ||
+ | |||
+ | L - - R | ||
+ | |||
+ | / | \ | ||
+ | |||
+ | DL D DR | ||
+ | |||
+ | - - - - - - - - | ||
+ | |||
+ | joystick controls: | ||
+ | |||
+ | button B = fire | ||
+ | |||
+ | button A+D = duck | ||
+ | |||
+ | button B+A = pick up | ||
+ | |||
+ | - - - - - - - - | ||
+ | |||
+ | keyboard controls: | ||
+ | |||
+ | space bar = fire | ||
+ | |||
+ | "/" = duck | ||
+ | |||
+ | "p" = pick up | ||
+ | |||
+ | == Credits == | ||
+ | |||
+ | [[File:DD4-02.gif|thumb|320px|The lead-up to the final encounter.]] | ||
+ | |||
+ | ALAN CAUDEL drew the pictures and took photos of the clay figures | ||
+ | |||
+ | ADAM TYNER scanned the photos | ||
+ | |||
+ | YURIK NESTOLY did the voice of Dummy Duck | ||
+ | |||
+ | MATT WEARS did Lil' Red's voice | ||
+ | |||
+ | ALAN CAUDEL was Foo-Foo | ||
+ | |||
+ | ADAM HENNON tested the game while I was making it, and gave me the idea for the sea monkey level | ||
+ | |||
+ | ADAM TYNER's Questor series was the inspiration for the overhead level | ||
+ | |||
+ | NATHAN LEWIS told me how cool the game was | ||
+ | |||
+ | ALAN CAUDEL did all the design, sound effects, storyline, and everything else!!! | ||
+ | |||
+ | YOU played the game! | ||
+ | |||
+ | THANK YOU! | ||
+ | |||
+ | == Background == | ||
+ | |||
+ | [[File:DD4-05.gif|thumb|320px|The final confrontation with the villainous Mr. Bad.]] | ||
+ | |||
+ | Alan Caudel: | ||
+ | : The game's alternate title, "DD4: Canadian Boxing Day" was a parody of the movie "ID4: Independence Day" which was popular at the time. | ||
+ | |||
+ | : This is a random memory that I just had while I was typing. ''Dummy 4'' came out around the same time as the movie ''Desperado''. I hadn't seen the movie, but I remember seeing the commercial that had someone shooting a rocket out of a guitar case. This seemed like such a ridiculous idea that I had to include it in the game. So, the main weapon in ''Dummy 4'' is a guitar case that shoots rockets. I don't think I ever explained it in the game. | ||
+ | |||
+ | : The idea for a claymation game probably came from playing [http://www.neverhood.se/ The Neverhood]. I built clay models for each of the characters and animated them. Digital cameras really weren't around much back then, so I had to take all the photos for each frame of animation with a regular film camera and wait for the film to be developed. Then Adam Tyner scanned in each photo and imported them into Game-Maker. | ||
+ | |||
+ | : The claymation process was very arduous. I was pretty economical with the photos that I shot. I think I used every photo that I took. I knew what a pain it would be to redo any of it, so I tried hard to get it right the first time. I don't think I had to go back and re-shoot anything. | ||
+ | |||
+ | : If I remember correctly, I used tons and tons of .FLI animations in this game. Almost every level got an animated cut-scene or two. I had just gotten a scanner, and I did several hand-drawn animated sequences. I think out of all the games I made, I probably put the most effort into making this game and it might just be my favorite. | ||
+ | |||
+ | == Availability == | ||
+ | |||
+ | This game was published to the [http://web.archive.org/web/20030101053528/http://www.geocities.com/TimesSquare/2809/games.html On Target Programming Web site]. Other distribution is unknown. | ||
+ | |||
+ | == Archive History == | ||
+ | |||
+ | After an earlier wave of rediscoveries, on July 13 2011 Alan Caudel provided another archive of previously missing Game-Maker material, including the following: | ||
+ | |||
+ | {| style="color:black;" | ||
+ | | | ||
+ | * ''[[Alan!]]'' | ||
+ | * ''[[Alan B-Day]]'' | ||
+ | * ''[[Alan '95]]'' | ||
+ | * ''[[Alan '96]]'' | ||
+ | * ''[[Bear Fun Show]]'' | ||
+ | * ''[[Benny]]'' | ||
+ | * ''[[Bone!]]'' | ||
+ | | | ||
+ | * ''[[CGA Hell]]'' | ||
+ | * ''[[Doom]]'' | ||
+ | * ''[[Off The Page]]'' | ||
+ | * ''[[DD4: Canadian Boxing Day]]'' | ||
+ | * ''[[Frisbounce]]'' | ||
+ | * ''[[Godzilla]]'' | ||
+ | * ''[[Hamsterman]]'' | ||
+ | | | ||
+ | * ''[[Jon '95]]'' | ||
+ | * ''[[Kozmo Kat]]'' | ||
+ | * ''[[The Legend of Budd]]'' | ||
+ | * ''[[Mr. Berkel Derkel!]]'' | ||
+ | * ''[[Mister Spiff IV]]'' | ||
+ | * ''[[Nathan Rocks]]'' | ||
+ | * ''[[Ninja]]'' | ||
+ | | | ||
+ | * ''[[Palladia: The Game]]'' | ||
+ | * ''[[Power Budd!]]'' | ||
+ | * ''[[Power Flux]]'' | ||
+ | * ''[[Robo-Wars]]'' | ||
+ | * ''[[Ski]]'' | ||
+ | * ''[[Star Avenger]]'' | ||
+ | * ''[[Star Avenger III]]'' | ||
+ | | | ||
+ | * ''[[Star Avenger 4]]'' | ||
+ | * ''[[Star Wars]]'' | ||
+ | * ''[[Stickman!!! Die]]'' | ||
+ | * ''[[Stickman Die!!]]'' | ||
+ | * ''[[Trees]]'' | ||
+ | * ''[[Twister, argh!]]'' | ||
+ | * ''[[What the...?!?]]'' | ||
+ | |} | ||
+ | |||
+ | == Links == | ||
+ | |||
+ | [[File:DD4-06.gif|thumb|320px|Whack-a-mole style mini-game]] | ||
+ | |||
+ | <youtube>LGsILq_TeJQ</youtube> | ||
+ | |||
+ | * [http://gamasutra.com/blogs/EJRTairne/20140202/192182/Infoboxes.php The Game-Maker Story: Infoboxes] (Gamasutra) | ||
+ | * [http://www.dummyduck.com/?p=395 Play old 1990′s MS-DOS Dummy Duck games online! (DummyDuck.com)] | ||
+ | |||
+ | == Downloads == | ||
+ | |||
+ | * '''''[http://www.aderack.com/game-maker/downloads/dummy4.zip DD4: Canadian Boxing Day]''''' (7.5 MB) | ||
+ | |||
+ | [[Category: Feature games|Dummy Duck 4]] | ||
+ | [[Category: Shareware|Dummy Duck 4]] | ||
+ | [[Category: Alan Caudel|Dummy Duck 4]] | ||
+ | [[Category: Side-scrolling|Dummy Duck 4]] | ||
+ | [[Category: Platformers|Dummy Duck 4]] | ||
+ | [[Category: Character games|Dummy Duck 4]] | ||
+ | [[Category: Sequels|Dummy Duck 4]] | ||
+ | [[Category: Digitized graphics|Dummy Duck 4]] | ||
+ | [[Category: In-game cinematics|Dummy Duck 4]] | ||
+ | [[Category: In-game menus|Dummy Duck 4]] | ||
+ | [[Category: Experimental|Dummy Duck 4]] | ||
+ | [[Category: New discoveries|Dummy Duck 4]] | ||
+ | [[Category: On Target Programming|Dummy Duck 4]] | ||
+ | [[Category: Dummy Duck series|Dummy Duck 4]] | ||
+ | [[Category: Complete games|Dummy Duck 4]] | ||
+ | [[Category: Eponymous titles|Dummy Duck 4]] | ||
+ | [[Category: Games needing maps|Dummy Duck 4]] | ||
+ | [[Category: Based on a Comic|Dummy Duck 4]] | ||
+ | [[Category: Florida|Dummy Duck 4]] | ||
+ | [[Category: United States|Dummy Duck 4]] |
Latest revision as of 18:35, 22 June 2021
Release type: Shareware
Release date: 1998
Levels: 25
Author: Alan Caudel
Website: Dummy Duck
Related games: Dummy Duck, Dummy Duck 2, Dummy Duck 3, Dummy Duck 5
FULL ENTRY COMING SOON!
With the formula set, the fourth Dummy Duck game has some decisions before it. How are we going to play this? Dummy Duck 3 worked well. Really well. Do we do another like that, maybe try to make it incrementally better? Do we do something wildly different, like Simon's Quest or Adventure of Link? Well, as you'd imagine, DD4 chooses door number three. Yes, it's basically the same kind of thing we had last time. But, in Claymation!
[At a stretch, Sonic the Hedgehog 3, plus SMB3]
[Just as the last game was part of an artistic phase, at this point Caudel is playing with stop-motion animation.]
[The era of multimedia - The Neverhood, etc.]
But, yes, also push elements to new extremes: the story, the anthology of disparity.
Doesn't play as well as the last game. Harder again; movement is less smooth; levels are messier.
The game also includes extensive hand-drawn and in-engine cutscenes. Messier and less cohesive aesthetic, even as each portion is more ambitious than the last.
Incorporates concepts from Adventure and Jet!. Also, a scrolling shooter segment involving Red that works surprisingly well.
Lots of health, and now enemies tend to move in predictable patterns, making them more of a passive environmental threat, but enemies take away a ton of health and levels are filled with navigational hazards. Lots of lives, to make up for all of the trial and error that will be required.
The extensive story segments (involving a mix of .FLI animation and automated in-engine segments) serve to contextualize and justify the abrupt changes of location and design style between levels.
Level 1: Standard bucolic scene, punctuated with spikes and topped with a space ship interior.
Level 2: shooter segment from inside ship cockpit
Level 3: Space Harrier / Jet! sprite-scaler sequence
Level 4: Adventure QTE sequence.
Level 5: Another bucolic platformer.
Lots and lots and lots of cutscenes, using a mix of in-engine elements, hand-drawn and photo-collage .FLI animations, and meticulously timed sound clips.
Previous | Current | Next |
---|---|---|
Dummy Duck 3 | DD4 | Dummy Duck 5 |
Dummy Duck series |
Contents
Story[edit]
Dummy Duck 4
Well, Mister Bad is back. And he's knee deep in EVIL! It's up to our favorite feathered hero to save the entire UNIVERSE!!!!!!!!!!!!
Well...
maybe, the entire world!
umm...
Okay, just Middleburg.
So... Well, Mr.Bad uses his spaceship (which is 1 word!) to fly around and blow up stuff.
Okay...Well, you know, that's not very good, so if you don't want stuff to be blown up, then BEAT THE GAME!!!!!!!!!!!!!!
Instructions[edit]
You can either use the joystick, arrow keys, or the numeric keypad to control.
UL U UR
\ | /
L - - R
/ | \
DL D DR
- - - - - - - -
joystick controls:
button B = fire
button A+D = duck
button B+A = pick up
- - - - - - - -
keyboard controls:
space bar = fire
"/" = duck
"p" = pick up
Credits[edit]
ALAN CAUDEL drew the pictures and took photos of the clay figures
ADAM TYNER scanned the photos
YURIK NESTOLY did the voice of Dummy Duck
MATT WEARS did Lil' Red's voice
ALAN CAUDEL was Foo-Foo
ADAM HENNON tested the game while I was making it, and gave me the idea for the sea monkey level
ADAM TYNER's Questor series was the inspiration for the overhead level
NATHAN LEWIS told me how cool the game was
ALAN CAUDEL did all the design, sound effects, storyline, and everything else!!!
YOU played the game!
THANK YOU!
Background[edit]
Alan Caudel:
- The game's alternate title, "DD4: Canadian Boxing Day" was a parody of the movie "ID4: Independence Day" which was popular at the time.
- This is a random memory that I just had while I was typing. Dummy 4 came out around the same time as the movie Desperado. I hadn't seen the movie, but I remember seeing the commercial that had someone shooting a rocket out of a guitar case. This seemed like such a ridiculous idea that I had to include it in the game. So, the main weapon in Dummy 4 is a guitar case that shoots rockets. I don't think I ever explained it in the game.
- The idea for a claymation game probably came from playing The Neverhood. I built clay models for each of the characters and animated them. Digital cameras really weren't around much back then, so I had to take all the photos for each frame of animation with a regular film camera and wait for the film to be developed. Then Adam Tyner scanned in each photo and imported them into Game-Maker.
- The claymation process was very arduous. I was pretty economical with the photos that I shot. I think I used every photo that I took. I knew what a pain it would be to redo any of it, so I tried hard to get it right the first time. I don't think I had to go back and re-shoot anything.
- If I remember correctly, I used tons and tons of .FLI animations in this game. Almost every level got an animated cut-scene or two. I had just gotten a scanner, and I did several hand-drawn animated sequences. I think out of all the games I made, I probably put the most effort into making this game and it might just be my favorite.
Availability[edit]
This game was published to the On Target Programming Web site. Other distribution is unknown.
Archive History[edit]
After an earlier wave of rediscoveries, on July 13 2011 Alan Caudel provided another archive of previously missing Game-Maker material, including the following:
Links[edit]
- The Game-Maker Story: Infoboxes (Gamasutra)
- Play old 1990′s MS-DOS Dummy Duck games online! (DummyDuck.com)
Downloads[edit]
- DD4: Canadian Boxing Day (7.5 MB)