Difference between revisions of "Badman"
(→Story: showing the "peach-the-lobster-zone" :P) |
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P: Mario? | P: Mario? | ||
− | + | [[File:badman-peach-zone.png|thumb|320px|A spiky moment in the "peach-the-lobster" zone (officially, the "Field Zone")]] | |
P: Too Old! | P: Too Old! | ||
Revision as of 05:01, 6 December 2010
Release type: Freeware
Release date: March, 1995
Levels: 18
Author: PPP Team
Website: Bilou Homebrew's Blog
Related games: Blork Carnage, Badman II, Badman III
Our eponymous hero is basically a chubby, inept satire of DC’s Batman — or at least that’s how he started off. Badman’s first role was as an incidental enemy in Bilou's Quest (BASIC). Yet after doodling the character for a while, he captured the Martins’ imaginations and rather like Fonzie on Happy Days, he soon became the center of PPP Team’s attentions. Other ties to earlier games include the overall art design and the antagonist Seb Valenti (who served a more nebulous role in Blork Carnage).
The first Badman game is a rough assembly of materials — some borrowed, some original — into a fairly genial Tim Sweeney flavored action platformer (complete with music lifted from Jill of the Jungle). Maybe with a whiff of Mighty Bomb Jack. Notably, Badman avoids feeling like a typical Game-Maker game. The character’s movements are perfectly married to the level design, and both the character and backdrop strive less to show off than to achieve a certain consistency of style and tone.
Each level has its own fairly original theme. Instead of ice and fire worlds, we have blue skies and desert caves, a rooftop stage, a Japan world (where Badman trades his gun for a samurai sword), a Lego dungeon, a haunted castle, a prison camp, and — well, a Peach the Lobster zone. Very little in this game was just slapped together; you get the sense that every tile, every monster placement was agonized over.
The game also borrows a few sounds from Zark, Patchwork Heart, and Jill of the Jungle.
Contents
Story
P: The Earth is threatened by Seb Valenti... He wants to destroy EVERYTHING!
P: No Problem. What's the number for Bilou?
P: 668171*884
"I am not here at the moment. Please leave your message after the Beep ..."
CLACK
P: Bilou isn't there!
P: Mario?
P: Too Old!
P: Superman?
P: Retired!
P: Superwoman?
P: Maternity leave, for the next 32 light years.
P: Mickey?
P: Not competent enough!
P: ....
PUFF
I am the Terror
Who makes Errors
I Am ....
- BADMAN
Instructions
For best results, use the numerical keypad or a joystick
- 8,7,9: Jump
- 4,6: Walk
- 2: Duck
- /,-: Fire
- P: Surprise!
- F2: view status
- F3: stop the music
- F5: Save
- F6: Load
- F8: Enable the Joy
- F9: Calibrate the Joy.
Credits
A new game developed by PPP Team Software.
Scenario:
- Piet & Pierrick
Character graphics:
- Pierrick & Pypein
Backgrounds:
- Piet & Pierrick
Music:
- Epic & GM
FX:
- Piet, GM & Pierrick
Character animation:
- Piet & Pypein
Background animation:
- Piet & Pierrick
Level design:
- Piet
Debugging:
- Pypein
Bugging:
- Piet
Thanks you:
- IK and Audrey, for moral support.
Links
- PPP Team's download site
- Sylvain Martin's blog
- Soundtrack: Waterfall level (+CD version)
- The Brussels Spout, Book 2 (DIYGamer)
Downloads
- Badman (451.4 kB)