Difference between revisions of "FallDownGoBoom"

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[[Alan Caudel]]'s experiment with various advanced techniques, including pipe dynamics, destructible bridges, and Active Time Battle style [[RPG]] mechanics. In addition, the palette is deliberately constrained to [[:Category: Constrained palette|NES specifications]].  
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Here is ''[[FallDownGoBoom]]'', a spin-off of [[Alan Caudel]]'s ''[[Man Game]]'' series. You remember how in lots of older side-scrollers like ''Donkey Kong'' and ''Spelunker'' the character would die after falling from a great height? Well, here's a way to stagger the risk of various falls -- if you're willing to be meticulous with your level design.
 
 
There are actually at least four incarnations of this game (including ''Man Game'', ''ManGame Stairs'', and ''Bionic ComMANd''), of which ''Man Game RPG'' is perhaps the most definitive. Each variation has its own individual experiments to conduct.
 
  
 
A discussion of the precise techniques at play will follow.
 
A discussion of the precise techniques at play will follow.

Revision as of 11:47, 19 February 2014

FallDownGoBoom
Unknown.png

Release type: TBA
Latest build date: June 9, 2013
Levels: TBA
Author: Alan Caudel
Website: Dummy Duck
Related games: Man Game, Man Game RPG, Man Game Stairs, Bionic ComMANd, Man Game Fire, Lighting

THIS GAME IS A WORK IN PROGRESS
ALL INFORMATION IS TENTATIVE


Here is FallDownGoBoom, a spin-off of Alan Caudel's Man Game series. You remember how in lots of older side-scrollers like Donkey Kong and Spelunker the character would die after falling from a great height? Well, here's a way to stagger the risk of various falls -- if you're willing to be meticulous with your level design.

A discussion of the precise techniques at play will follow.









Links

File:FallDownGoBoom.gif
Looking before you leap, in Alan Caudel's FallDownGoBoom