Dummy Duck 3

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Dummy Duck 3
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Release type: Shareware
Release date: 1996
Levels: 13
Author: Alan Caudel
Website: Dummy Duck
Related games: Dummy Duck, Dummy Duck 2, Dummy Duck 4, Dummy Duck 5


THIS ARTICLE IS INCOMPLETE
FULL ENTRY COMING SOON!


The third game in Alan Caudel's Dummy Duck series, and apparently the most popular.


Dummy3Sprite.gif



Story

Level 1 of Dummy Duck 3

I see you're foolish enough to think you can beat this game. I must warn you, you can't beat this game by wits alone. You will come across seemingly impassible obstacles. Use your brain and remember, sometimes you will have to look at things a whole new way in order to beat them.

One day, Dummy Duck was having a picnic with his dog Foo-foo and his good friend Lil' Red the tomato. All of a sudden, they heard a loud crash. It was a spaceship landing! Out from the door came a shadowy creature... "MR. BAD"!!!!!!!!!!!!!!!!!

Mr. Bad captured Dummy's friends, and brought them into his ship. He made clones of Foo-foo & Lil' Red! That's not all! He shrunk the Foo-foo's, then made cyborgs out of the Lil' Red's! OH NO! Let's hope for their sake that you're not too much of a loser to beat this game!

  • The first level is simple enough. First you'll have to get across the row of sharp spikes, then make your way to the right.
Level 3 of Dummy Duck 3
  • Level two is easy. All you do is run, jump, and fend off a couple of bad guys.... Oh yeah, did I mention that it was PITCH BLACK?
  • The third level is a test of skill, find the boss' pattern, and thwart away. This is a mockery of Dummy Duck part 1. You see, in part one Dummy Duck was half the size that he is now. In fact, the little Dummy you'll see between each level is the same guy from Dummy part one. Well anyway, in part one Foo-Foo was around four times as big as Dummy, and he's supposed to be around the same size. It's funny.
When you're done, walk to the right.
  • Level four, let's see, oh yeah the lawn mower level! I love this one! Ride the lawn mower around the grass and pick up five keys, (if you lose a guy, you still keep all your keys). Then make your way to the city and go to the H.Q.
  • I took out level five! MUAHAHAHAHAHAHAHAHAHAHAHA!
  • In level six, you're inside the H.Q. from level four. Run around... and...OH MY! It looks like "MR. BAD"!!!
  • Level seven... OH, I DO like this level! It's a souped up "Level 1" from Dummy Duck PART 1!!!!
(Actually this is level 9 in the real version)

Hey! There's a LOT more to this game! But, you HAVE to REGISTER FIRST! Please register! It'll make me feel a lot better!

Instructions

Level 4 from Dummy Duck 3

HOW da HECKs DO I PLAY dis GAME?

Levels 1-3

Keyboard/Numeric keypad controls:

7 = up-left
8 = up
9 = up-right
4 = left
6 = right
1 = down-left
2 = down
Dummy Duck 3 interstitial screen
3 = down-right
space bar = fire toast (LITERALLY!!)
p = pick up items that are pick-uppable
d = drop items

Joystick controls: (Same basic rules apply)

up = up
down = down
left = left
etc.
An early cutscene from Dummy Duck 3
etc.
button "B" = fire toast
button "A" = pick up items
BOTH buttons = drop item (When you drop an item, you will have to select the item that you want to drop with the keyboard)

Level 4

Keyboard/Numeric keypad & Joystick controls:

All the same, but you can't shoot, pick up, or drop anything.

Levels 6-7

Keyboard/Numeric keypad & Joystick controls:

Same as Levels 1,2,&3

SAVE YOUR GAME- F5
START SAVED GAME- F6
OTHER HELP- F1

Credits

An early cutscene from Dummy Duck 3

"WOW! This game's so great, I'd love to know who made it!"

Soooooo......

Concept: Alan Caudel
Design: Alan Caudel
Programming: Alan Caudel
Character Art: Alan Caudel
Background Art: Alan Caudel
Monster Art: Alan Caudel
Sound Effects: Alan Caudel
Special Effects: Alan Caudel
NOFX: Alan Caudel
The BeeGees: Alan Caudel
Corn art: Alan Caudel
Refried Beans: Alan Caudel
Chair: Alan Caudel
Tree: Alan Caudel
Spoon: Alan Caudel
Flaming Toast Courtesy of: Flaming Toast Factory Outlet
Today's Secret Word: polioencephalitis
Nickname of Wisconsin: The Badger State
King of Atlanta: Ted Turner
Lame Duck: Dummy
Definition of polioencephalitis: Inflammation of the gray matter of the brain
Secret Levels: (shhhhh.... don't tell!)
Neato Guy: Nathan Lewis

PEOPLE WITHOUT WHOM THIS GAME WOULD HAVE REALLY SUCKED

(in alphabetical order)

Yurik Nestoly: Tekno Club, Level Design, Moral Support
Adam Tyner: Level Intro Screen, Game Distribution, Goodwill unto all (By the way, look for Adam in the game!)
Matt Wears: Lots of caffeine at just the right time, and his sheer nuttiness

THANX TO

Game-Maker!
MOM & DAD!
SANDY!
PROTY!
Everybody who registers!

BYE!

Background

More of Level 4 from Dummy Duck 3

Alan Caudel:

The intro scene for Dummy Duck 3, where the spaceship floats down to Earth, was completely inspired by the introduction to Battletoads for the NES.
I had a goofy idea that I would try something with 3D glasses. In level one, there's a big mess of what looks like static. The original plan was that if you looked at that with 3D glasses you would be able to read the secret message hidden in the blocks. It was going to be a maze where some of the blocks killed you and some didn't, and you had to make your way through the maze. But later I realized that was a dumb idea because people might complain that I should provide 3D glasses with each copy of the game, (Yeah, I didn't always think everything through all the way) and so I ditched that idea at the last minute. However, the blocks still remain in the map, I just made it so that none of them kill you. But if you look at those blocks with 3D glasses, you can still see the hidden message!
Pro Tip for the lightning level. I made the sky a little darker than everything else, so if you turn your screen brightness all the way up, you can kinda make out the shapes of the character, monsters and the background! That way you can run through without having to wait for the lighting to strike!
The numbering of the streets in the lawnmower level was based on the Dick Tracy game for the NES. If you notice, a group of the logs out in the grass spell out G6 in big letters. Try going there in the city.

Availability

This game was published to the On Target Programming Web site.

It also seems to have been made available on several shareware compilation CD-ROMs. More precise details TBD.

Archive History

On October 20, 2010, Caudel posted a comment to a YouTube video of Peach the Lobster, under the name dummyduckrulz; following up the conversation, on June 29, 2011 he provided a link to a collection of games recently uncovered by Adam Tyner. This initial archive included:

Links

Downloads