Difference between revisions of "A-J's Quest"
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Revision as of 19:16, 23 January 2011
Release type: Shareware
Release date: 1992 (original release)
Levels: 6 (in final version)
Author: A-J Games
Registration bonus: A-J 2
Registration price: $30
Related games: The Return of A-J, Zoom the Super Bear, A-J 3
First project and namesake of A-J Games. Influenced in part by The Goonies II, Hudson's Adventure Island, Super Mario Bros. 2, and Contra.
Many background and monster elements, particularly the Crabby, have made their way into subsequent games.
Contents
Updates
The game was upgraded several times between 1992-1995. Changes include improved animation, changed background blocks, an additional level, altered level order, improved menus, added cutscenes and intertitles, and the removal of a bonus stage. An early version is included with an early demo of Game-Maker.
Story
A-J Bear was late for school, so he decided to take a shortcut through the abandoned Milton lot. He was in too much of a hurry, apparently, as he tripped over a large rock, sitting right in his path.
A-J tumbled head over heels and landed with a loud thump against the warehouse next door. Hedge followed him over and nuzzled his ear.
He was stunned, and before he was able to reorient himself enough to get up, A-J heard voices coming from inside.
While the window above him was boarded up, it was done so sloppily and A-J could easily peek between the boards.
Inside was an army of giant pretzels. Two chickens were standing by the window, talking.
"What do we need all of these for? *Bwaack!* Ostro doesn't need any dough boys -- they'll just screw up our whole operation."
"*Bwuk!* Look at it this way: pretzels are expendable. Would you rather have a pretzel blasted to smithereens for you or get yourself killed?"
"Good point. *Buk!*"
Ostro? They can't mean evil Prince Ostro, who escaped from Bearton Clink last year? Before A-J Was able to debate the issue any further, he heard Hedge making noises and felt a large crack on his skull. The world went dark.
A-J awoke inside a dark warehouse. It didn't look like the one the pretzels had been in. Hedge was there with him.
It would be pointless to list all of the thoughts that whizzed through A-J's head then, but in a nutshell he decided that he had to stop Ostro, however possible.
Instructions
7 - 8 - 9: Jump 4 - - 6: Walk - 2 - : Duck
P: Pick up [Space]: Attack
Weapons
You automatically use the most powerful weapon you have. They are, in order of power (except for Hedge):
- Flying Disc
- Slingshot
- Wooden Sword
- Yo-Yo
- Hedge
Hedge is very powerful and is always with you. Learn how to use him.
Items
- Disc Refill
- Slingshot Refill
- $1 Bill
- 1 Crown
- 1 HP
- 1-Up
It takes three crowns to open a latch. After a latch is opened, you come to a store. In the store, you can buy things if you have enough cash. To leave the level, go to the wooden door.
Monsters
- Pinky
- Pretzel
- Crabby
- Leaf
- Rock
- Flaming Turnip
- Dirt Clod
- Bwuk
- Prof. Shroom
- Bat
- Ostro
Credits
Links
Downloads
- A-J's Quest (? kB)
- Level 1 map (121.8 kB) Level 2 map (251.2 kB)
- Level 3 map (164.1 kB) Level 4 map (195 kB)
- Level 5 map (173.7 kB) Level 6 map (145.1 kB)