Difference between revisions of "Top 5 Game-Maker Wishlist"
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: I probably would have answered differently 15 years ago, but I think a scripting language (a custom language like with ''ZZT'' or even something like Lua) would have been very handy, and would have resulted in a larger variety of game types. | : I probably would have answered differently 15 years ago, but I think a scripting language (a custom language like with ''ZZT'' or even something like Lua) would have been very handy, and would have resulted in a larger variety of game types. | ||
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+ | '''[[Josh Turcotte]]:''' | ||
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+ | : I don't really even know anymore, it's been so long since I had any interaction with it; certainly larger creature sprites would have been nice, but I remember nothing more. | ||
[[Category:Experimental pages]] | [[Category:Experimental pages]] |
Revision as of 07:38, 8 December 2010
The question: If Game-Maker were to have received one last update, what are the top five features or fixes you would ask for?
EJR Tairne/A-J Games:
- 1) Fixed idle sequences (maybe a choice of five idle sequences, A-E, with A being overall default; on completion, any animation sequence can be set to default to any of the five idle sequences).
- 2) Grant monsters the same abilities as characters (affected by, and affect, BBL properties; different sizes; different animations; ability to birth other monsters).
- 3) On-screen stats (with some options about what to display, where, and how).
- 4) Fixed scrolling (several options: keep centered, auto-scroll, screen-by-screen).
- 5) Improved music support (MIDI, .MOD).
- I probably would have answered differently 15 years ago, but I think a scripting language (a custom language like with ZZT or even something like Lua) would have been very handy, and would have resulted in a larger variety of game types.
- I don't really even know anymore, it's been so long since I had any interaction with it; certainly larger creature sprites would have been nice, but I remember nothing more.