Difference between revisions of "Game-Maker Demo"

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'''Release type:''' [[Demo game]]<br />
 
'''Release type:''' [[Demo game]]<br />
'''Release date:''' December 24, [[1994]][[Category: 1994]] <br />
+
'''Release date:''' [[1995]][[Category: 1995]] <br />
 
'''Levels:''' 17<br />
 
'''Levels:''' 17<br />
 
'''Author:''' [[RSD]]/[[A-J Games]]/[[Sheldon Chase]]<br />
 
'''Author:''' [[RSD]]/[[A-J Games]]/[[Sheldon Chase]]<br />

Revision as of 18:14, 15 May 2011

Game-Maker Demo
DemoTitle.gif
FULL ENTRY COMING SOON!













Instructions

Exploring the options in Demo

This demo shows Game-Maker's capabilities in three ways!

First, the entire demo is actually a Game-Maker game. Everything you see or hear is an example of what can be built into a game.

Second, there is a slide show that explains many of Game-Maker's game design tools. To learn about Game-Maker's design tools, move the game character under the name of a tool and jump.

Demo.gif

Third, the game Peach the Lobster shows you one of the many styles of games that can be made with Game-Maker. To play PEACH, just move forward.

Credits

Peach was created by Eric-Jon Waugh, a Game-Maker owner, the summer before his Senior year in high school. The game has about 14 entirely different levels, and was created in about two weeks.

(Some versions of this demo have only a few game levels so that the download time will be short.)

Links

Downloads