Dragon Ball Z 2: The Death of Vegeta
"Iirc, we initially received a "prototype" DBZ from a friend (Pascal) who had completed level design, but used fairly crude graphics. You could almost reconstruct that game by merging the background graphics of DBZ2 and the character from DBZ2 remix. We did not understand by then what were his plans for the final graphics, and we hadn't seen much of DBZ mangas either.
"In order to improve the quality of the game, we "Badmanified" the hero and vilains, which was definitely a bad idea."
Remix
"later on, Pascal himself acquired a Logitech hand-scanner and he wanted to make the game closer to what he'd like to have by digitizing backgrounds from "comics" : this is DBZ2 remix. The job of colouring those digitized things (his scanner was only B/W) was exhausting and we couldn't really make it look right. Plus, importing large backgrounds into BBL sets was a real pain. I don't think there has been more than 2 levels reshaped."
Story
After saving the planet of Majin Boo, you head home. But as it turned out, the villain was not dead. He destroyed everyone, even Dende. Now the crystal balls are gone. You decide to leave in the past to save the present.
In this game there are 5 secret passages and many characters. Have fun finding them~
Links