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Release type: Freeware
Release date: December, 1995
Levels: 7
Author: PPP Team
Website: Bilou Homebrew's Blog
Related games: none

Biokid is maybe the most representative PPP game. It’s an action platformer inspired by Mega Man, sporting an understated yet typical example of PPP’s shareware/Commodore-influenced level design. Since most of the levels use the same fairly monochrome tile set and small collection of enemies (each with its own carefully mapped behaviors), it may be easier to abstract and predict the thought processes behind the design — where corridors lead, and why; where to find false walls and booby traps.

The controls are also representative. Most of PPP’s games are designed to be played more or less one-handed; the action keys are all oriented around the directionals in the numerical keypad. Slash shoots left; minus shoots right; asterisk shoots up. It takes a while to adjust to, especially the moving and shooting at once, but Biokid is probably the best game to train on before moving on to more complicated projects.

PPP Team's Biokid

The Mega Man influence extends only to some vague elements of the character and enemy design — nothing that screams out. Well, that and the title. Generally Biokid stands on its own as a well-animated, well-designed, if rather short, action game.


The new PPP antivirus has found a virus in your computer. It is named Terminator 007. The only solution to kill it is Biokid...


Use your keypad to move into your computer..

/*- to kill the little viruses

And find the Japanese power to destroy the biggest

After that your computer will be a little slow, like a prehistoric computer. Then find the end, and it will win...


Biokid is a game designed by the studio PPP Team Software (DEC'95).

Character graphics: Pypein

Level graphics: Piet

Music & sound effects: Piet

Biokid is an original copyrighted character by PPP Team. Free distribution and use of the game is granted. Production of derivative works without prior consent is forbidden.


Prior to this archive's online presence, this game was only available in small-scale distribution amongst the close associates of PPP Team.

Archive history[edit]

Along with several other PPP Team titles, this game was added to the archive on September 25, 2010. It was provided by Sylvain Martin, after contact through his blog and social media -- who in turn was located through a link on cly5m's Game-Maker page.



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