Hydorah: Retro Face, Progressive Brain

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The first thing you’ll think of when you see Spanish developer Locomalito’s Hydorah, and the way you’ll probably see it described, is a Gradius tribute game. After you spend a few minutes with it, you’ll realize it feels more like Darius — the power-ups and weapon types, the progress map, the look of the shield, the wide and narrow playfield.

The save system is curious, and at first feels like it comes from the SNES era. Again that’s deceptive, as it’s a rather progressive mechanism. You have a total of three chances to save, that you can spend between any two levels in the game. So there’s a sort of self-pacing reminiscent of some recent console shooters like Ikaruga or Gradius V, that gradually offer more lives and more credits, the more hours you put in — except it’s more organic. As your skills improve, you can play further without saving, allowing you to conserve your save points for longer and gradually allowing you to expand your range.

( Continue reading at DIYGamer )

Time Warp Tickers gets you flicking and kicking

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The Brazilian artist Melly has released a provisionally complete version of his Action 52 Owns game jam entry, Time Warp Tickers.

As with many of its game jam brethren, Melly’s game takes the basic premise of its namesake, and a few visual and audio themes, and fleshes them out with modern mechanics and design sensibilities. In this case you play as a tiny cat in a finger mech, strolling through a surreal chessboard landscape, flicking enemies into each other and into background objects with your mech’s “legs”. Charge the flicks for a stronger result. The game also includes some time warp elements: hold both buttons to slow things down and give yourself room to maneuver.

Time Warp Tickers is both visually and aurally gorgeous, filled with rather neat mechanisms and design ideas, and is a rather clever example of deconstruction. It manages both to pay tribute to the themes of the game that inspired it and to use those themes as a starting place to do its own thing entirely.

( Continue reading at DIYGamer )