Difference between revisions of "Man Game Fire"

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[[Alan Caudel]]'s experiment with various advanced techniques, including pipe dynamics, destructible bridges, and Active Time Battle style [[RPG]] mechanics. In addition, the palette is deliberately constrained to [[:Category: Constrained palette|NES specifications]].
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This fifth entry in [[Alan Caudel]]'s experimental ''[[Man Game]]'' series experiments with ''Super Mario Bros.'' style firebars and fireballs. The techniques are a little brute force, but they certainly work.
 
 
There are actually at least four incarnations of this game (including ''Man Game'', ''ManGame Stairs'', and ''Bionic ComMANd''), of which ''Man Game RPG'' is perhaps the most definitive. Each variation has its own individual experiments to conduct.
 
  
 
A discussion of the precise techniques at play will follow.
 
A discussion of the precise techniques at play will follow.

Revision as of 08:38, 17 February 2014

Man Game Fire
Unknown.png

Release type: TBA
Latest build date: July 17, 2013
Levels: TBA
Author: Alan Caudel
Website: Dummy Duck
Related games: Man Game, Man Game RPG, Man Game Stairs, Bionic ComMANd, Lighting, FallDownGoBoom

THIS GAME IS A WORK IN PROGRESS
ALL INFORMATION IS TENTATIVE


This fifth entry in Alan Caudel's experimental Man Game series experiments with Super Mario Bros. style firebars and fireballs. The techniques are a little brute force, but they certainly work.

A discussion of the precise techniques at play will follow.









Links

File:ManGameFire.gif
Braving the flames in Alan Caudel's Man Game