Difference between revisions of "Top 5 Game-Maker Wishlist"
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'''EJR Tairne/[[A-J Games]]:''' | '''EJR Tairne/[[A-J Games]]:''' | ||
− | + | # Fixed idle sequences (maybe a choice of five idle sequences, A-E, with A being overall default; on completion, any animation sequence can be set to default to any of the five idle sequences). | |
− | + | # Grant monsters the same abilities as characters (optionally affected by, and affect, BBL properties; HP and special counters; different sizes; different animations; ability to birth other monsters). | |
− | + | # Fixed scrolling (several options: keep centered, auto-scroll, screen-by-screen). | |
− | + | # Improved music support (MIDI, .MOD). | |
− | + | # On-screen stats (with some options about what to display, where, and how). | |
'''[[Matthew Groves]]:''' | '''[[Matthew Groves]]:''' | ||
Line 27: | Line 27: | ||
'''[[James W. Morris]]''' | '''[[James W. Morris]]''' | ||
− | + | # The ability to construct multi-tile non-player sprites | |
− | + | # The ability to print text to the screen, and define when and where it would appear | |
− | + | # The ability to assign hit point values to non-player sprites | |
− | + | # The ability to define a player HUD with tweakable parameters such as health bar, currency/points earned, inventory item selected, etc. | |
− | + | # Lite scripting functionality that allows tiles to listen for particular events, and respond with an action. | |
'''Sylvain Martin/[[PPP Team]]''' | '''Sylvain Martin/[[PPP Team]]''' | ||
− | + | # Editable music, | |
− | + | # separate background (at least 1 parallax layer) and | |
− | + | # clipping of monsters when they approach borders are the definite things I think that will lack forever. Then, I would put | |
− | + | # gravity-sensible monsters and possibly | |
− | + | # hitpoints for monsters. | |
==Stats== | ==Stats== |
Revision as of 13:11, 8 December 2010
The question: If Game-Maker were to have received one last update, what are the top five features or fixes you would ask for?
Responses
EJR Tairne/A-J Games:
- Fixed idle sequences (maybe a choice of five idle sequences, A-E, with A being overall default; on completion, any animation sequence can be set to default to any of the five idle sequences).
- Grant monsters the same abilities as characters (optionally affected by, and affect, BBL properties; HP and special counters; different sizes; different animations; ability to birth other monsters).
- Fixed scrolling (several options: keep centered, auto-scroll, screen-by-screen).
- Improved music support (MIDI, .MOD).
- On-screen stats (with some options about what to display, where, and how).
- I probably would have answered differently 15 years ago, but I think a scripting language (a custom language like with ZZT or even something like Lua) would have been very handy, and would have resulted in a larger variety of game types.
- If you had asked me when I was 15, I would have probably said that I wanted to make a CD-ROM sized game, so the ability to include and use large assets like voice tracks, background music, video, etc.
- I don't really even know anymore, it's been so long since I had any interaction with it; certainly larger creature sprites would have been nice, but I remember nothing more.
- The ability to construct multi-tile non-player sprites
- The ability to print text to the screen, and define when and where it would appear
- The ability to assign hit point values to non-player sprites
- The ability to define a player HUD with tweakable parameters such as health bar, currency/points earned, inventory item selected, etc.
- Lite scripting functionality that allows tiles to listen for particular events, and respond with an action.
Sylvain Martin/PPP Team
- Editable music,
- separate background (at least 1 parallax layer) and
- clipping of monsters when they approach borders are the definite things I think that will lack forever. Then, I would put
- gravity-sensible monsters and possibly
- hitpoints for monsters.
Stats
- ******* Improved monsters (size, properties, abilities, behaviors)
- ** Improved music (format support and/or editor)
- ** Customizable HUD
- ** Some kind of optional scripting functionality
- * Improved idle sequences
- * Improved scrolling
- * Improved multimedia support (large video or audio clips)
- * In-game text field support
- * Multiple background layers (scrolling or transparency)