Difference between revisions of "Man Game"

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|header='''''Man Game'''''
 
|header='''''Man Game'''''
 
|file=[[File:Unknown.png|290px|border]]
 
|file=[[File:Unknown.png|290px|border]]
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'''Website:''' [http://www.dummyduck.com/ Dummy Duck]<br />
 
'''Website:''' [http://www.dummyduck.com/ Dummy Duck]<br />
 
'''Related games:''' ''[[Man Game RPG]]'', ''[[Man Game Stairs]]'', ''[[Bionic ComMANd]]'', ''[[Man Game Fire]]'', ''[[Lighting]]'', ''[[FallDownGoBoom]]''
 
'''Related games:''' ''[[Man Game RPG]]'', ''[[Man Game Stairs]]'', ''[[Bionic ComMANd]]'', ''[[Man Game Fire]]'', ''[[Lighting]]'', ''[[FallDownGoBoom]]''
}}[[Category:Ongoing projects]]<center>'''THIS GAME IS A WORK IN PROGRESS <br />ALL INFORMATION IS TENTATIVE'''</center>
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One of [[Alan Caudel]]'s recent outlets for new game mechanics is his ''[[Man Game]]'' series, a series of brief levels starring an anonymous character based on Preston Blair's walk cycle figure, which serve primarily to illustrate how those game mechanics might work in context.
  
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[[File:BlairCycle.png|center|300px]]
  
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Here is the first entry in the series, the original ''Man Game''. It mostly serves to set up the framework for future experiments. Here the most significant experiment is in limiting the palette to the specifications of the Nintendo Entertainment System -- a stylistic limitation that will carry through the rest of the Man Game series.
  
[[Alan Caudel]]'s experiment with various advanced techniques, including pipe dynamics, destructible bridges, and Active Time Battle style [[RPG]] mechanics. In addition, the palette is deliberately constrained to [[:Category: Constrained palette|NES specifications]].
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[[File:Caudel-Man.png|center]]
  
There are actually at least four incarnations of this game (including ''Man Game'', ''ManGame Stairs'', and ''Bionic ComMANd''), of which ''Man Game RPG'' is perhaps the most definitive. Each variation has its own individual experiments to conduct.
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Also, minor yet significant thing: original soundtrack. There aren't many [[Game-Maker]] games with one of those.
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Alan Caudel:
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: Notable thing: Character death. The character turns invisible, and shoots out 2 monsters that look like the character. The character holds the invisible frames for a couple of seconds while the "monster-character" bounces off the screen kind of like ''Super Mario Bros.''
  
 
A discussion of the precise techniques at play will follow.
 
A discussion of the precise techniques at play will follow.
  
 
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{{SeriesNav|Man Game series{{!}}(Overview)|Man Game|Man Game RPG|[[Man Game series]]}}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 
== Links ==
 
== Links ==
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[[File:ManGame.gif|320px|thumb|Reclaiming the past in Alan Caudel's ''Man Game'']]
 
[[File:ManGame.gif|320px|thumb|Reclaiming the past in Alan Caudel's ''Man Game'']]
  
<videoflash>pphuiiyVqRg</videoflash>
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<youtube>pphuiiyVqRg</youtube>
  
 
* [http://gamasutra.com/blogs/EJRTairne/20140202/192182/Infoboxes.php The Game-Maker Story: Infoboxes] (Gamasutra)
 
* [http://gamasutra.com/blogs/EJRTairne/20140202/192182/Infoboxes.php The Game-Maker Story: Infoboxes] (Gamasutra)
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* [http://www.aderack.com/game-maker/downloads/experiment.html Alan's Bold Experiments in RSD Game-Maker]
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== Downloads ==
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* '''[http://www.aderack.com/game-maker/downloads/mangame1.zip ''Man Game'']''' (76 KB)
  
  
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[[Category: Experimental|Man Game 1]]
 
[[Category: Experimental|Man Game 1]]
 
[[Category: New developments|Man Game 1]]
 
[[Category: New developments|Man Game 1]]
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[[Category: On Target Programming|Man Game 1]]
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[[Category: Man Game series|Man Game 1]]
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[[Category: Florida|Man Game 1]]
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[[Category: United States|Man Game 1]]

Latest revision as of 21:57, 2 July 2021

Ongoing.png
Man Game
Unknown.png

Release type: TBA
Latest build date: October 10, 2011
Levels: TBA
Author: Alan Caudel
Website: Dummy Duck
Related games: Man Game RPG, Man Game Stairs, Bionic ComMANd, Man Game Fire, Lighting, FallDownGoBoom


THIS GAME IS A WORK IN PROGRESS
ALL INFORMATION IS TENTATIVE


One of Alan Caudel's recent outlets for new game mechanics is his Man Game series, a series of brief levels starring an anonymous character based on Preston Blair's walk cycle figure, which serve primarily to illustrate how those game mechanics might work in context.

BlairCycle.png

Here is the first entry in the series, the original Man Game. It mostly serves to set up the framework for future experiments. Here the most significant experiment is in limiting the palette to the specifications of the Nintendo Entertainment System -- a stylistic limitation that will carry through the rest of the Man Game series.

Caudel-Man.png

Also, minor yet significant thing: original soundtrack. There aren't many Game-Maker games with one of those.

Alan Caudel:

Notable thing: Character death. The character turns invisible, and shoots out 2 monsters that look like the character. The character holds the invisible frames for a couple of seconds while the "monster-character" bounces off the screen kind of like Super Mario Bros.

A discussion of the precise techniques at play will follow.

Previous Current Next
(Overview) Man Game Man Game RPG
Man Game series

Links[edit]

Reclaiming the past in Alan Caudel's Man Game

Downloads[edit]