Difference between revisions of "Cosmo War"
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− | + | {{box | |
+ | |header='''''Blork Carnage: The Adventure of Jack Booster''''' | ||
+ | |file=[[File:BlorkTitle.gif|290px|border]] | ||
+ | |text= | ||
+ | '''Release type:''' [[Shareware|Freeware]]<br /> | ||
+ | '''Release date:''' ?<br /> | ||
+ | '''Levels:''' ?<br /> | ||
+ | '''Author:''' [[PPP Team]]<br /> | ||
+ | '''Related games:''' ''[[Blork Carnage]]''}}Attempts at a scrolling shooter within Game-Maker's engine are [[Zark|many]] and [[Rocket Fighter|tortured]]. No one ever really succeeded; the closest anyone got was by taking out the shooting and focusing on fast-paced [[Hurdles|dodging]]. | ||
+ | |||
+ | Although'' Cosmo War'' is no exception, it is notable for its particular techniques. Namely, large enemy ships are designed as background elements. As background elements, they can fire projectiles at the player’s ship. Of course, as background elements they are immune to the player’s atacks. Oh well. Might as well try everything. | ||
+ | |||
+ | Apparently the game is inspired by Epic Megagames’ ''Zone 66'', and it has some connection to ''[[Blork Carnage]]''. It’s worth a look, certainly. Compared to other GM space shooters, which try to ape Japanese designs, ''Cosmo War'' feels more like an homage to the Bitmap Brothers. As with most of [[[PPP Team]]’s work, its tone is distinctly, if ineffably, European. | ||
+ | |||
+ | ==Story== | ||
+ | |||
+ | ==Instructions== | ||
+ | |||
+ | ==Credits== | ||
==Links== | ==Links== | ||
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− | [[Category:PPP Team]] | + | <videoflash>7I9s55FQlSQ</videoflash> |
+ | |||
+ | * [http://sylvainhb.blogspot.com/p/rsd-game-maker.html My RSD Game-Maker Years (Bilou Homebrew)] | ||
+ | |||
+ | ==Downloads== | ||
+ | |||
+ | [[Category:Game-Maker games]][[Category:Side-scrolling]][[Category:PPP Team]][[Category:Shooters]][[Category:Freeware]] |
Revision as of 12:34, 6 October 2010
Release type: Freeware
Release date: ?
Levels: ?
Author: PPP Team
Related games: Blork Carnage
Attempts at a scrolling shooter within Game-Maker's engine are many and tortured. No one ever really succeeded; the closest anyone got was by taking out the shooting and focusing on fast-paced dodging.
Although Cosmo War is no exception, it is notable for its particular techniques. Namely, large enemy ships are designed as background elements. As background elements, they can fire projectiles at the player’s ship. Of course, as background elements they are immune to the player’s atacks. Oh well. Might as well try everything.
Apparently the game is inspired by Epic Megagames’ Zone 66, and it has some connection to Blork Carnage. It’s worth a look, certainly. Compared to other GM space shooters, which try to ape Japanese designs, Cosmo War feels more like an homage to the Bitmap Brothers. As with most of [[[PPP Team]]’s work, its tone is distinctly, if ineffably, European.
Contents
Story
Instructions
Credits
Links