Difference between revisions of "PC-Man's World"

From The Game-Maker Archive
Jump to navigationJump to search
(Created page with "{{box |header='''''PC-Man's World''''' |file=290px|border |text= '''Release type:''' Freeware<br /> '''Release date:''' 1998<br ...")
 
 
(46 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
|file=[[File:pc-man-title.gif|290px|border]]
 
|file=[[File:pc-man-title.gif|290px|border]]
 
|text=
 
|text=
'''Release type:''' [[:Category:Shareware|Freeware]]<br />
+
'''Release type:''' [[Shareware|Freeware]]<br />
'''Release date:''' 1998<br />
+
'''Release date:''' [[1998]][[Category: 1998|Pc Man's World]]<br />
'''Levels:''' ?<br />
+
'''Levels:''' 5<br />
 
'''Author:''' [[Erwin Bergervoet]]<br />
 
'''Author:''' [[Erwin Bergervoet]]<br />
 +
'''Website:''' [http://members.chello.nl/~jtm.bergervoet/index800.htm GamesLab Productions]<br />
 
'''Related games:''' ''[[Pac]]''
 
'''Related games:''' ''[[Pac]]''
}}There’s nothing strange about cloning ''Pac-Man''. It’s probably one of the five most significant videogames ever made. Its appearance changed the whole face of the game industry. Without it we wouldn’t have ''Donkey Kong'', ''Super Mario Bros.'', or the aspiration-based design that the whole industry has been based on since 1985. What’s strange is, instead of going to the source, cloning someone else’s half-assed clone of ''Pac-Man''.
+
}}{{Disambig|A-J Games|Pac| or [[Gary Acord]]'s ''[[Zapak]]'', ''[[Pakdream]]'', or ''[[Pakmon]]''}}
  
If anything, Bergervoet’s game is probably better ''[[Pac]]''. Strange and slightly creepy as it might be, he put more work into designing original environments and hazards. Rather like ''[[Glubada Pond]]'', ''Pac'' was just a study on [[Game-Maker]]’s goal structures; [[A-J Games]] was trying to see how a pre-Miyamoto design style would work in a very specific post-''Keen'' design environment. As it turned out, not that well; to prevent any consumed dots from carrying over after death, the game had to give the player just one life. Since Game-Maker couldn’t change character states or power levels, the only feasible way to attack enemies was to allow the player to spit power pellets back at them. A boring and frustrating compromise all around. And Bergervoet copied those tricks to the letter. Then threw in scary interstitial screens, positing PC-Man in all manner of guises and professions.
+
There’s nothing strange about cloning ''Pac-Man''. It’s probably one of the five most significant videogames ever made. Its appearance changed the whole face of the game industry. Without it we wouldn’t have ''Donkey Kong'', ''Super Mario Bros.'', or the aspiration-based design that the whole industry has been based on since 1985. What may be strange is the similarity of [[Bergervoet]]'s game to [[Pac|a certain other clone]] of ''Pac-Man''.
  
So that was kind of weird.  
+
Though the parallels are striking, down to the weeping character at death, ''PC-Man'' is probably a better game than ''Pac''. For one, Bergervoet put more work into designing original environments and hazards. Then he threw in scary interstitial screens, positing PC-Men in all manner of guises and professions. There is a whole storyline here, an element absent in most ''Pac-Man'' clones.
 +
 
 +
[[File:PC-Man.png|center]]
 +
 
 +
The main problems with ''PC-Man's World'' are the same that hinder ''Pac'', namely the compromises centered around [[Xferplay]]'s automatic counter rollover at death and the strictly location-based level progress mechanics. In other words, clearing all of the dots isn't enough; to move on you need to find and enter a goal -- and the game can't give the player more than one life, because if it did, any dots collected before death would stay collected while the level itself reset, rendering the whole collection mechanic meaningless.
  
 
==Story==
 
==Story==
Line 18: Line 23:
 
[[File:pc-man.png|thumb|320px|Level 1 of ''PC-Man's World'']]
 
[[File:pc-man.png|thumb|320px|Level 1 of ''PC-Man's World'']]
  
Pc-Man leefde samen met zijn
+
PC-Man lived with his family, in the tranquil forests of PC-Land. Of course a PC game is no game if nothing happens. But on this day, there was quite a bit of fuss.
familie, heel rustig op de
 
Pc-dorpse bossen, een com-
 
puterspel is geen computer-
 
spel als er niets gebeurde.
 
Maar er gebeurde nogal wat.
 
---------------------------
 
  
Op een dag ging PC-Man win-
+
One day, PC-Man went shopping. When he returned home, five of his relatives turned to him.
kelen, maar toen hij thuis
 
kwam waren 5 van zijn fami-
 
lieleden verdwenden.
 
---------------------------
 
  
De andere die er nog over
+
The others stood gaping, open-mouthed, at a flower vase. Of course PC-Man was shocked, and he immediately asked what was going on, to which his family said:
waren, stonden met open
 
mond naar een bloemvaasje
 
te kijken. Pc-Man was na-
 
tuurlijk heel verschrokken
 
en vroeg direct wat er aan
 
de hand was, waarop zijn
 
familie antwoordde:
 
---------------------------
 
  
In dit flesje zit een Kerker-
+
"This bottle is a Dungeon Spirit, which has taken five PCs from five different regions. Please, PC, will you help us?"
geest, die heeft 5 PC'S naar
 
5 verschillende streken ge-
 
bracht. Pc, kun jij ons hel-
 
pen, alstjeblieft.
 
----------------------------
 
  
Oke, maar waar moet ik begin-
+
"Okay," PC-Man replied, "but where do I begin? Well, I suppose at the beginning. That would be in the desert, where Cowboy PC belongs. Then on to the cemetery, to return Vampire PC. And from there... I guess we'll see what happens."
nen ?
 
Nou begin maar in de woestijn
 
waar Cowboy Pc is verdwenen,
 
en dan naar het kerkhof, waar
 
Vampire Pc is, en verder zie
 
je vanzelf wel.
 
Veel succes
 
-----------------------------
 
  
 +
Good luck!
  
 
==Instructions==
 
==Instructions==
Line 64: Line 39:
 
[[File:cowboy-man.png|thumb|320px|Level 1 intertitle from ''PC-Man's World'']]
 
[[File:cowboy-man.png|thumb|320px|Level 1 intertitle from ''PC-Man's World'']]
  
Toets  Funktie
+
: Left - Go left
------------------
+
: Right - Go right
Links  Ga Naar links
+
: Up - Go up
Recht  Ga Naar rechts
+
: Down - Go down
Boven  Ga Naar Boven
 
Onder  Ga Naar onder
 
F1      Help (Dit dus)
 
F2      Status
 
F3      Geluid On\Off
 
F4      Muziek On\Off
 
F5      Bewaar Spel
 
F6      Laad Spel
 
F10    Over Gamemaker
 
  
Dit spel is gemaakt met
+
: F1 Help
de Gamemaker. Een pro-
+
: F2 Status
gramma om zelf spellen
+
: F3 Sound On \ Off
mee te maken. Wij beve-
+
: F4 Music On \ Off
len u dit programma van
+
: F5 Save Game
harte aan.
+
: F6 Load Game
 +
: F10 About Game Maker
  
Distrubutie : MicroForum
+
== Credits ==
  
Door een euvel zijn de sound
+
[[File:PC-MAN5.png|thumb|320px|Level 5 from ''PC-Man's World'']]
blaster en de Pc Speaker ge-
 
luiden verloren gegaan. Dit
 
zal als update verschijnen.
 
  
Wij, en Pac Man wensen u :
+
Programmed and graphic designed by [[Erwin Bergervoet]].
  
 +
Assistance: Vincent Bergervoet
  
Veel Succes
+
Voting: Have come due
  
 +
Test Team
 +
: Jos Bergervoet
 +
: Vincent Bergervoet
 +
: Eric Large
 +
: Roel Kuiper
 +
: and Saskia
  
==Credits==
+
Created by '''Multigames'''.
  
!!!Credits!!!
+
Thanks to [[Game-Maker]](tm).
  
Geprogrammeerd, en
+
== Availability ==
Grafisch verzorgd
 
door Erwin Bergervoet.
 
  
Assistentie
+
This game is known to have been distributed on local bulletin boards, contemporary to its development. Any other distribution is unknown.
  
Vincent Bergervoet
+
== Archive History ==
 
 
Stemmen
 
 
 
* Zijn komen vervallen
 
 
 
Test Team
 
  
Jos Bergervoet
+
In ~1998, the author made contact by email to share his recent games ([[PC-Man's World]] and [[QiQ]]) and solicit comments. Both games have been retained since this time.
Vincent Bergervoet
 
Erik De Groot
 
Roel Kuipers
 
en Saskia
 
  
Multigames, is een be-
+
== Links ==
drijfje dat spelletjes
 
maakt met de game-maker.
 
  
Thanks to the GameMaker tm.
+
<videoflash>PVMnRWX7t1s</videoflash>
  
GameMaker is een programma
+
=== Interviews / Articles ===
van Microforum.
 
  
 +
* [http://www.diygamer.com/2010/09/gamemaker-archive-part-15c-easiest-lifting-act-iii/ The Easiest Lifting, Act III (DIYGamer)]
  
<!-- ==Links==
+
=== Misc. Links ===
  
<videoflash></videoflash>
+
* '''[http://www.aderack.com/game-maker/java/pc-man.php Play ''PC-Man's World'' online]'''
  
==Downloads==
+
== Downloads ==
  
* [http://www.aderack.com/game-maker/downloads/pc-man.zip PC-Man's World] -->
+
* '''''[http://www.aderack.com/game-maker/downloads/pc-man.zip PC-Man's World]''''' (750.0 kB)
 +
* [[Media:PC-MAN1.png|Level 1 map]] (8.9 kB)
 +
* [[Media:PC-MAN2.png|Level 2 map]] (11.4 kB)
 +
* [[Media:PC-MAN3.png|Level 3 map]] (16.0 kB)
 +
* [[Media:PC-MAN4.png|Level 4 map]] (9.7 kB)
 +
* [[Media:PC-MAN5.png|Level 5 map]] (10.7 kB)
  
[[Category:Game-Maker games]][[Category:Maze game]][[Category:Top-down]][[Category:Tributes]][[Category: Erwin Bergervoet]]
+
[[Category: Game-Maker games|Pc Man's World]]
 +
[[Category: Freeware|Pc Man's World]]
 +
[[Category: Erwin Bergervoet|Pc Man's World]]
 +
[[Category: Top-down|Pc Man's World]]
 +
[[Category: Maze game|Pc Man's World]]
 +
[[Category: Tributes|Pc Man's World]]
 +
[[Category: Old discoveries|Pc Man's World]]
 +
[[Category: Eponymous titles|Pc Man's World]]
 +
[[Category: Complete games|Pc Man's World]]
 +
[[Category: Netherlands|Pc Man's World]]
 +
[[Category: DIYGamer]]

Latest revision as of 18:30, 7 September 2016

PC-Man's World
Pc-man-title.gif

Release type: Freeware
Release date: 1998
Levels: 5
Author: Erwin Bergervoet
Website: GamesLab Productions
Related games: Pac


Not to be mistaken for A-J Games's Pac or Gary Acord's Zapak, Pakdream, or Pakmon.

There’s nothing strange about cloning Pac-Man. It’s probably one of the five most significant videogames ever made. Its appearance changed the whole face of the game industry. Without it we wouldn’t have Donkey Kong, Super Mario Bros., or the aspiration-based design that the whole industry has been based on since 1985. What may be strange is the similarity of Bergervoet's game to a certain other clone of Pac-Man.

Though the parallels are striking, down to the weeping character at death, PC-Man is probably a better game than Pac. For one, Bergervoet put more work into designing original environments and hazards. Then he threw in scary interstitial screens, positing PC-Men in all manner of guises and professions. There is a whole storyline here, an element absent in most Pac-Man clones.

PC-Man.png

The main problems with PC-Man's World are the same that hinder Pac, namely the compromises centered around Xferplay's automatic counter rollover at death and the strictly location-based level progress mechanics. In other words, clearing all of the dots isn't enough; to move on you need to find and enter a goal -- and the game can't give the player more than one life, because if it did, any dots collected before death would stay collected while the level itself reset, rendering the whole collection mechanic meaningless.

Story[edit]

Level 1 of PC-Man's World

PC-Man lived with his family, in the tranquil forests of PC-Land. Of course a PC game is no game if nothing happens. But on this day, there was quite a bit of fuss.

One day, PC-Man went shopping. When he returned home, five of his relatives turned to him.

The others stood gaping, open-mouthed, at a flower vase. Of course PC-Man was shocked, and he immediately asked what was going on, to which his family said:

"This bottle is a Dungeon Spirit, which has taken five PCs from five different regions. Please, PC, will you help us?"

"Okay," PC-Man replied, "but where do I begin? Well, I suppose at the beginning. That would be in the desert, where Cowboy PC belongs. Then on to the cemetery, to return Vampire PC. And from there... I guess we'll see what happens."

Good luck!

Instructions[edit]

Level 1 intertitle from PC-Man's World
Left - Go left
Right - Go right
Up - Go up
Down - Go down
F1 Help
F2 Status
F3 Sound On \ Off
F4 Music On \ Off
F5 Save Game
F6 Load Game
F10 About Game Maker

Credits[edit]

Level 5 from PC-Man's World

Programmed and graphic designed by Erwin Bergervoet.

Assistance: Vincent Bergervoet

Voting: Have come due

Test Team

Jos Bergervoet
Vincent Bergervoet
Eric Large
Roel Kuiper
and Saskia

Created by Multigames.

Thanks to Game-Maker(tm).

Availability[edit]

This game is known to have been distributed on local bulletin boards, contemporary to its development. Any other distribution is unknown.

Archive History[edit]

In ~1998, the author made contact by email to share his recent games (PC-Man's World and QiQ) and solicit comments. Both games have been retained since this time.

Links[edit]

Interviews / Articles[edit]

Misc. Links[edit]

Downloads[edit]