Difference between revisions of "Lighting"

From The Game-Maker Archive
Jump to navigationJump to search
Line 13: Line 13:
  
  
[[Alan Caudel]]'s experiment with various advanced techniques, including pipe dynamics, destructible bridges, and Active Time Battle style [[RPG]] mechanics. In addition, the palette is deliberately constrained to [[:Category: Constrained palette|NES specifications]].  
+
''[[Lighting]]'' is one of a few notable spin-offs of Alan Caudel's ''[[Man Game]]'' series. This game, as you will notice, is an experiment with dynamic lighting. The character carries a torch through a darkened cavern, and as he walks the torch casts light on all surfaces within a short range.
 
 
There are actually at least four incarnations of this game (including ''Man Game'', ''ManGame Stairs'', and ''Bionic ComMANd''), of which ''Man Game RPG'' is perhaps the most definitive. Each variation has its own individual experiments to conduct.
 
  
 
A discussion of the precise techniques at play will follow.
 
A discussion of the precise techniques at play will follow.

Revision as of 11:03, 18 February 2014

Lighting
Unknown.png

Release type: TBA
Latest build date: March 13, 2013
Levels: TBA
Author: Alan Caudel
Website: Dummy Duck
Related games: Man Game, Man Game RPG, Man Game Stairs, Bionic ComMANd, Man Game Fire, FallDownGoBoom

THIS GAME IS A WORK IN PROGRESS
ALL INFORMATION IS TENTATIVE


Lighting is one of a few notable spin-offs of Alan Caudel's Man Game series. This game, as you will notice, is an experiment with dynamic lighting. The character carries a torch through a darkened cavern, and as he walks the torch casts light on all surfaces within a short range.

A discussion of the precise techniques at play will follow.









Links

File:Lighting.gif
Braving the depths in Alan Caudel's Lighting