Difference between revisions of "DD4: Canadian Boxing Day"
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}}AKA DD4: Canadian Boxing Day | }}AKA DD4: Canadian Boxing Day | ||
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+ | The fourth game in [[Alan Caudel]]'s ''Dummy Duck'' series, and an early experiment with claymation. | ||
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+ | ==Background== | ||
[[File:DD4-01.gif|thumb|320px|''Dummy Duck 4'' in-game screenshot]] | [[File:DD4-01.gif|thumb|320px|''Dummy Duck 4'' in-game screenshot]] | ||
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[[File:DD4-05.gif|thumb|320px|''Dummy Duck 4'' in-game screenshot]] | [[File:DD4-05.gif|thumb|320px|''Dummy Duck 4'' in-game screenshot]] | ||
[[File:DD4-06.gif|thumb|320px|''Dummy Duck 4'' in-game screenshot]] | [[File:DD4-06.gif|thumb|320px|''Dummy Duck 4'' in-game screenshot]] | ||
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+ | Alan Caudel: | ||
+ | : The game's alternate title, "DD4: Canadian Boxing Day" was a parody of the movie "ID4: Independence Day" which was popular at the time. | ||
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+ | : The idea for a claymation game probably came from playing [http://www.neverhood.se/ The Neverhood]. I built clay models for each of the characters and animated them. Digital cameras really weren't around much back then, so I had to take all the photos for each frame of animation with a regular film camera and wait for the film to be developed. Then I scanned in each photo and imported them into Game-Maker. | ||
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[[Category: Unknown games]] | [[Category: Unknown games]] | ||
[[Category: Alan Caudel]] | [[Category: Alan Caudel]] |
Revision as of 11:53, 7 July 2011
Release type: Unknown
Release date: ?
Levels: ?
Author: Alan Caudel
Website: Dummy Duck
Related games: Dummy Duck, Dummy Duck 2, Dummy Duck 3, Dummy Duck 5
AKA DD4: Canadian Boxing Day
The fourth game in Alan Caudel's Dummy Duck series, and an early experiment with claymation.
Background
Alan Caudel:
- The game's alternate title, "DD4: Canadian Boxing Day" was a parody of the movie "ID4: Independence Day" which was popular at the time.
- The idea for a claymation game probably came from playing The Neverhood. I built clay models for each of the characters and animated them. Digital cameras really weren't around much back then, so I had to take all the photos for each frame of animation with a regular film camera and wait for the film to be developed. Then I scanned in each photo and imported them into Game-Maker.