Difference between revisions of "Badman III: Badboys Are Back!"

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'''Pierre Martin ALIAS Piet'''
 
'''Pierre Martin ALIAS Piet'''
 
* 18 years
 
* 18 years
* Tracker under ScreamTracker III. Formerly just a level designer and head of PPP Team, he is starting to slowly become a "competent" graphic designer, specializing in abstract scenery.
+
* Tracker under ScreamTracker III and Impulse Tracker, although his tracks couldn't be integrated in the game.  
* MASCOT: Spector - ''Spector'' is the 1st game that Piet completed with his own hands.
+
* some level design and gameplay consultant
  
 
'''Pierrick Hansen'''
 
'''Pierrick Hansen'''
 
* Musician-designer-Programmer
 
* Musician-designer-Programmer
* Departing on CPC programmer, he quickly came to teach us the art of basic graphic and animation
+
* Badman character design, monster design consultant
* MASCOT: Badman - ''Badman'' is the group's first game based on a idea by Pierrick. Not to mention that whenever he drops in, he affects the whole game. We wait impatiently for his next visit ...
 
  
 
'''Sylvain Martin ALIAS Pypein'''
 
'''Sylvain Martin ALIAS Pypein'''
 
* Graphic artist / programmer
 
* Graphic artist / programmer
* Responsible for most of the graphics in PPP's games. Even when he's not, he works on them anyway! He also is a programmer in BASIC and assembler A86. His sense of humor leaves a mark on all his games.
+
* Pixel art, most level design and game-maker trickery.
* MASCOT: Bilou - Although Bilou is Pierrick's character, it's Pypein who adopted him.
 
 
 
'''Pascal Deiting ALIAS Vegeta'''
 
* Japanese Branch - Manga Master
 
* Pascal is primarily a sort of "underground" level designer, in that his images are not the same size as his maps: his monster mazes are of such monstrous complexity that there isn't a tile to spare!
 
* MASCOT: Gohan - Pascal, whose programming history includes ''Dragon Ball Z 2'', is now one of us. He is the only manga fan who's bigger than I. Unfortunately, I'm the one who had to draw Vegeta...
 
* PS: It is often said that we forget that Pascal is not supposed to be an artist, but he draws anyway, sometimes to funny results. Furthermore, we don't always fix it properly...
 
 
 
'''Lawrence Mazzapichi ALIAS Parmy'''
 
* BASIC Programmer
 
* Parmy is a man traumatized by his time with the C-64. Using the glorious Quickbasic, we have reproduced 'Island' and several other little Commodore games. (Those were good times.) Parmy is also a musician. It was he who composed "Outer Space".
 
* MASCOT: Purple - It's a BASIC game that made me sweat when I had to work on it with him. (I won't say how much work that was.)
 
  
 
'''Valentin Boigelot ALIAS Tentacle Bob'''
 
'''Valentin Boigelot ALIAS Tentacle Bob'''
* Realization in Game-Maker
 
* TBob and his brother Puce often make their games together, with a few alterations by Pypein or Piet. Their games have a strongly surreal quality. (It's they who concocted Ratman, Tentacle Bob, and Bart Simpson.)
 
* MASCOT: I chose Tentacle Bob in particular because it is through this fellow that I discovered the CHEATER side of Tbob
 
 
 
'''Simon Boigelot ALIAS Puce'''
 
'''Simon Boigelot ALIAS Puce'''
* Director of games under GM
+
* Additional NPC design
* Simon, as his name suggests, is the brother of Tbob. There are not many games for them yet because they have DESTROYED their Game-Maker not so long ago, they're just like "It's no good, we're moving on."
 
* MASCOT: It's not for the sake of resemblance, but I chose Ratman because the B. Brothers managed to produce more BUGS than I have ever seen!
 
  
 +
'''Pascal Deiting ALIAS Vegeta'''
 +
'''Lawrence Mazzapichi ALIAS Parmy'''
 
'''Francois Bare ALIAS the Clicker'''
 
'''Francois Bare ALIAS the Clicker'''
* Turbo C and A86 programmer
+
* Quality Control Loop
* Francois is an application programmer in TURBO-C, and very very advan-C. (Haha!) He controls the mouse, screen, and everything. It's just a bit excessive: he tries to do a 'Clicker' (I will not detail here). I do not want him: I just accept the help!
 
* MASCOT: no, it's not a caricature of Frank!
 
  
 
So add it all up, and you've got a swell band of misfits.
 
So add it all up, and you've got a swell band of misfits.

Revision as of 00:12, 30 September 2010

Badman III: Badboys Are Back!
Badman3Title.gif

Release type: Freeware
Release date: 1996
Levels: 42
Author: PPP Team
Related games: Badman, Badman II

PAGE UNDER DEVELOPMENT














A Belgian platformer, made fairly late in the Game-Maker timeline.

Decent European-style level design. Somehow reminiscent of Mighty Bomb Jack.

Toying around in Badman III

Story

An intro cut-scene from Badman III

Summary of the previous episode

Party in Egypt in search of his companion Rubish Binn who vanished during the prosecution of Seb Valenti (see Badman 1: "Pneu-Mania"), Badman discovers in the pyramid of Tote-a-Karton a curious room containing none other than a teleporter: Badman foolishly switches in a parallel dimension.

So, overcoming dangers unheard ... Passing countless trials, battle-hardened, he paved his way to the castle par-del in Skyville, to rescue his cowardly companion who had been abducted.

Our national Super-Zero awkwardly bypasses the traps laid by the two Badboys who tried to block his route: #1 Burner and #2 Skyboy...

Armed with the Astroflash Megawatt III of Skyboy, our two friends wander in the gloomy castle of the latter. When, at the turn of a corridor, they meet a friendly guide and familiar places that led them safely to the usual haunt of Skyboy (once Badman manfully clears the surface of the castle!). There, they discover with horror that the Badboys' project (in the most insidious of senses) is to DOMINATE THE WORLD!

Without hesitating a second, our three Zeros teleport from the installation of Skyboy in pursuit of the other Badboys.

The adventure begins (again)!

Instructions

Choosing a hero in Badman III

General instructions

F1: Instructions - help
F2: View status
F3: Stop ADLIB music
F4: Stop SOUNDBLASTER sound
F5: Save the game
F6: Load the game
F10: Calibrate the joystick

If the settings become troublesome, delete the 'config.dat' file in the game directory.

Some Blah

In this episode of the adventures of super-national zero, the Bold Badman*, You can freely run with Badman (the one with a cape) or his paunchy sidekick Rubish Binn* (the other guy).

Badman3-char.png

To aid in your decision, several 'SELECT ROUND' or selection levels will be offered throughout your career.

  • Any resemblance to persons existing or otherwise, and we would have a good laugh.

Badman

A super-zero of stupid situations (see previous episode), he possesses an array of weapons and has becomingly fashioned a noisy little car...

Generally he exhibits a disability that exceeds the limits of imagination.

Jump: 7 8 9
Walk: 4 6
Fire: / * -
Duck and crawl: 1 2 3

Rubish Binn

Badman's stupid, inept, useless companion. At a thought, I know that he was a garbage man before embarking on his fight against crime. He has the unpleasant habit of being systematically dispatched by the first villain who pass by (see Badman II).

He has cauliflower ears, and a purple leotard that perhaps he has a little too much cholesterol to be running and jumping around in.

Special Moves

BADMAN

Slide

[1] [3]

Fire upwards

[*]

RUBISH BINN

Spin around

[*]

Search, search...

  • Ace of clubs: 500 Points
  • Ace of hearts: 1 Life
  • Ace of spaces: 2 HP
  • Arrow: Direction
  • Key: (You know this.)
  • END: The exit

Credits

The PPP Team Software

Pierre Martin ALIAS Piet

  • 18 years
  • Tracker under ScreamTracker III and Impulse Tracker, although his tracks couldn't be integrated in the game.
  • some level design and gameplay consultant

Pierrick Hansen

  • Musician-designer-Programmer
  • Badman character design, monster design consultant

Sylvain Martin ALIAS Pypein

  • Graphic artist / programmer
  • Pixel art, most level design and game-maker trickery.

Valentin Boigelot ALIAS Tentacle Bob Simon Boigelot ALIAS Puce

  • Additional NPC design

Pascal Deiting ALIAS Vegeta Lawrence Mazzapichi ALIAS Parmy Francois Bare ALIAS the Clicker

  • Quality Control Loop

So add it all up, and you've got a swell band of misfits.

Links

Downloads