Top 5 Game-Maker Wishlist

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The question: If Game-Maker were to have received one last update, what are the top five features or fixes you would ask for?

Responses

EJR Tairne/A-J Games:

  1. Fixed idle sequences (maybe a choice of five idle sequences, A-E, with A being overall default; on completion, any animation sequence can be set to default to any of the five idle sequences).
  2. Grant monsters the same abilities as characters (optionally affected by, and affect, BBL properties; HP and special counters; different sizes; different animations; ability to birth other monsters).
  3. Fixed scrolling (several options: keep centered, auto-scroll, screen-by-screen).
  4. Improved music support (MIDI, .MOD).
  5. On-screen stats (with some options about what to display, where, and how).

Just below the cut:

  • I always wanted customizable in-game text fields. RPGs and adventure games are somewhat tricker without dialog.

Matthew Groves:

I probably would have answered differently 15 years ago, but I think a scripting language (a custom language like with ZZT or even something like Lua) would have been very handy, and would have resulted in a larger variety of game types.
If you had asked me when I was 15, I would have probably said that I wanted to make a CD-ROM sized game, so the ability to include and use large assets like voice tracks, background music, video, etc.

Josh Turcotte:

I don't really even know anymore, it's been so long since I had any interaction with it; certainly larger creature sprites would have been nice, but I remember nothing more.

James W. Morris

  1. The ability to construct multi-tile non-player sprites
  2. The ability to print text to the screen, and define when and where it would appear
  3. The ability to assign hit point values to non-player sprites
  4. The ability to define a player HUD with tweakable parameters such as health bar, currency/points earned, inventory item selected, etc.
  5. Lite scripting functionality that allows tiles to listen for particular events, and respond with an action.

Sylvain Martin/PPP Team

  1. Editable music,
  2. separate background (at least 1 parallax layer) and
  3. clipping of monsters when they approach borders are the definite things I think that will lack forever. Then, I would put
  4. gravity-sensible monsters and possibly
  5. hitpoints for monsters.

CarsonCity314

If Game-Maker had been updated, there are several features I'd have wanted:

  1. A set of options for screen scrolling so creators could better choose where they wanted their character to be on the screen.
  2. Better collision behavior with solid monsters (so that they would be more solid than bouncy)
  3. A better state system for characters, so you can have branching behavior trees (eg. when on the ground, the keys have these effects; when in the air, the keys have these other effects). 6 and 7 are related to this.
  4. More options for enemy movement, so you wouldn't need to have monsters die and get replaced to change movement behavior.
  5. A buffer area for off-screen animated tiles, so you wouldn't be left with artifacts

Below the cut:

  • Standing animations for different character facings.
  • Some options between "no momentum" and "momentum" for character movement, and some options between "gravity" and "no gravity." I was somehow never successful at replicating jumping behavior from other 2d games like Commander Keen (jumping was either too stiff or permitted multi-jumping.
  • I'd also have liked a way for monsters to interact with map tiles, but I gather that would have required very substantive changes. This would be #1 or #2 otherwise.

Stats

******* Improved monsters (size, properties, abilities, behaviors)
** Improved music (format support and/or editor)
** Customizable HUD
** Some kind of optional scripting functionality
** Improved scrolling
** Improved idle sequences/state system
** Fix edge-of-screen problems (monsters, animations)
* In-game text field support
* Improved multimedia support (large video or audio clips)
* Multiple background layers (scrolling or transparency)
* Improved monster collision ("bounciness")