Difference between revisions of "Common tracks"
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<!--* ''[[Luigi's Heroic Debut!]]'' (?)--> | <!--* ''[[Luigi's Heroic Debut!]]'' (?)--> | ||
* ''[[Pengo Adventure]]'' (?) | * ''[[Pengo Adventure]]'' (?) | ||
| − | + | * ''[[Dummy Duck 2]]'' (Story) | |
===GENTLE.CMF=== | ===GENTLE.CMF=== | ||
[[File:Gentle.mp3]]<br /> | [[File:Gentle.mp3]]<br /> | ||
Revision as of 19:16, 6 January 2011
In later versions, Game-Maker came with many more demo games by a variety of authors. The following tracks were included in those games, and so may also be considered in regular distribution.
- Also see: Music library
BETRAY.CMF
An arrangement of "Greensleeves", often used for a moment of formality or medieval flair.
Known uses
- Zark (Titles)
EGYPTION.CMF
[sic] A laid-back, exotic-sounding exploration theme that calls to mind hot sun, sand, and palm fronds.
Known uses
- Crullo: Adventures of a Donut (Level 1)
- Peach the Lobster (Story)
- Yuphex (Star map)
- Pengo Adventure (?)
- Dummy Duck 2 (Story)
GENTLE.CMF
A quiet, wistful, and fussy piece. Used for storyline, flashback, or idyllic or old-fashioned feeling game segments.
Known uses
GHOSTHOP.CMF
Bouncy, jazzy tune. Memorable and thematic.
Known uses
- Zark (Level 2 - Oral Caverns)
GHOSTRUN.CMF
One of the better action themes. Good for boss battles and important levels.
Known uses
- Peach the Lobster (Boss stage)
- All Quiet (Main stage)
- Badman (?)
GMEND.CMF
A slow, sentimental piece. You expect photographs and subtitles. Waving Zippos and gel lighting.
Known uses
- Peach the Lobster (Title screen)
- Badman (?)
- Pengo Adventure (?)
- Twinbee Land (?)
- Commander Xeen (?)
GMISLAND.CMF
A Brazilian-influenced, upbeat bit of moving music.
Known uses
- Peach the Lobster (Level 1)
- Pengo Adventure (?)
- Commander Xeen (?)
GMLOST.CMF
The track starts off sounding anticipatory, or a bit ominous in a childhood Halloween sense. After about half a minute it transitions into a floaty piece that occupies a space around GMSONG2 or GENTLE.
Known uses
- Crullo: Adventures of a Donut (Level 3)
- Peach the Lobster (Game Over)
- Badman (?)
GMKENTUC.CMF
A jazzed-up arrangement of "My Old Kentucky Home".
Known uses
- Commander Xeen (?)
GMRANGE.CMF
A jazzed-up arrangement of "Home on the Range".
Known uses
- Twinbee Land (?)
- Commander Xeen (?)
GMSPACE.CMF
A well-composed piece full of foreboding and uncertainty.
Known uses
- Zark (Level 3 - Stomachy Area) [as STRIDER.CMF]
- Orb: The Derelict Planet (?)
GMSTARFM.CMF
A pastiche of the Star Wars theme, often used for celebratory moments -- say, victory screens.
Known uses
- Crullo: Adventures of a Donut (Ending)
- Peach the Lobster (Ending)
GMTENSHN.CMF
A well-composed, anxious, and anticipatory piece.
Known uses
- Crullo: Adventures of a Donut (?)
- Yuphex (Planet Yuphex/2)
MECH.CMF
Sounds like busy industry and machinery.
Known uses
- Peach the Lobster (Level 4)
- Yuphex (Yuphex landing)
- Invasion of the Blobs II (Stage 5)
- Pengo Adventure (?)
RUNNING.CMF
Boss music if I've ever heard it.
Known uses
- Peach the Lobster (Level 2)
- Invasion of the Blobs II (Stage 3)
- Pengo Adventure (?)
SAGAIA.CMF
A strong, flexible movement theme that calls to mind Zuntata.
Known uses
- Zark (Level 1 - Hell Hole)
SPOOKY.CMF
One of the best, and therefore most frequently used, tracks. A driving, ambitious, thematic track comprised mostly of ringing bells. A very memorable melody. The main problem with the track is the noisy sting at the start. Occasionally it fails to resolve correctly, resulting in the entire track being corrupted throughout the level. Often this results in grating metallic buzzes and hums.
Known uses
- Crullo: Adventures of a Donut (Level 2)
- Peach the Lobster (Level 3)
- Badman II (?)