Small Worlds, by David Shute

  • Reading time:1 mins read

I’d missed this the first time around; it’s a contemplative exploration-based game where the avatar is a mere three pixels high, and the rather gorgeous levels are built pixel by pixel, with every dot significant from a design standpoint — and then when the map pulls out, you appreciate the beauty of the big picture formed from all these individually important dots. Combined with a lovely “lonely game” score, which brings to mind that old Timeless demo/screensaver from the early 1990s, or maybe some old Future Crew demos, it’s a pretty rewarding ten or fifteen minutes. No real challenge; just wandering and pondering.

Matt Aldridge’s Uin Released

  • Reading time:1 mins read

Having gained some renown, or perhaps infamy, with his dadaist La La Land series, Matt Aldridge (aka biggt) has unleashed a significantly more ambitious follow-up.

Compared to the La La Land series, Uin is rather more conventionally structured, if no less evocative. There is an inventory, and exploration, and in place of the sheer dream dump of La La Land, play involves a certain amount of skill or problem solving. There are even a couple of forced-scrolling shooter stages. Yet Aldridge still wraps it up in his typically baffling logic and atmosphere.

( Continue reading at DIYGamer )