Difference between revisions of "FallDownGoBoom"
From The Game-Maker Archive
Jump to navigationJump to search (→Links) |
(→Links) |
||
(9 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
− | {{box | + | {{Ongoing}}{{box |
|header='''''FallDownGoBoom''''' | |header='''''FallDownGoBoom''''' | ||
− | |file=[[File: | + | |file=[[File:FallDownGoBoomTitle.png|290px|border]] |
|text= | |text= | ||
'''Release type:''' [[TBA]]<br /> | '''Release type:''' [[TBA]]<br /> | ||
Line 9: | Line 9: | ||
'''Website:''' [http://www.dummyduck.com/ Dummy Duck]<br /> | '''Website:''' [http://www.dummyduck.com/ Dummy Duck]<br /> | ||
'''Related games:''' ''[[Man Game]]'', ''[[Man Game RPG]]'', ''[[Man Game Stairs]]'', ''[[Bionic ComMANd]]'', ''[[Man Game Fire]]'', ''[[Lighting]]'' | '''Related games:''' ''[[Man Game]]'', ''[[Man Game RPG]]'', ''[[Man Game Stairs]]'', ''[[Bionic ComMANd]]'', ''[[Man Game Fire]]'', ''[[Lighting]]'' | ||
− | }} | + | }}{{OngoingHeader}} |
− | |||
− | |||
− | |||
Here is ''[[FallDownGoBoom]]'', a spin-off of [[Alan Caudel]]'s ''[[Man Game]]'' series. You remember how in lots of older side-scrollers like ''Donkey Kong'' and ''Spelunker'' the character would die after falling from a great height? Well, here's a way to stagger the risk of various falls -- if you're willing to be meticulous with your level design. | Here is ''[[FallDownGoBoom]]'', a spin-off of [[Alan Caudel]]'s ''[[Man Game]]'' series. You remember how in lots of older side-scrollers like ''Donkey Kong'' and ''Spelunker'' the character would die after falling from a great height? Well, here's a way to stagger the risk of various falls -- if you're willing to be meticulous with your level design. | ||
Line 30: | Line 27: | ||
− | + | {{SeriesNav|Lighting|FallDownGoBoom|Timecode|[[Man Game series]]}} | |
== Links == | == Links == | ||
− | [[File:FallDownGoBoom. | + | [[File:FallDownGoBoom.png|320px|thumb|Looking before you leap, in Alan Caudel's ''FallDownGoBoom'']] |
− | < | + | <youtube>rbXQewH8tD8</youtube> |
* [http://gamasutra.com/blogs/EJRTairne/20140202/192182/Infoboxes.php The Game-Maker Story: Infoboxes] (Gamasutra) | * [http://gamasutra.com/blogs/EJRTairne/20140202/192182/Infoboxes.php The Game-Maker Story: Infoboxes] (Gamasutra) | ||
Line 53: | Line 50: | ||
[[Category: Experimental]] | [[Category: Experimental]] | ||
[[Category: New developments]] | [[Category: New developments]] | ||
+ | [[Category: On Target Programming]] | ||
+ | [[Category: Man Game series]] | ||
+ | [[Category: Florida]] | ||
+ | [[Category: United States]] |
Latest revision as of 22:53, 2 July 2021
Release type: TBA
Latest build date: June 9, 2013
Levels: TBA
Author: Alan Caudel
Website: Dummy Duck
Related games: Man Game, Man Game RPG, Man Game Stairs, Bionic ComMANd, Man Game Fire, Lighting
THIS GAME IS A WORK IN PROGRESS
ALL INFORMATION IS TENTATIVE
ALL INFORMATION IS TENTATIVE
Here is FallDownGoBoom, a spin-off of Alan Caudel's Man Game series. You remember how in lots of older side-scrollers like Donkey Kong and Spelunker the character would die after falling from a great height? Well, here's a way to stagger the risk of various falls -- if you're willing to be meticulous with your level design.
A discussion of the precise techniques at play will follow.
Previous | Current | Next |
---|---|---|
Lighting | FallDownGoBoom | Timecode |
Man Game series |
Links[edit]
Downloads[edit]
- FallDownGoBoom (83 KB)