Difference between revisions of "Dummy Duck 3"
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Level 2: ''Strider''-like lightning strikes in the darkness. | Level 2: ''Strider''-like lightning strikes in the darkness. | ||
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+ | Peculiar map level (on a listing riding mower), leading to disorienting techno club, etc. | ||
[[File:Dummy3Sprite.gif|center]] | [[File:Dummy3Sprite.gif|center]] |
Revision as of 18:23, 26 October 2016
Release type: Shareware
Release date: 1996
Levels: 13
Author: Alan Caudel
Website: Dummy Duck
Related games: Dummy Duck, Dummy Duck 2, Dummy Duck 4, Dummy Duck 5
FULL ENTRY COMING SOON!
The third game in Alan Caudel's Dummy Duck series, and apparently the most popular.
Level 1: Fantasia-like foreground/background illustration; anaglyphic 3D maze
Level 2: Strider-like lightning strikes in the darkness.
Peculiar map level (on a listing riding mower), leading to disorienting techno club, etc.
Previous | Current | Next |
---|---|---|
Dummy Duck II | Dummy Duck 3 | DD4 |
Dummy Duck series |
Contents
Story
I see you're foolish enough to think you can beat this game. I must warn you, you can't beat this game by wits alone. You will come across seemingly impassible obstacles. Use your brain and remember, sometimes you will have to look at things a whole new way in order to beat them.
One day, Dummy Duck was having a picnic with his dog Foo-foo and his good friend Lil' Red the tomato. All of a sudden, they heard a loud crash. It was a spaceship landing! Out from the door came a shadowy creature... "MR. BAD"!!!!!!!!!!!!!!!!!
Mr. Bad captured Dummy's friends, and brought them into his ship. He made clones of Foo-foo & Lil' Red! That's not all! He shrunk the Foo-foo's, then made cyborgs out of the Lil' Red's! OH NO! Let's hope for their sake that you're not too much of a loser to beat this game!
- The first level is simple enough. First you'll have to get across the row of sharp spikes, then make your way to the right.
- Level two is easy. All you do is run, jump, and fend off a couple of bad guys.... Oh yeah, did I mention that it was PITCH BLACK?
- The third level is a test of skill, find the boss' pattern, and thwart away. This is a mockery of Dummy Duck part 1. You see, in part one Dummy Duck was half the size that he is now. In fact, the little Dummy you'll see between each level is the same guy from Dummy part one. Well anyway, in part one Foo-Foo was around four times as big as Dummy, and he's supposed to be around the same size. It's funny.
- When you're done, walk to the right.
- Level four, let's see, oh yeah the lawn mower level! I love this one! Ride the lawn mower around the grass and pick up five keys, (if you lose a guy, you still keep all your keys). Then make your way to the city and go to the H.Q.
- I took out level five! MUAHAHAHAHAHAHAHAHAHAHAHA!
- In level six, you're inside the H.Q. from level four. Run around... and...OH MY! It looks like "MR. BAD"!!!
- Level seven... OH, I DO like this level! It's a souped up "Level 1" from Dummy Duck PART 1!!!!
- (Actually this is level 9 in the real version)
Hey! There's a LOT more to this game! But, you HAVE to REGISTER FIRST! Please register! It'll make me feel a lot better!
Instructions
HOW da HECKs DO I PLAY dis GAME?
Levels 1-3
Keyboard/Numeric keypad controls:
- 7 = up-left
- 8 = up
- 9 = up-right
- 4 = left
- 6 = right
- 1 = down-left
- 2 = down
- 3 = down-right
- space bar = fire toast (LITERALLY!!)
- p = pick up items that are pick-uppable
- d = drop items
Joystick controls: (Same basic rules apply)
- up = up
- down = down
- left = left
- etc.
- etc.
- button "B" = fire toast
- button "A" = pick up items
- BOTH buttons = drop item (When you drop an item, you will have to select the item that you want to drop with the keyboard)
Level 4
Keyboard/Numeric keypad & Joystick controls:
All the same, but you can't shoot, pick up, or drop anything.
Levels 6-7
Keyboard/Numeric keypad & Joystick controls:
Same as Levels 1,2,&3
- SAVE YOUR GAME- F5
- START SAVED GAME- F6
- OTHER HELP- F1
Credits
"WOW! This game's so great, I'd love to know who made it!"
Soooooo......
- Concept: Alan Caudel
- Design: Alan Caudel
- Programming: Alan Caudel
- Character Art: Alan Caudel
- Background Art: Alan Caudel
- Monster Art: Alan Caudel
- Sound Effects: Alan Caudel
- Special Effects: Alan Caudel
- NOFX: Alan Caudel
- The BeeGees: Alan Caudel
- Corn art: Alan Caudel
- Refried Beans: Alan Caudel
- Chair: Alan Caudel
- Tree: Alan Caudel
- Spoon: Alan Caudel
- Flaming Toast Courtesy of: Flaming Toast Factory Outlet
- Today's Secret Word: polioencephalitis
- Nickname of Wisconsin: The Badger State
- King of Atlanta: Ted Turner
- Lame Duck: Dummy
- Definition of polioencephalitis: Inflammation of the gray matter of the brain
- Secret Levels: (shhhhh.... don't tell!)
- Neato Guy: Nathan Lewis
PEOPLE WITHOUT WHOM THIS GAME WOULD HAVE REALLY SUCKED
(in alphabetical order)
- Yurik Nestoly: Tekno Club, Level Design, Moral Support
- Adam Tyner: Level Intro Screen, Game Distribution, Goodwill unto all (By the way, look for Adam in the game!)
- Matt Wears: Lots of caffeine at just the right time, and his sheer nuttiness
THANX TO
- Game-Maker!
- MOM & DAD!
- SANDY!
- PROTY!
- Everybody who registers!
BYE!
Background
Alan Caudel:
- The intro scene for Dummy Duck 3, where the spaceship floats down to Earth, was completely inspired by the introduction to Battletoads for the NES.
- I had a goofy idea that I would try something with 3D glasses. In level one, there's a big mess of what looks like static. The original plan was that if you looked at that with 3D glasses you would be able to read the secret message hidden in the blocks. It was going to be a maze where some of the blocks killed you and some didn't, and you had to make your way through the maze. But later I realized that was a dumb idea because people might complain that I should provide 3D glasses with each copy of the game, (Yeah, I didn't always think everything through all the way) and so I ditched that idea at the last minute. However, the blocks still remain in the map, I just made it so that none of them kill you. But if you look at those blocks with 3D glasses, you can still see the hidden message!
- Pro Tip for the lightning level. I made the sky a little darker than everything else, so if you turn your screen brightness all the way up, you can kinda make out the shapes of the character, monsters and the background! That way you can run through without having to wait for the lighting to strike!
- The numbering of the streets in the lawnmower level was based on the Dick Tracy game for the NES. If you notice, a group of the logs out in the grass spell out G6 in big letters. Try going there in the city.
Availability
This game was published to the On Target Programming Web site.
It also seems to have been made available on several shareware compilation CD-ROMs. More precise details TBD.
Archive History
On October 20, 2010, Caudel posted a comment to a YouTube video of Peach the Lobster, under the name dummyduckrulz; following up the conversation, on June 29, 2011 he provided a link to a collection of games recently uncovered by Adam Tyner. This initial archive included:
Links
- Play old 1990′s MS-DOS Dummy Duck games online! (DummyDuck.com)
- The Game-Maker Story: Infoboxes (Gamasutra)
- Play Dummy Duck 3 (unregistered) online
Downloads
- Dummy Duck 3 (unregistered) (314 kB)
- Level 1 map (32.3 kB)
- Level 2 map (11.4 kB)
- Level 3 map (5.5 kB)
- Level 4 map (62 kB)
- Level 5 map (36.8 kB)
- Level 6 map (27.3 kB)