Attempts at a scrolling shooter within Game-Maker's engine are many and tortured. No one ever really succeeded; the closest anyone got was by taking out the shooting and focusing on fast-paced dodging.
Although Cosmo War is no exception, it is notable for its particular techniques. Namely, large enemy ships are designed as background elements. As background elements, they can fire projectiles at the player’s ship. Of course, as background elements they are immune to the player’s atacks. Oh well. Might as well try everything.
Speaking of backgrounds, it's also worth noting that every level has its own distinct and completely different theme. Following the standard space fleet level you find a sort of technological maze, then a moon landing stage, followed by a jungle stage reminiscent of a forced-scrolling Ikari Warriors.
Apparently the game is inspired by Epic Megagames’ Zone 66. Compared to other GM space shooters, which try to ape Japanese designs, Cosmo War feels more like an homage to the Bitmap Brothers. As with most of PPP Team’s work, its tone is distinctly, if ineffably, European.
Captain Osmo is on a serious mission in Video Zone 45 when he tumbles out and -- wham -- enters a new dimension...
- To play, use the directional keys ..........
- Space, to shoot
- Enter, to drop bombs
Game made by:
- Piet from PPP Team SFT
BG graphics to levels 2-4 ripped from:
- Zone 66, by Epic Megagames.
Prior to this archive's online presence, this game was only available in small-scale distribution amongst the close associates of PPP Team.
Along with several other PPP Team titles, this game was added to the archive on September 29, 2010. It was located on an FTP archive maintained by Pierre Martin, after contact with his brother Sylvain Martin, through his blog and social media -- who in turn was located through a link on cly5m's Game-Maker page.
Interviews / Articles
- Cosmo War (305.7 kB)