Difference between revisions of "Badman"

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* [http://www.run.montefiore.ulg.ac.be/~martin/pppteam/Games/badman1.html PPP Team's download site]
 
* [http://www.run.montefiore.ulg.ac.be/~martin/pppteam/Games/badman1.html PPP Team's download site]
 
* [http://sylvainhb.blogspot.com/search?q=Badman Sylvain Martin's blog]
 
* [http://sylvainhb.blogspot.com/search?q=Badman Sylvain Martin's blog]
* Soundtracks for [http://www.studio-quena.be/cyborgjeff/site/1996/12/31/306-badman-in-the-japanese-falls/ Waterfall level] [http://www.studio-quena.be/cyborgjeff/site/1997/03/29/367-waterfall/ (+CD version)]
+
* Soundtrack: [http://www.studio-quena.be/cyborgjeff/site/1996/12/31/306-badman-in-the-japanese-falls/ Waterfall level] [http://www.studio-quena.be/cyborgjeff/site/1997/03/29/367-waterfall/ (+CD version)]
  
 
==Downloads==
 
==Downloads==

Revision as of 10:36, 14 October 2010

Badman
BadmanTitle.gif

Release type: Freeware
Release date: March, 1995
Levels: 18
Author: PPP Team
Website: Bilou Homebrew's Blog
Related games: Blork Carnage, Badman II, Badman III

PAGE UNDER DEVELOPMENT












A Belgian platformer, made fairly late in the Game-Maker timeline. Sounds borrowed from Zark, Patchwork Heart, and others. Music and sounds borrowed from Jill of the Jungle. Tiles borrowed from Peach the Lobster

Decent European-style level design. Somehow reminiscent of Mighty Bomb Jack. Followed by two gradually more sophisticated sequels.

Story

PPP Team's Badman

P: The Earth is threatened by Seb Valenti... He wants to destroy EVERYTHING!

P: No Problem. What's the number for Bilou?

P: 668171*884

"I am not here at the moment. Please leave your message after the Beep ..."

CLACK

P: Bilou isn't there!

P: Mario?

P: Too Old!

P: Superman?

P: Retired!

P: Superwoman?

P: Maternity leave, for the next 32 light years.

P: Mickey?

P: Not competent enough!

P: ....

PUFF

I am the Terror

Who makes Errors

I Am ....

Badman-char.png

BADMAN

Instructions

For best results, use the numerical keypad or a joystick

8,7,9: Jump
4,6: Walk
2: Duck
/,-: Fire
P: Surprise!
F2: view status
F3: stop the music
F5: Save
F6: Load
F8: Enable the Joy
F9: Calibrate the Joy.

Credits

A new game developed by PPP Team Software.

Scenario:

Piet & Pierrick

Character graphics:

Pierrick & Pypein

Backgrounds:

Piet & Pierrick

Music:

Epic & GM

FX:

Piet, GM & Pierrick

Character animation:

Piet & Pypein

Background animation:

Piet & Pierrick

Level design:

Piet

Debugging:

Pypein

Bugging:

Piet

Thanks you:

IK and Audrey, for moral support.

Links

Downloads