Difference between revisions of "Dummy Duck 3"

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The third game in [[Alan Caudel]]'s ''Dummy Duck'' series, and apparently the most popular.
 
The third game in [[Alan Caudel]]'s ''Dummy Duck'' series, and apparently the most popular.
  
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== Story ==
 +
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[[file:Gm06.gif|thumb|320px|''Dummy Duck 3'' In-game Screenshot]]
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I see you're foolish enough to think you can beat this game.  I must warn you, you can't beat this game by  wits alone.  You will come  across seemingly  impassible  obstacles.  Use your brain  and remember, sometimes you will have to look at things a whole new way in order to beat them.
 +
 
 +
One day, Dummy Duck was  having a picnic with his dog Foo-foo and his good friend Lil' Red the tomato.  All of a sudden, they heard a loud crash.  It was a spaceship landing!  Out from the door came a shadowy creature... "MR. BAD"!!!!!!!!!!!!!!!!!
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 +
Mr. Bad captured Dummy's  friends, and brought them  into his ship.  He made  clones of Foo-foo &  Lil' Red!  That's not all! He shrunk the Foo-foo's, then made cyborgs out of the Lil' Red's!  OH NO!  Let's  hope for their sake that  you're not too much of a  loser to beat this game!
 +
 +
* The first level is simple enough.  First you'll have to get across the row of sharp spikes, then make your way  to the right.
 +
 +
[[file:Gm11.gif|thumb|320px|''Dummy Duck 3'' In-game Screenshot]]
 +
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* Level two is easy.  All you do is run, jump, and fend off a couple of bad guys.... Oh yeah, did I mention that it was PITCH BLACK?
 +
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* The third level is a test  of skill, find the boss'  pattern, and thwart away. This is a mockery of Dummy Duck part 1.  You see, in  part one Dummy Duck was half the size that he is now. In fact, the little Dummy you'll see between each level is the same guy from Dummy part one.  Well  anyway, in part one Foo-Foo was around four times as big as Dummy, and he's supposed  to be around the same size. It's funny.
 +
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: When you're done, walk to the right.
 +
 +
* Level four, let's see, oh yeah the lawn mower level! I love this one! Ride the lawn mower around the grass  and pick up five keys, (if  you lose a guy, you still keep all your keys). Then make your way to the city and go to the H.Q.
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 +
* I took out level five! MUAHAHAHAHAHAHAHAHAHAHAHA!
 +
 +
* In level six, you're inside the H.Q. from level four. Run around... and...OH MY! It looks like "MR. BAD"!!!
 +
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*  Level seven... OH, I  DO like this level!  It's a souped up "Level 1" from ''[[Dummy Duck]]'' PART 1!!!!
 +
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: (Actually this is level 9 in the real version)
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Hey!  There's a LOT more to this game!  But, you  HAVE to REGISTER FIRST! Please register!  It'll make me feel a lot better!
 +
 +
== Instructions ==
 +
 +
[[file:Gm22.gif|thumb|320px|''Dummy Duck 3'' In-game Screenshot]]
 +
 +
HOW da HECKs DO I PLAY dis GAME?
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===Levels 1-3===
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'''Keyboard/Numeric keypad controls:'''
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: 7 = up-left
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: 8 = up
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: 9 = up-right
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: 4 = left
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: 6 = right
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: 1 = down-left
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: 2 = down
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[[file:Gm23.gif|thumb|320px|''Dummy Duck 3'' In-game Screenshot]]
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: 3 = down-right
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: space bar = fire toast (LITERALLY!!)
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: p = pick up items that are pick-uppable
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: d = drop items
 +
 
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'''Joystick controls: (Same basic rules apply)'''
 +
 +
: up = up
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: down = down
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: left = left
 +
: etc.
 
[[file:Gm03.gif|thumb|320px|''Dummy Duck 3'' cutscene]]
 
[[file:Gm03.gif|thumb|320px|''Dummy Duck 3'' cutscene]]
 +
: etc.
 +
: button "B" = fire toast
 +
: button "A" = pick up items
 +
: BOTH buttons = drop item (When you drop an item, you will have to select the item that you want to drop with the keyboard)
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===Level 4===
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'''Keyboard/Numeric keypad & Joystick controls:'''
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 +
All the same, but you can't shoot, pick up, or drop anything.
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===Levels 6-7===
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'''Keyboard/Numeric keypad & Joystick controls:'''
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 +
Same as Levels 1,2,&3
 +
 +
: SAVE YOUR GAME- F5
 +
: START SAVED GAME- F6
 +
: OTHER HELP- F1
 +
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== Credits ==
 +
 
[[file:Gm04.gif|thumb|320px|''Dummy Duck 3'' cutscene]]
 
[[file:Gm04.gif|thumb|320px|''Dummy Duck 3'' cutscene]]
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 +
"WOW! This game's so great, I'd love to know who made it!"
 +
 +
Soooooo......
 +
 +
: Concept: Alan Caudel
 +
: Design: Alan Caudel
 +
: Programming: Alan Caudel
 +
: Character Art: Alan Caudel
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: Background Art: Alan Caudel
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: Monster Art: Alan Caudel
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: Sound Effects: Alan Caudel
 
[[file:Gm05.gif|thumb|320px|''Dummy Duck 3'' interstitial screen]]
 
[[file:Gm05.gif|thumb|320px|''Dummy Duck 3'' interstitial screen]]
[[file:Gm06.gif|thumb|320px|''Dummy Duck 3'' In-game Screenshot]]
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: Special Effects: Alan Caudel
[[file:Gm11.gif|thumb|320px|''Dummy Duck 3'' In-game Screenshot]]
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: NOFX: Alan Caudel
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: The BeeGees: Alan Caudel
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: Corn art: Alan Caudel
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: Refried Beans: Alan Caudel
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: Chair: Alan Caudel
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: Tree: Alan Caudel
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: Spoon: Alan Caudel
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: Flaming Toast Courtesy of: Flaming Toast Factory Outlet
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: Today's Secret Word: polioencephalitis
 
[[file:Gm13.gif|thumb|320px|''Dummy Duck 3'' cutscene]]
 
[[file:Gm13.gif|thumb|320px|''Dummy Duck 3'' cutscene]]
[[file:Gm22.gif|thumb|320px|''Dummy Duck 3'' In-game Screenshot]]
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: Nickname of Wisconsin: The Badger State
[[file:Gm23.gif|thumb|320px|''Dummy Duck 3'' In-game Screenshot]]
+
: King of Atlanta: Ted Turner
 +
: Lame Duck: Dummy
 +
: Definition of polioencephalitis: Inflammation of the gray matter of the brain
 +
: Secret Levels: (shhhhh.... don't tell!)
 +
: Neato Guy: Nathan Lewis
 +
 
 +
'''PEOPLE WITHOUT WHOM THIS GAME WOULD HAVE REALLY SUCKED'''
 +
 
 +
(in alphabetical order)
 +
 
 +
[[Yurik Nestoly]]: Tekno Club, Level Design, Moral Support
 +
[[Adam Tyner]]: Level Intro Screen, Game Distribution, Goodwill unto all (By the way, look for Adam in the game!)
 +
Matt Wears: Lots of caffeine at just the right time, and his sheer nuttiness
 +
 
 +
'''THANX TO'''
 +
 
 +
: [[Game-Maker]]!
 +
: MOM & DAD!
 +
: SANDY!
 +
: PROTY!
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: Everybody who registers!
  
 +
BYE!
  
 
[[Category: Shareware]]
 
[[Category: Shareware]]

Revision as of 18:44, 30 June 2011

Dummy Duck 3
Gm01.gif

Release type: Shareware
Release date: 1996
Levels: 13
Author: Alan Caudel
Website: Dummy Duck
Related games: Dummy Duck, Dummy Duck 2, Dummy Duck 4, Dummy Duck 5

FULL ENTRY COMING SOON!


The third game in Alan Caudel's Dummy Duck series, and apparently the most popular.





Story

Dummy Duck 3 In-game Screenshot

I see you're foolish enough to think you can beat this game. I must warn you, you can't beat this game by wits alone. You will come across seemingly impassible obstacles. Use your brain and remember, sometimes you will have to look at things a whole new way in order to beat them.

One day, Dummy Duck was having a picnic with his dog Foo-foo and his good friend Lil' Red the tomato. All of a sudden, they heard a loud crash. It was a spaceship landing! Out from the door came a shadowy creature... "MR. BAD"!!!!!!!!!!!!!!!!!

Mr. Bad captured Dummy's friends, and brought them into his ship. He made clones of Foo-foo & Lil' Red! That's not all! He shrunk the Foo-foo's, then made cyborgs out of the Lil' Red's! OH NO! Let's hope for their sake that you're not too much of a loser to beat this game!

  • The first level is simple enough. First you'll have to get across the row of sharp spikes, then make your way to the right.
Dummy Duck 3 In-game Screenshot
  • Level two is easy. All you do is run, jump, and fend off a couple of bad guys.... Oh yeah, did I mention that it was PITCH BLACK?
  • The third level is a test of skill, find the boss' pattern, and thwart away. This is a mockery of Dummy Duck part 1. You see, in part one Dummy Duck was half the size that he is now. In fact, the little Dummy you'll see between each level is the same guy from Dummy part one. Well anyway, in part one Foo-Foo was around four times as big as Dummy, and he's supposed to be around the same size. It's funny.
When you're done, walk to the right.
  • Level four, let's see, oh yeah the lawn mower level! I love this one! Ride the lawn mower around the grass and pick up five keys, (if you lose a guy, you still keep all your keys). Then make your way to the city and go to the H.Q.
  • I took out level five! MUAHAHAHAHAHAHAHAHAHAHAHA!
  • In level six, you're inside the H.Q. from level four. Run around... and...OH MY! It looks like "MR. BAD"!!!
  • Level seven... OH, I DO like this level! It's a souped up "Level 1" from Dummy Duck PART 1!!!!
(Actually this is level 9 in the real version)

Hey! There's a LOT more to this game! But, you HAVE to REGISTER FIRST! Please register! It'll make me feel a lot better!

Instructions

Dummy Duck 3 In-game Screenshot

HOW da HECKs DO I PLAY dis GAME?

Levels 1-3

Keyboard/Numeric keypad controls:

7 = up-left
8 = up
9 = up-right
4 = left
6 = right
1 = down-left
2 = down
Dummy Duck 3 In-game Screenshot
3 = down-right
space bar = fire toast (LITERALLY!!)
p = pick up items that are pick-uppable
d = drop items

Joystick controls: (Same basic rules apply)

up = up
down = down
left = left
etc.
Dummy Duck 3 cutscene
etc.
button "B" = fire toast
button "A" = pick up items
BOTH buttons = drop item (When you drop an item, you will have to select the item that you want to drop with the keyboard)

Level 4

Keyboard/Numeric keypad & Joystick controls:

All the same, but you can't shoot, pick up, or drop anything.

Levels 6-7

Keyboard/Numeric keypad & Joystick controls:

Same as Levels 1,2,&3

SAVE YOUR GAME- F5
START SAVED GAME- F6
OTHER HELP- F1

Credits

Dummy Duck 3 cutscene

"WOW! This game's so great, I'd love to know who made it!"

Soooooo......

Concept: Alan Caudel
Design: Alan Caudel
Programming: Alan Caudel
Character Art: Alan Caudel
Background Art: Alan Caudel
Monster Art: Alan Caudel
Sound Effects: Alan Caudel
Dummy Duck 3 interstitial screen
Special Effects: Alan Caudel
NOFX: Alan Caudel
The BeeGees: Alan Caudel
Corn art: Alan Caudel
Refried Beans: Alan Caudel
Chair: Alan Caudel
Tree: Alan Caudel
Spoon: Alan Caudel
Flaming Toast Courtesy of: Flaming Toast Factory Outlet
Today's Secret Word: polioencephalitis
File:Gm13.gif
Dummy Duck 3 cutscene
Nickname of Wisconsin: The Badger State
King of Atlanta: Ted Turner
Lame Duck: Dummy
Definition of polioencephalitis: Inflammation of the gray matter of the brain
Secret Levels: (shhhhh.... don't tell!)
Neato Guy: Nathan Lewis

PEOPLE WITHOUT WHOM THIS GAME WOULD HAVE REALLY SUCKED

(in alphabetical order)

Yurik Nestoly: Tekno Club, Level Design, Moral Support Adam Tyner: Level Intro Screen, Game Distribution, Goodwill unto all (By the way, look for Adam in the game!) Matt Wears: Lots of caffeine at just the right time, and his sheer nuttiness

THANX TO

Game-Maker!
MOM & DAD!
SANDY!
PROTY!
Everybody who registers!

BYE!