Difference between revisions of "Badman III: Badboys Are Back!"
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'''Author:''' [[PPP Team]]<br /> | '''Author:''' [[PPP Team]]<br /> | ||
'''Related games:''' ''[[Badman]]'', ''[[Badman II]]''}}'''''PAGE UNDER DEVELOPMENT''''' | '''Related games:''' ''[[Badman]]'', ''[[Badman II]]''}}'''''PAGE UNDER DEVELOPMENT''''' | ||
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+ | Badman III is the logical follow up of Badman II, recycling the "BadBoys" who abducted RubishBinn, and making them a larger, organised team of vilains in the spirit of a SciFi "S.P.E.C.T.R.E." organisation, as hinted by Cyborg Jeff (Piet Martin)'s [[http://cyborgjeff.untergrund.net/site/modules/mydownloads/singlefile.php?cid=12&lid=58 backstory track]]. Several gameplay element (and techniques) are derived from a former PPP prototype: [[4 to save Toonland]]. For instance, the player is given the choice between two characters that have unique abilities, and blocking, immobile monsters are used to implement destructible terrain and narrow passages. | ||
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+ | During development, Piet discovers an Adlib tracker and it turns out that the infamous CMF file format is nothing more than a MIDI track with embedded Adlib instruments setting. Pype will then use his reverse-engineering and ASM programming skill to provide an experimental AST->CMF converter that unfortunately never worked properly. It allowed the team, however, to insert one single-channel, home-developed melody (Stille Nacht) for the cutscenes. | ||
Revision as of 01:42, 7 October 2010
PAGE UNDER DEVELOPMENT
Badman III is the logical follow up of Badman II, recycling the "BadBoys" who abducted RubishBinn, and making them a larger, organised team of vilains in the spirit of a SciFi "S.P.E.C.T.R.E." organisation, as hinted by Cyborg Jeff (Piet Martin)'s [backstory track]. Several gameplay element (and techniques) are derived from a former PPP prototype: 4 to save Toonland. For instance, the player is given the choice between two characters that have unique abilities, and blocking, immobile monsters are used to implement destructible terrain and narrow passages.
During development, Piet discovers an Adlib tracker and it turns out that the infamous CMF file format is nothing more than a MIDI track with embedded Adlib instruments setting. Pype will then use his reverse-engineering and ASM programming skill to provide an experimental AST->CMF converter that unfortunately never worked properly. It allowed the team, however, to insert one single-channel, home-developed melody (Stille Nacht) for the cutscenes.
A Belgian platformer, made fairly late in the Game-Maker timeline.
Decent European-style level design. Somehow reminiscent of Mighty Bomb Jack.
Contents
Story
Summary of the previous episode
Party in Egypt in search of his companion Rubish Binn who vanished during the prosecution of Seb Valenti (see Badman 1: "Pneu-Mania"), Badman discovers in the pyramid of Tote-a-Karton a curious room containing none other than a teleporter: Badman foolishly switches in a parallel dimension.
So, overcoming dangers unheard ... Passing countless trials, battle-hardened, he paved his way to the castle par-del in Skyville, to rescue his cowardly companion who had been abducted.
Our national Super-Zero awkwardly bypasses the traps laid by the two Badboys who tried to block his route: #1 Burner and #2 Skyboy...
Armed with the Astroflash Megawatt III of Skyboy, our two friends wander in the gloomy castle of the latter. When, at the turn of a corridor, they meet a friendly guide and familiar places that led them safely to the usual haunt of Skyboy (once Badman manfully clears the surface of the castle!). There, they discover with horror that the Badboys' project (in the most insidious of senses) is to DOMINATE THE WORLD!
Without hesitating a second, our three Zeros teleport from the installation of Skyboy in pursuit of the other Badboys.
The adventure begins (again)!
Instructions
General instructions
- F1: Instructions - help
- F2: View status
- F3: Stop ADLIB music
- F4: Stop SOUNDBLASTER sound
- F5: Save the game
- F6: Load the game
- F10: Calibrate the joystick
If the settings become troublesome, delete the 'config.dat' file in the game directory.
Some Blah
In this episode of the adventures of super-national zero, the Bold Badman*, You can freely run with Badman (the one with a cape) or his paunchy sidekick Rubish Binn* (the other guy).
To aid in your decision, several 'SELECT ROUND' or selection levels will be offered throughout your career.
- Any resemblance to persons existing or otherwise, and we would have a good laugh.
Badman
A super-zero of stupid situations (see previous episode), he possesses an array of weapons and has becomingly fashioned a noisy little car...
Generally he exhibits a disability that exceeds the limits of imagination.
- Jump: 7 8 9
- Walk: 4 6
- Fire: / * -
- Duck and crawl: 1 2 3
Rubish Binn
Badman's stupid, inept, useless companion. At a thought, I know that he was a garbage man before embarking on his fight against crime. He has the unpleasant habit of being systematically dispatched by the first villain who pass by (see Badman II).
He has cauliflower ears, and a purple leotard that perhaps he has a little too much cholesterol to be running and jumping around in.
Special Moves
BADMAN
Slide
- [1] [3]
Fire upwards
- [*]
RUBISH BINN
Spin around
- [*]
Search, search...
- Ace of clubs: 500 Points
- Ace of hearts: 1 Life
- Ace of spaces: 2 HP
- Arrow: Direction
- Key: (You know this.)
- END: The exit
Credits
The PPP Team Software
Pierre Martin ALIAS Piet
- 18 years
- Tracker under ScreamTracker III and Impulse Tracker, although his tracks couldn't be integrated in the game.
- sound effects
- some level design and gameplay consultant
Pierrick Hansen
- Musician-designer-Programmer
- Voice Acting for Badman
- Badman character design, monster design consultant
Sylvain Martin ALIAS Pypein
- Graphic artist / programmer
- Pixel art, most level design and game-maker trickery.
Valentin Boigelot ALIAS Tentacle Bob Simon Boigelot ALIAS Puce
- Additional NPC design
Pascal Deiting ALIAS Vegeta Lawrence Mazzapichi ALIAS Parmy Francois Bare ALIAS the Clicker
- Quality Control Loop
So add it all up, and you've got a swell band of misfits.
Links
Downloads
- Badman III (451.4 kB)