Difference between revisions of "Category:1994"

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1994 is the peak of [[Game-Maker]], both in terms of user support and in the height and end of [[RSD]]'s active development on the software. Whereas the [[Xferplay]] engine is starting to look creaky next to recent games from id and Epic Megagames, user facility with the tools is growing all the stronger. Beginning in 1994, user-derived games can often feel almost professional.  
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1994 is the peak of [[Game-Maker]], both in terms of user support and in the height and end of [[RSD]]'s active development on the software. Whereas the [[Xferplay]] engine is starting to look creaky next to recent games from id and Epic Megagames, user facility and imagination with the tools is growing all the stronger. Beginning in 1994, user-derived games can often feel almost professional.  
  
 
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[[Category: Games by year]]
 
[[Category: Games by year]]

Revision as of 19:49, 29 June 2012

1994 is the peak of Game-Maker, both in terms of user support and in the height and end of RSD's active development on the software. Whereas the Xferplay engine is starting to look creaky next to recent games from id and Epic Megagames, user facility and imagination with the tools is growing all the stronger. Beginning in 1994, user-derived games can often feel almost professional.