Difference between revisions of "FallDownGoBoom"
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* [http://gamasutra.com/blogs/EJRTairne/20140202/192182/Infoboxes.php The Game-Maker Story: Infoboxes] (Gamasutra) | * [http://gamasutra.com/blogs/EJRTairne/20140202/192182/Infoboxes.php The Game-Maker Story: Infoboxes] (Gamasutra) | ||
+ | * [http://www.aderack.com/game-maker/downloads/experiment.html Alan's Bold Experiments in RSD Game-Maker] | ||
+ | == Downloads == | ||
+ | |||
+ | * '''[http://www.aderack.com/game-maker/downloads/falldown.zip ''FallDownGoBoom'']''' (83 KB) | ||
[[Category: Alan Caudel]] | [[Category: Alan Caudel]] |
Revision as of 18:46, 3 March 2014
Release type: TBA
Latest build date: June 9, 2013
Levels: TBA
Author: Alan Caudel
Website: Dummy Duck
Related games: Man Game, Man Game RPG, Man Game Stairs, Bionic ComMANd, Man Game Fire, Lighting
ALL INFORMATION IS TENTATIVE
Here is FallDownGoBoom, a spin-off of Alan Caudel's Man Game series. You remember how in lots of older side-scrollers like Donkey Kong and Spelunker the character would die after falling from a great height? Well, here's a way to stagger the risk of various falls -- if you're willing to be meticulous with your level design.
A discussion of the precise techniques at play will follow.
Links
File:FallDownGoBoom.gif
Looking before you leap, in Alan Caudel's FallDownGoBoom
Downloads
- FallDownGoBoom (83 KB)