Icemare with Sgt. Super

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Icemare with Sgt. Super
Icemare.gif

Release type: Shareware
Release date: ~1992-1993
Levels: 10
Author: Acord Games
Website: Acord Games
Registration bonus: Icemare 2 and Icemare 3, hint sheet, secret bonus game, copies of all shareware games, membership in the Zapper Game Club
Registration price: $20
Related games: Penguin Pete

FULL ENTRY COMING SOON!









Skidding on thin ice in 'Icemare'

Much as Pipes is to Pipemare, Icemare is to Penguin Pete.

One wonders about the relationship between Sgt. Super and Jaxon Zoose.

Story

Trapped in arctic ice flows, a nuclear powered submarine is torn apart, its sections strewn about on the arctic ocean floor and numerous huge icebergs. Sgt. Super has been recruited by Earth's Super Powers to undertake the rather dangerous task of finding & recovering the lost sections of the submarine from the icy waters & regions. After Sgt. Super gets the 8 submarine pieces, he'll be able to board the ship & reach the game's final scenes.

Instructions

Use the following keys to move Sgt. Super.

  • ARROWS move up, down, left or right.
  • Z - jump left.
  • X - jump right.
  • SPACE BAR - throw harpoon.
  • M - throws snowballs.
  • B - drops bombs, if you have any.
  • N - jump up and back down, killing some monsters.
  • P - pick up objects.
  • D - drop objects.

Power level of weapons is:

  • Harpoon (lowest)
  • Killing Jump
  • Snowball
  • Bomb (highest)

Touch a bomb and you acquire it. Food (such as algae, fish, some starfish, some crabs) increase hit points.

Items such as mines and pebbles increase score. Gold increases money. Hearts add a life.

You can also use the numeric keypad (set NumLock to on). 4,6,8, and 2 move left, right, up, and down. 7 jumps left, 9 jumps right. The 'j' key jumps straight up.

Credits

Acord Games

Links