Difference between revisions of "Friction"
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A puzzle/action game where you have to hop from rope to pole to collect keys that will let you proceed to the next level. 13 levels in the shareware package, and 10 more for registered users. | A puzzle/action game where you have to hop from rope to pole to collect keys that will let you proceed to the next level. 13 levels in the shareware package, and 10 more for registered users. | ||
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Puzzles involve ropes along which you move freely in both directions, (firemen ?) poles that either pull you up or down. | Puzzles involve ropes along which you move freely in both directions, (firemen ?) poles that either pull you up or down. | ||
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''When he awoke, Hank found himself in the middle of a field, with nothing anywhere in sight except for large structures, somewhat resembling the climbing sets in a playground. Hank knew not what else to do, so he grabbed a rope and began to climb.'' | ''When he awoke, Hank found himself in the middle of a field, with nothing anywhere in sight except for large structures, somewhat resembling the climbing sets in a playground. Hank knew not what else to do, so he grabbed a rope and began to climb.'' | ||
+ | ==Instructions== | ||
+ | |||
+ | [[File:friction-hazards.gif|320px|thumb|Hazards on your path]] | ||
+ | |||
+ | * The arrow keys move Hank in those directions. | ||
+ | * Silver poles let you slide down. Golden poles let you slide up. | ||
+ | * You can climb on ropes. | ||
+ | * To open a door you need a key. | ||
+ | |||
+ | ===Items and mechanisms=== | ||
+ | * Hearts give HP. A-Js are 1-Ups. | ||
+ | * Items such as grapes, floppy disks, dollar bills, and apples give you extra points. | ||
+ | * Stepping on springboards bounces Hank up slightly. | ||
+ | * Blocks move around in your path. | ||
+ | |||
+ | ===Hazards=== | ||
+ | * If the rope is burning, find another route. | ||
+ | * Water and spikes are dangerous if landed on. Spikes will kill you even if you just touch the side. | ||
+ | * Watch out for lasers -- they zap you instantly. With flames, however, you have time to dodge. | ||
+ | * Snakes, Dwids, and noses pose a constant threat. Watch how they move. | ||
==Links== | ==Links== |
Revision as of 06:47, 30 November 2010
A puzzle/action game where you have to hop from rope to pole to collect keys that will let you proceed to the next level. 13 levels in the shareware package, and 10 more for registered users.
Puzzles involve ropes along which you move freely in both directions, (firemen ?) poles that either pull you up or down.
Story
Hank's car broke down, and when he knock on the closest house's door for help, the silent inhabitant just points at him and make him collapse.
When he awoke, Hank found himself in the middle of a field, with nothing anywhere in sight except for large structures, somewhat resembling the climbing sets in a playground. Hank knew not what else to do, so he grabbed a rope and began to climb.
Instructions
- The arrow keys move Hank in those directions.
- Silver poles let you slide down. Golden poles let you slide up.
- You can climb on ropes.
- To open a door you need a key.
Items and mechanisms
- Hearts give HP. A-Js are 1-Ups.
- Items such as grapes, floppy disks, dollar bills, and apples give you extra points.
- Stepping on springboards bounces Hank up slightly.
- Blocks move around in your path.
Hazards
- If the rope is burning, find another route.
- Water and spikes are dangerous if landed on. Spikes will kill you even if you just touch the side.
- Watch out for lasers -- they zap you instantly. With flames, however, you have time to dodge.
- Snakes, Dwids, and noses pose a constant threat. Watch how they move.
Links