Difference between revisions of "Dummy Duck! II"

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{{Quote
|I think that ''Dummy Duck 2'' was far less planned out [than ''Off the Page''] because I figured, "What's the point of planning things if I'm just gonna find out I can't do them!" Instead with ''Dummy 2'', I think I just said, "Let me see what I can do, and try to make that work!"  
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|I think that ''Dummy Duck 2'' was far less planned out [than ''Off the Page''] because I figured, "What's the point of planning things if I'm just gonna find out I can't do them!" Instead with ''Dummy 2'', I think I just said, "Let me see what I can do, and try to make that work!" <br /> <br />I'm not sure if there was ever a definitive version of ''Dummy 2''. With most of my projects, I just kept adding more stuff until I turned my attention to a new project.
|Alan Caudel,
 
| |email exchange
 
}}
 
 
 
 
 
{{Quote
 
|I'm not sure if there was ever a definitive version of ''Dummy 2''. Without most of my projects, I just kept adding more stuff until I turned my attention to a new project.
 
 
|Alan Caudel,
 
|Alan Caudel,
 
| |email exchange, October 19, 2016
 
| |email exchange, October 19, 2016

Revision as of 08:56, 17 November 2016

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Dummy Duck! II
Dummyduck2title.png

Release type: Shareware
Release date: May 10, 1996
Levels: 9
Author: Alan Caudel
Website: Dummy Duck
Related games: Off the Page, Dummy Duck 3, DD4, Dummy Duck 5, Dummy Duck 7


THIS ARTICLE IS INCOMPLETE
FULL ENTRY COMING SOON!


Four years later...

As the title suggests, is more the foundation for the later games than Off the Page is.

Well-animated, clever, and more difficult than it needs to be.

Not-strictly-linear level progression. Curious re-use of the same map for several levels.









If Off the Page serves as an initial thesis for Alan Caudel's work with Game-Maker, Dummy Duck II serves to define that work. It's refined, yet convoluted; it's one of his most finished works, yet highly unfinished. It's charismatic, yet formidable. It also, along with its sequel, is one of Caudel's most public, widely distributed games.






Dummy2Sprite.gif
Level 1 of Dummy Duck 2


Previous Current Next
Off the Page Dummy Duck II Dummy Duck 3
Dummy Duck series

Story

Umm... okay, this whole thing was made up in Dummy's imagination. It's like an interactive dream. It shows his thoughts, his dreams, his hopes, his fears, and also his corn!

There's no real point, except to go into any doors that you see. You'll know when you've won I'm sure.

Instructions

Dummy Duck 2 In-game Screenshot

Controls

Use the numeric keypad to control all Dummies, and the space ship!

Numeric Keypad Instructions: (If you can't figure 'em out by yourself, you shouldn't be playing!)

up-left  up  up-Rt
     7    8    9
       \  ^  /
left 4 <     > 6  Right
       /  v  \
     1    2    3
Dn-Left Down Dn-Rt

Each Dummy can throw exploding cookies by pressing "SPACE". He throws s'good missles (not scud missles!) by pressing "M". Holding "R" makes him run (I REEEALY LOVE this effect that I did with the clouds behind him! It's incredibly cool!"

Dummy Duck 2 In-game Screenshot

Cosmo Dummy's space ship is controlled thusly:

  • Press "D" for Destruction Gun (you have a limited supply, so use sparingly, and pick up the red "FUEL" cans often!)
  • Hold down "C" for cloaking (You can't move, but you can hold it down as long as you like, unlike teleporting)
  • Press "T" for teleporting (You move to another area automatically, but you have no control of where)
  • Hold "R" for rockets
  • Press "SPACE" for your Sucky Laser Gun (You can't run out, but in order to control where it goes, you must be pointing towards the enemies)

The Stage is Set

(the levels so far)

Dummy Duck 2 In-game Screenshot

Normal Dummy walks around in some uncharted territory that really has no point. Cosmo Dummy appears in two levels, (Once in the unregistered version) once in a space ship (is that two words?) and once in some weird unfinished map I made. (Find the secret Tunnel of MYSTERY!!!!!!!!!!!!!!!!!!!!!)

Disco Duck Makes An Appearance! Wahoo! He comes from a long series of unfinished comics by my friend Adam Tyner!

Keep in mind that this is only around HALF of what's really in the game. It's not hard to register! Y'ALL HAVE FUN NOW!

Version 1.2

UPDATE!!!!!!!!!!!!!!!!!!!!!!

I've added a CGA Heck level, a Flume of Doom level, and a Virtua Dummy level (oh BOY)! FUN FUN FUN FUN FUN FUN FUN!!!

(Virtua Dummy isn't in this version! Now you MUST register! HAHAHAHAHAHA!!!!!!)

Credits

Every last stinkin' pixel in this whole game was expertly rendered by Alan Caudel!

Also thanks to Game-Maker!

Dummy Duck is copyright Alan Caudel!

Visit my homepage!

e-mail me!

Tell me what you think! I'd really love to hear form you!

Thanks!

- Alan!

Background

I think that Dummy Duck 2 was far less planned out [than Off the Page] because I figured, "What's the point of planning things if I'm just gonna find out I can't do them!" Instead with Dummy 2, I think I just said, "Let me see what I can do, and try to make that work!"

I'm not sure if there was ever a definitive version of Dummy 2. With most of my projects, I just kept adding more stuff until I turned my attention to a new project.

— Alan Caudel, email exchange, October 19, 2016

Availability

This game was published to the On Target Programming Web site, as well as to Alan Caudel's personal page.

Also available on several shareware compilation CD-ROMs, including Global Star's 100 Action Arcade Games (January, 2000).

Archive History

On October 20, 2010, Caudel posted a comment to a YouTube video of Peach the Lobster, under the name dummyduckrulz; following up the conversation, on June 29, 2011 he provided a link to a collection of games recently uncovered by Adam Tyner. This initial archive included:

Links

Sites

Articles

Other Links

Downloads