Difference between revisions of "Dummy Duck 3"

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[[Category: In-game cinematics]]
 
[[Category: In-game cinematics]]
 
[[Category: In-game menus]]
 
[[Category: In-game menus]]
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[[Category: 3-D]]
 
[[Category: New discoveries]]
 
[[Category: New discoveries]]

Revision as of 08:34, 5 July 2011

Featured.png
Dummy Duck 3
Gm01.gif

Release type: Shareware
Release date: 1996
Levels: 13
Author: Alan Caudel
Website: Dummy Duck
Related games: Dummy Duck, Dummy Duck 2, Dummy Duck 4, Dummy Duck 5

FULL ENTRY COMING SOON!


The third game in Alan Caudel's Dummy Duck series, and apparently the most popular.


Dummy3Sprite.gif



Story

Level 1 of Dummy Duck 3

I see you're foolish enough to think you can beat this game. I must warn you, you can't beat this game by wits alone. You will come across seemingly impassible obstacles. Use your brain and remember, sometimes you will have to look at things a whole new way in order to beat them.

One day, Dummy Duck was having a picnic with his dog Foo-foo and his good friend Lil' Red the tomato. All of a sudden, they heard a loud crash. It was a spaceship landing! Out from the door came a shadowy creature... "MR. BAD"!!!!!!!!!!!!!!!!!

Mr. Bad captured Dummy's friends, and brought them into his ship. He made clones of Foo-foo & Lil' Red! That's not all! He shrunk the Foo-foo's, then made cyborgs out of the Lil' Red's! OH NO! Let's hope for their sake that you're not too much of a loser to beat this game!

  • The first level is simple enough. First you'll have to get across the row of sharp spikes, then make your way to the right.
Level 3 of Dummy Duck 3
  • Level two is easy. All you do is run, jump, and fend off a couple of bad guys.... Oh yeah, did I mention that it was PITCH BLACK?
  • The third level is a test of skill, find the boss' pattern, and thwart away. This is a mockery of Dummy Duck part 1. You see, in part one Dummy Duck was half the size that he is now. In fact, the little Dummy you'll see between each level is the same guy from Dummy part one. Well anyway, in part one Foo-Foo was around four times as big as Dummy, and he's supposed to be around the same size. It's funny.
When you're done, walk to the right.
  • Level four, let's see, oh yeah the lawn mower level! I love this one! Ride the lawn mower around the grass and pick up five keys, (if you lose a guy, you still keep all your keys). Then make your way to the city and go to the H.Q.
  • I took out level five! MUAHAHAHAHAHAHAHAHAHAHAHA!
  • In level six, you're inside the H.Q. from level four. Run around... and...OH MY! It looks like "MR. BAD"!!!
  • Level seven... OH, I DO like this level! It's a souped up "Level 1" from Dummy Duck PART 1!!!!
(Actually this is level 9 in the real version)

Hey! There's a LOT more to this game! But, you HAVE to REGISTER FIRST! Please register! It'll make me feel a lot better!

Instructions

Level 4 from Dummy Duck 3

HOW da HECKs DO I PLAY dis GAME?

Levels 1-3

Keyboard/Numeric keypad controls:

7 = up-left
8 = up
9 = up-right
4 = left
6 = right
1 = down-left
2 = down
More of Level 4 from Dummy Duck 3
3 = down-right
space bar = fire toast (LITERALLY!!)
p = pick up items that are pick-uppable
d = drop items

Joystick controls: (Same basic rules apply)

up = up
down = down
left = left
etc.
An early cutscene from Dummy Duck 3
etc.
button "B" = fire toast
button "A" = pick up items
BOTH buttons = drop item (When you drop an item, you will have to select the item that you want to drop with the keyboard)

Level 4

Keyboard/Numeric keypad & Joystick controls:

All the same, but you can't shoot, pick up, or drop anything.

Levels 6-7

Keyboard/Numeric keypad & Joystick controls:

Same as Levels 1,2,&3

SAVE YOUR GAME- F5
START SAVED GAME- F6
OTHER HELP- F1

Credits

An early cutscene from Dummy Duck 3

"WOW! This game's so great, I'd love to know who made it!"

Soooooo......

Concept: Alan Caudel
Design: Alan Caudel
Programming: Alan Caudel
Character Art: Alan Caudel
Background Art: Alan Caudel
Monster Art: Alan Caudel
Sound Effects: Alan Caudel
Dummy Duck 3 interstitial screen
Special Effects: Alan Caudel
NOFX: Alan Caudel
The BeeGees: Alan Caudel
Corn art: Alan Caudel
Refried Beans: Alan Caudel
Chair: Alan Caudel
Tree: Alan Caudel
Spoon: Alan Caudel
Flaming Toast Courtesy of: Flaming Toast Factory Outlet
Today's Secret Word: polioencephalitis
File:Gm13.gif
Dummy Duck 3 cutscene
Nickname of Wisconsin: The Badger State
King of Atlanta: Ted Turner
Lame Duck: Dummy
Definition of polioencephalitis: Inflammation of the gray matter of the brain
Secret Levels: (shhhhh.... don't tell!)
Neato Guy: Nathan Lewis

PEOPLE WITHOUT WHOM THIS GAME WOULD HAVE REALLY SUCKED

(in alphabetical order)

Yurik Nestoly: Tekno Club, Level Design, Moral Support
Adam Tyner: Level Intro Screen, Game Distribution, Goodwill unto all (By the way, look for Adam in the game!)
Matt Wears: Lots of caffeine at just the right time, and his sheer nuttiness

THANX TO

Game-Maker!
MOM & DAD!
SANDY!
PROTY!
Everybody who registers!

BYE!

Background

Alan Caudel:

The intro scene for Dummy Duck 3, where the spaceship floats down to Earth, was completely inspired by the introduction to Battletoads for the NES.
AND: The numbering of the streets in the lawnmower level was based on the Dick Tracy game for the NES.
If you notice, a group of the logs out in the grass spell out G6 in big letters. Try going there in the city.

Links

Downloads