Difference between revisions of "FallDownGoBoom"

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{{Ongoing}}{{box
 
|header='''''FallDownGoBoom'''''
 
|header='''''FallDownGoBoom'''''
|file=[[File:Unknown.png|290px|border]]
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|file=[[File:FallDownGoBoomTitle.png|290px|border]]
 
|text=
 
|text=
 
'''Release type:''' [[TBA]]<br />
 
'''Release type:''' [[TBA]]<br />
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'''Website:''' [http://www.dummyduck.com/ Dummy Duck]<br />
 
'''Website:''' [http://www.dummyduck.com/ Dummy Duck]<br />
 
'''Related games:''' ''[[Man Game]]'', ''[[Man Game RPG]]'', ''[[Man Game Stairs]]'', ''[[Bionic ComMANd]]'', ''[[Man Game Fire]]'', ''[[Lighting]]''
 
'''Related games:''' ''[[Man Game]]'', ''[[Man Game RPG]]'', ''[[Man Game Stairs]]'', ''[[Bionic ComMANd]]'', ''[[Man Game Fire]]'', ''[[Lighting]]''
}}[[Category:Ongoing projects]]<center>'''THIS GAME IS A WORK IN PROGRESS <br />ALL INFORMATION IS TENTATIVE'''</center>
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}}{{OngoingHeader}}
 
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Here is ''[[FallDownGoBoom]]'', a spin-off of [[Alan Caudel]]'s ''[[Man Game]]'' series. You remember how in lots of older side-scrollers like ''Donkey Kong'' and ''Spelunker'' the character would die after falling from a great height? Well, here's a way to stagger the risk of various falls -- if you're willing to be meticulous with your level design.
 
 
 
 
[[Alan Caudel]]'s experiment with various advanced techniques, including pipe dynamics, destructible bridges, and Active Time Battle style [[RPG]] mechanics. In addition, the palette is deliberately constrained to [[:Category: Constrained palette|NES specifications]].  
 
 
 
There are actually at least four incarnations of this game (including ''Man Game'', ''ManGame Stairs'', and ''Bionic ComMANd''), of which ''Man Game RPG'' is perhaps the most definitive. Each variation has its own individual experiments to conduct.
 
  
 
A discussion of the precise techniques at play will follow.
 
A discussion of the precise techniques at play will follow.
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{{SeriesNav|Lighting|FallDownGoBoom|Timecode|[[Man Game series]]}}
  
 
== Links ==
 
== Links ==
  
[[File:FallDownGoBoom.gif|320px|thumb|Looking before you leap, in Alan Caudel's ''FallDownGoBoom'']]
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[[File:FallDownGoBoom.png|320px|thumb|Looking before you leap, in Alan Caudel's ''FallDownGoBoom'']]
  
<videoflash>rbXQewH8tD8</videoflash>
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<youtube>rbXQewH8tD8</youtube>
  
 
* [http://gamasutra.com/blogs/EJRTairne/20140202/192182/Infoboxes.php The Game-Maker Story: Infoboxes] (Gamasutra)
 
* [http://gamasutra.com/blogs/EJRTairne/20140202/192182/Infoboxes.php The Game-Maker Story: Infoboxes] (Gamasutra)
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* [http://www.aderack.com/game-maker/downloads/experiment.html Alan's Bold Experiments in RSD Game-Maker]
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== Downloads ==
  
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* '''[http://www.aderack.com/game-maker/downloads/falldown.zip ''FallDownGoBoom'']''' (83 KB)
  
 
[[Category: Alan Caudel]]
 
[[Category: Alan Caudel]]
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[[Category: Experimental]]
 
[[Category: Experimental]]
 
[[Category: New developments]]
 
[[Category: New developments]]
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[[Category: On Target Programming]]
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[[Category: Man Game series]]
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[[Category: Florida]]
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[[Category: United States]]

Latest revision as of 22:53, 2 July 2021

Ongoing.png
FallDownGoBoom
FallDownGoBoomTitle.png

Release type: TBA
Latest build date: June 9, 2013
Levels: TBA
Author: Alan Caudel
Website: Dummy Duck
Related games: Man Game, Man Game RPG, Man Game Stairs, Bionic ComMANd, Man Game Fire, Lighting


THIS GAME IS A WORK IN PROGRESS
ALL INFORMATION IS TENTATIVE


Here is FallDownGoBoom, a spin-off of Alan Caudel's Man Game series. You remember how in lots of older side-scrollers like Donkey Kong and Spelunker the character would die after falling from a great height? Well, here's a way to stagger the risk of various falls -- if you're willing to be meticulous with your level design.

A discussion of the precise techniques at play will follow.








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Lighting FallDownGoBoom Timecode
Man Game series

Links[edit]

Looking before you leap, in Alan Caudel's FallDownGoBoom

Downloads[edit]