Difference between revisions of "Adam '97"

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'''Related games:''' ''[[Adam's Birthday Game]]'', ''[[The Adam's Birthday Saga Continues]]'', ''[[Adam's B-Day 3: The Saga Continues]]'', ''[[Adam 98]]'',  ''[[Adam 99]]'',  ''[[Adam 2000]]''
 
'''Related games:''' ''[[Adam's Birthday Game]]'', ''[[The Adam's Birthday Saga Continues]]'', ''[[Adam's B-Day 3: The Saga Continues]]'', ''[[Adam 98]]'',  ''[[Adam 99]]'',  ''[[Adam 2000]]''
 
}}{{PendingHeader}}[[Category: Pending articles|Adam 1997]]
 
}}{{PendingHeader}}[[Category: Pending articles|Adam 1997]]
The fourth game in the ''[[Adam's Birthday]]'' series.
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''Adam '97'' is the fourth game in, and the pinnacle of, the ''[[Adam's Birthday]]'' series. If you're going to play just one of Caudel and Tyner's regular exchanges, this is the chapter you want.  
 
 
If you're going to play just one of Alan Caudel's and Adam Tyner's regular birthday exchanges, ''Adam '97'' is probably the chapter you want.  
 
  
 
After the first couple of levels, that ease in the player, becomes an absurd war of attrition.
 
After the first couple of levels, that ease in the player, becomes an absurd war of attrition.
  
 
Very clean stylization and presentation. Less outrageously hard just for the sake of being hard. Very nice, considered level design. There are lots of environmental details and native creatures that pose no threat -- flocks of birds, bunny rabbits.  
 
Very clean stylization and presentation. Less outrageously hard just for the sake of being hard. Very nice, considered level design. There are lots of environmental details and native creatures that pose no threat -- flocks of birds, bunny rabbits.  
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Adam's "Hurry Up!" animation with word bubble monster.
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[[File:Adam97Sprite.gif|center]]
  
 
Several call-backs to monsters and threats from earlier games.
 
Several call-backs to monsters and threats from earlier games.
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Clever "invisible" maze, using differently jiggling background tiles to show solidity.  
 
Clever "invisible" maze, using differently jiggling background tiles to show solidity.  
 
Adam's "Hurry Up!" animation with word bubble monster.
 
[[File:Adam97Sprite.gif|center]]
 
  
 
Level six -- using cool sprite parallax effects to create a sense of depth, as in Thunder Blade.
 
Level six -- using cool sprite parallax effects to create a sense of depth, as in Thunder Blade.

Revision as of 19:24, 12 October 2016

Featured.png
Pending.png
Adam '97
Adam97title.gif

Release type: Unknown
Release date: November 17, 1997
Levels: 8
Author: Alan Caudel
Related games: Adam's Birthday Game, The Adam's Birthday Saga Continues, Adam's B-Day 3: The Saga Continues, Adam 98, Adam 99, Adam 2000


THIS ARTICLE IS INCOMPLETE
FULL ENTRY COMING SOON!


Adam '97 is the fourth game in, and the pinnacle of, the Adam's Birthday series. If you're going to play just one of Caudel and Tyner's regular exchanges, this is the chapter you want.

After the first couple of levels, that ease in the player, becomes an absurd war of attrition.

Very clean stylization and presentation. Less outrageously hard just for the sake of being hard. Very nice, considered level design. There are lots of environmental details and native creatures that pose no threat -- flocks of birds, bunny rabbits.

Adam's "Hurry Up!" animation with word bubble monster.

Adam97Sprite.gif

Several call-backs to monsters and threats from earlier games.

Lots of focus on finding new and different weapons. The potion gives a sort of flame shield.

The huge bouncing tomatoes in the cityscape, level two.

Beware the innocuous in Adam '97.

Level 3 -- bulwarking with a bunch of hearts before dunking into a flue of lava. Probably will die no matter what, but move to the next level partway through death animation. So, you start off level four by dying again.

Level four with the mr. dot generators is kind of ridiculous, and the injured animation that sends Adam bouncing backward doesn't help, but the shield makes it feasible.

Arcing Flame jump effect.

Level five -- falling into that pit triggers the Monty Python style animation of Adam falling into dog's mouth.

Totally unfair jump, especially given that bounce-back injury animation.

Clever "invisible" maze, using differently jiggling background tiles to show solidity.

Level six -- using cool sprite parallax effects to create a sense of depth, as in Thunder Blade.

Previous Current Next
Adam '95 Adam '97 Adam '98
Adam's Birthday series

Story

It's your birthday!! Get all the presents in each stage!!!!!!

Some stages don't have any presents! q:

Instructions

Numeric Keypad:

  • 7, 8, 9: Jump left, up, right
  • 4, 6: Walk left, right
  • 1, 3: Crawl left, right
  • 2: Duck

Attacks:

  • Space: Double Bullet
  • Enter: Rocket (with item)
  • V: Flame Jump (with item)
  • B: Bomb (with item)
  • N: Double laser (with item)
  • M: Shield (with item)

Get these:

  • First aid kit: Health
  • Adam head: 1-Up

Press "P" to pick up items.

Credits

ME ME ME!!!!!

I did everything!!!!

Alan's my name!

I made the whole animation sequence at the end too!!!

Believe it or don't!!!!

Availability

This game is not known to have been distributed in any form, prior to its addition to the Archive.

Archive History

On August 1, 2011, Alan Caudel forward a third wave of games, previously thought lost:

Links

Downloads