Difference between revisions of "All Quiet"
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Revision as of 05:31, 29 August 2010
Assigned a book report on Remarque’s All Quiet on the Western Front, Matt Bell asked, and was granted, special permission to instead adapt the book into a videogame. As it happens, the game fails to capture much beyond a basic WWI setting. The player starts off in a trench as it begins to fill with mustard gas, and is forced to go “over the top”; as he works his way across the battlefield, the player will encounter barbed wire, mortars, more gas, and machine gun fire that seems to follow the player around like angry bees. The player’s only defense is a single-shot rifle, and it’s not really enough to get far. If the game does express one thing, it’s a certain futility.
Contents
Story
You have fought for a whole year on the Western Front. In that year, you haven't seen even one green plant. You are extremely depressed. A field psychologist has diagnosed you with grunactruava, a mental disorder caused by a lack of green things. There are rumors of fields of grass behind enemy lines. You decide to risk shell fire to get to the plants.
Good luck.
Instructions
The four arrow keys move the character
Space Bar shoots bullets
Notes
The cannisters in the trenches with the puffs of smoke coming out are gas shells
The enemy troops are the ones with brown uniforms
Credits
Created in its entirety by MATT BELL