Difference between revisions of "Clyde & Zeke"
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<videoflash>w6qkIokzzYY</videoflash> | <videoflash>w6qkIokzzYY</videoflash> | ||
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+ | === Interviews / Articles === | ||
* [http://www.aderack.com/journal/2012/03/the-history-of-a-j-games-part-eight/ The History of A-J Games, Part Eight] | * [http://www.aderack.com/journal/2012/03/the-history-of-a-j-games-part-eight/ The History of A-J Games, Part Eight] | ||
* [http://www.diygamer.com/2010/08/gamemaker-archive-part-14-laser-light/ Laser Light (DIYGamer)] | * [http://www.diygamer.com/2010/08/gamemaker-archive-part-14-laser-light/ Laser Light (DIYGamer)] | ||
+ | |||
+ | === Listings === | ||
+ | |||
* [http://archive.org/details/ClydeZeke_1020 archive.org entry] | * [http://archive.org/details/ClydeZeke_1020 archive.org entry] | ||
+ | * [http://demu.org/games/detail/ClydeZeke_1020 demu.org entry] | ||
+ | |||
+ | === Misc. Links === | ||
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* '''[http://www.aderack.com/game-maker/java/ducks.php Play ''Clyde & Zeke'' online]''' | * '''[http://www.aderack.com/game-maker/java/ducks.php Play ''Clyde & Zeke'' online]''' | ||
Revision as of 12:32, 15 June 2014
The Game-Maker 3.0 release deadline was quickly approaching, and I wanted to get in one last game: a simple demo, to show how monsters could also be used as helpful partners. A look out the back window supplied a view of a lake, full of ducks. So there was a theme: one duck following another duck. Why not.
For a character, I found a photograph of a duck and shrank it down to 20×20 pixels. It was going to be swimming, so it didn’t need much animation. I whipped up some actually pretty decent marsh tiles and imported them from Deluxe Paint. Add a single adversary — a paper boat — and a single pick-up — a school of fish, which restored health. I then quickly threw together a maze level. Find your way from A to B; use your AI partner to protect you. And that’s it.
The game only took a day or two to finish and send off. Although RSD received it before finalizing the CD, it arrived late enough to miss appearing on the disc. No great loss, but it is sort of curious.
- - EJR Tairne
Contents
Story
Clyde & Zeke have somehow made their ways into a pond, some distance from their own home. You must help these ducks find their way through the marsh.
Instructions
Ok. Here's how it goes -- the arrow keys move the ducks. That's it. You collect the scraps of bread and minnows for health, and avoid the paper boats.
Try to use Zeke to get rid of the boats using a whiplash-type strategy, as Zeke is much tougher than Clyde, albeit smaller.
Credits
Everything: Eric-Jon Waugh
Archive history
Clyde & Zeke was retained as part of the archive from the game's inception.
Links
Interviews / Articles
Listings
Misc. Links
Downloads
- Clyde & Zeke (243.6 kB)
- Marsh map (313 kB)