Chris Delay’s Game Jam Indoctrination

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After some apprehension, Chris Delay, the head of Darwina studio Introversion, took part in the June TigJAM UK meet-up. Apparently over the past year a large community of indie game developers has sprung up around Cambridge, which encouraged Delay to take part. Ultimately he designed three games for the jam, each based on a vague theme drawn out of a proverbial hat.

His topics were “White Holes”, “Sega Dreamcast VMU”, and “Mouse input only”. Out of those three themes Delay created the particle graphics demo White Holes; the Ed-Logg-does-Pac-Man action game Trapper; and probably the most interesting of the bunch, the plate-spinning art game Balancing Act.

In Balancing Act, you spin plates that represent personal values such as family and friends; wealth and success. As the game progresses, it becomes impossible to balance everything so you have to start picking and choosing the plates that most matter to you.

( Continue reading at DIYGamer )

Daniel Remar – Garden Gnome goes traveling, and Hero Core update

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A couple of updates from the author of Hero Core, one small and one a bit more significant. Tiny things first: Hero Core 1.2 is now available, adding a Normal mode boss rush plus Russian and Spanish translations. Along with Swedish and English, this brings the language count up to four, and up to the halfway mark. Remar’s goal is to also support French, Portuguese, German, and Polish.

More significantly, the Sweden-based Bob Came In Pieces developer Ludosity Interactive has announced a partnership to port Remar’s 2007 action arcade game Garden Gnome Carnage to various platforms, starting with Flash.

( Continue reading at DIYGamer )