Octolris
Release type: Shareware
Release date: 1994 (original release)
Levels: 13 (in shareware version)
Author: A-J Games
Registration bonus: 10 additional levels
Registration price: $40
Related games: A-J's Quest
You remember Wacky WallWalkers? The character comes from a panel in an early '90s Andrew-Jonathan comic strip.
This game underwent a bunch of revision when Game-Maker 3.0 came around. In particular all of the menus and interfaces got an overhaul.
Story
Octolris is a slime octopus; the only one of his species. While he was florping around one day, he got snagged in the net of a crazed sushi fishing boat and bludgeoned by one of the workers before he could escape.
Octolris can live on land for a short while, but he dries up quickly and needs slime to coat his body regularly. When his body is totally covered with the stuff, it becomes adhesive, enabling Octolris to stick to things.
To get back to the story, when he awoke, Octolris found himself in an odd warehouse that smelled like fish. He wriggled out of the net. The air was cold, but moist enough that Octolris could manage. It was very dark, but he was able to find the door.
Octolris made up his mind then and there that he had to find a way back to the ocean. Whatever way there was, he would take it.
He had to get back.
The adventure begins . . . .
Instructions
Here's how to control Octolris
Left, right arrows:
- Walk those ways
Up arrow:
- Jump upwards
Up-left, up-right (Home,PgUp):
- Jump those ways
Down arrow:
- Duck, slide down
Slash (/):
- Climb up
The little blue hearts give you a hit point and the vials of slime enable you to climb.
Credits
GRAPHICS, ANIMATION:
SOUND:
- Aderack
MUSIC: It's just some PD junk we found as a substitute while we wait for MOD support
TESTING:
- Aderack
- M.O.S.H.
- No Peach Jam
Background
A sidescrolling platformer, in which the last slime octopus is trying desperately to reach the ocean. There's little of real note about this game, except perhaps that I did some work on the registered version. Since no one ever registered, I rarely had the motivation to bother with the full versions. Once I had the initial idea down, generally I would get bored and move on to another game.
In the case of Octolris, I still didn't finish the registered portion -- but I did start it. I've got it sitting around somewhere, and I seem to remember that I had a few halfway interesting ideas. Nothing thrilling, but bits of it may have been stronger than bits of the early stages.
I kind of like the sound effects in this game.
Links
Downloads
- Octolris (652.4 kB)
- Level 1-1 map (174 kB)
- Level 1-2 map (22 kB)
- Level 2-1 map (48 kB)
- Level 2-2 map (29 kB)
- Level 3-1 map (44 kB)
- Level 3-2 map (7 kB)