Difference between revisions of "Category:Sheldon Chase"

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The fellow made a couple of sample games for RSD, each based on a ''Outer Limits'' episode, and contributed a character sprite based on Eadweard Muybridge's motion photography. I believe there were two versions: original, and clothed.
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[[File:sheldonchase.jpg]]Toward the end of Recreational Software Designs’ support of its Game-Maker development suite, Sheldon Chase became a kind of pervasive presence. Somewhere around 1995 or early ‘96, he hit on the notion of digitizing Eadweard Muybridge’s early motion photography for use as character sprites — sort of a retro Mortal Kombat effect, if you will. The result was a few drafts of a silvery, jittery nude model. After a bit of anti-aliasing and some animation tweaks, and finally some wardrobe assistance, he presented to RSD a stock female character for inclusion in future software updates.
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Much as RSD’s Sample hero formed the template for uncounted male protagonists, Chase’s Muybridge lady became the starting place for legions of (often lurid) sprite edits. If for that reason alone Chase’s input would be notable. Yet his Woman Warrior games also exemplified several unusual and advanced techniques, as well as a curious borrowed aesthetic that sticks in the mind.
  
 
[[Category:Game-Maker artists]]
 
[[Category:Game-Maker artists]]

Revision as of 09:36, 24 June 2010

File:Sheldonchase.jpgToward the end of Recreational Software Designs’ support of its Game-Maker development suite, Sheldon Chase became a kind of pervasive presence. Somewhere around 1995 or early ‘96, he hit on the notion of digitizing Eadweard Muybridge’s early motion photography for use as character sprites — sort of a retro Mortal Kombat effect, if you will. The result was a few drafts of a silvery, jittery nude model. After a bit of anti-aliasing and some animation tweaks, and finally some wardrobe assistance, he presented to RSD a stock female character for inclusion in future software updates.

Much as RSD’s Sample hero formed the template for uncounted male protagonists, Chase’s Muybridge lady became the starting place for legions of (often lurid) sprite edits. If for that reason alone Chase’s input would be notable. Yet his Woman Warrior games also exemplified several unusual and advanced techniques, as well as a curious borrowed aesthetic that sticks in the mind.

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Pages in category "Sheldon Chase"

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