Difference between revisions of "FallDownGoBoom"
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'''Website:''' [http://www.dummyduck.com/ Dummy Duck]<br /> | '''Website:''' [http://www.dummyduck.com/ Dummy Duck]<br /> | ||
'''Related games:''' ''[[Man Game]]'', ''[[Man Game RPG]]'', ''[[Man Game Stairs]]'', ''[[Bionic ComMANd]]'', ''[[Man Game Fire]]'', ''[[Lighting]]'' | '''Related games:''' ''[[Man Game]]'', ''[[Man Game RPG]]'', ''[[Man Game Stairs]]'', ''[[Bionic ComMANd]]'', ''[[Man Game Fire]]'', ''[[Lighting]]'' | ||
− | }} | + | }} |
+ | <center style="color:#aa0000; font-size: 90%; letter-spacing: 2px; line-height: 133%;">'''THIS GAME IS A WORK IN PROGRESS <br />ALL INFORMATION IS TENTATIVE'''</center> | ||
Revision as of 06:12, 17 June 2016
Release type: TBA
Latest build date: June 9, 2013
Levels: TBA
Author: Alan Caudel
Website: Dummy Duck
Related games: Man Game, Man Game RPG, Man Game Stairs, Bionic ComMANd, Man Game Fire, Lighting
ALL INFORMATION IS TENTATIVE
Here is FallDownGoBoom, a spin-off of Alan Caudel's Man Game series. You remember how in lots of older side-scrollers like Donkey Kong and Spelunker the character would die after falling from a great height? Well, here's a way to stagger the risk of various falls -- if you're willing to be meticulous with your level design.
A discussion of the precise techniques at play will follow.
Links
Downloads
- FallDownGoBoom (83 KB)