Difference between revisions of "Bionic ComMANd"
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'''Release type:''' [[TBA]]<br /> | '''Release type:''' [[TBA]]<br /> | ||
| − | '''Latest build date:''' | + | '''Latest build date:''' June 29, [[2012]][[Category:2012|Man Game 4]]<br /> |
'''Levels:''' TBA<br /> | '''Levels:''' TBA<br /> | ||
'''Author:''' [[Alan Caudel]]<br /> | '''Author:''' [[Alan Caudel]]<br /> | ||
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[[File:ManGameBionic.gif|320px|thumb|Swinging freely in Alan Caudel's ''Bionic ComMANd'']] | [[File:ManGameBionic.gif|320px|thumb|Swinging freely in Alan Caudel's ''Bionic ComMANd'']] | ||
| − | <videoflash> | + | <videoflash>ra0uTxr5eiI</videoflash> |
* [http://gamasutra.com/blogs/EJRTairne/20140202/192182/Infoboxes.php The Game-Maker Story: Infoboxes] (Gamasutra) | * [http://gamasutra.com/blogs/EJRTairne/20140202/192182/Infoboxes.php The Game-Maker Story: Infoboxes] (Gamasutra) | ||
Revision as of 08:35, 17 February 2014
Release type: TBA
Latest build date: June 29, 2012
Levels: TBA
Author: Alan Caudel
Website: Dummy Duck
Related games: Man Game, Man Game RPG, Man Game Stairs, Man Game Fire, Lighting, FallDownGoBoom
ALL INFORMATION IS TENTATIVE
Alan Caudel's experiment with various advanced techniques, including pipe dynamics, destructible bridges, and Active Time Battle style RPG mechanics. In addition, the palette is deliberately constrained to NES specifications.
There are actually at least four incarnations of this game (including Man Game, ManGame Stairs, and Bionic ComMANd), of which Man Game RPG is perhaps the most definitive. Each variation has its own individual experiments to conduct.
A discussion of the precise techniques at play will follow.
Links
- The Game-Maker Story: Infoboxes (Gamasutra)